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SSBB Obstacle Courses! - NEW FALCON CHALLENGE

Gardex

Smash Lord
Joined
Dec 29, 2007
Messages
1,521
Location
Gjøvik/Trondheim, Norway
NNID
Gardex
3DS FC
2707-1617-4394
Yeah, I've made a Mediafire account now. I'll be using that from now on.


The Captain Falcon obstacle course is done. And I was wrong. It isn't just as hard as Mario's Obstacle course.... It's WAY harder.

Infact so hard that I doubt that I'll get a playthrough of me completing the whole thing without taking damage. I'll probably just put parts and parts together to show how to complete everything.

Expect the stage to be added on the front page in some hours
 

Gardex

Smash Lord
Joined
Dec 29, 2007
Messages
1,521
Location
Gjøvik/Trondheim, Norway
NNID
Gardex
3DS FC
2707-1617-4394
Lawl.

Anyone capable of doing the Falcon challenge without taking damage will get a cookie. **** that stage is hard..
 

Xyn

Smash Cadet
Joined
Jan 28, 2008
Messages
46
EDIT: ok now it works **** megaupload . . .

the obastcle courses are AWESOME xDD
pls make more for specific characters =)
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Once you finish all the normal characters, is there any chance you will consider taking requests for PSA'd characters?
 

Linkshot

Smash Hero
Joined
Aug 25, 2008
Messages
5,236
Location
Hermit in the Highrise
I made a golf version of this XD 18 holes.

This looks amazing. Will the OP be updated with more character challenges? ("Gathering Power" for GANONDORF?)
 

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
You guys might find this nice. It's basically an invisible Meta Knight that explodes when you kill him. Have him spawn at the goal point of an obstacle course in a 1-stock match or a Stamina battle. Either way, when you finish zipping through the course and you smash him in the face, the match ends with a victory for you and an epic explosion the size of Battlefield. I kind of like it because it lets me work with time-limited one-stock matches instead of just Stamina constantly.

It would be a bit more awesome if I knew how to neutralize his AI so he doesn't move. Have fun.

http://www.mediafire.com/download.php?f4ewdjzomd2
 

Kei_Takaro

Smash Lord
Joined
Feb 3, 2009
Messages
1,007
Location
Underneath FD
You guys might find this nice. It's basically an invisible Meta Knight that explodes when you kill him. Have him spawn at the goal point of an obstacle course in a 1-stock match or a Stamina battle. Either way, when you finish zipping through the course and you smash him in the face, the match ends with a victory for you and an epic explosion the size of Battlefield. I kind of like it because it lets me work with time-limited one-stock matches instead of just Stamina constantly.

It would be a bit more awesome if I knew how to neutralize his AI so he doesn't move. Have fun.

http://www.mediafire.com/download.php?f4ewdjzomd2
AWESOME ^^
Oh yeah, finished the Mario Course with Sonic but yeah had damage :p
Also, maybe we could allow 2 player races? Liek, one user has half the stage and the other one on the opposite side, first one to get to the goal wins. It should be mirrored so its equal

Also, New Year =D
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
You guys might find this nice. It's basically an invisible Meta Knight that explodes when you kill him. Have him spawn at the goal point of an obstacle course in a 1-stock match or a Stamina battle. Either way, when you finish zipping through the course and you smash him in the face, the match ends with a victory for you and an epic explosion the size of Battlefield. I kind of like it because it lets me work with time-limited one-stock matches instead of just Stamina constantly.

It would be a bit more awesome if I knew how to neutralize his AI so he doesn't move. Have fun.

http://www.mediafire.com/download.php?f4ewdjzomd2
Waaaiiiit a second. How were you able to detect when he dies? I didn't see anything readily apparent in PSA in 'im...
 

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
Waaaiiiit a second. How were you able to detect when he dies? I didn't see anything readily apparent in PSA in 'im...
Let me correct that: He creates an oversized bob-omb explosion graphic effect and dies when you hit him. All of his damage animations set LA-Bit[0] to true, which it so you can just breath on him and he dies. I have no clue how to detect death, however.

Aside from the Star KO and "Foresight" KO (Melee Bonus reference, FYI) deaths are most likely handled by the module of the game engine that acts as referee for the game, detecting when you're too close to a blast zone, incrementing and decrementing score, randomly spawning items, and modifying how much time is left. It's a global method rather than local, in terms of scope.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Let me correct that: He creates an oversized bob-omb explosion graphic effect and dies when you hit him. All of his damage animations set LA-Bit[0] to true, which it so you can just breath on him and he dies. I have no clue how to detect death, however.

Aside from the Star KO and "Foresight" KO (Melee Bonus reference, FYI) deaths are most likely handled by the module of the game engine that acts as referee for the game, detecting when you're too close to a blast zone, incrementing and decrementing score, randomly spawning items, and modifying how much time is left. It's a global method rather than local, in terms of scope.
Ohhhkay. It was kind of dense of me to not think anything of setting the LA variable 0 to true.

Yeah, I'm pretty sure deaths are handled by universally. If not alongside the timer, then it might be in Fighter.pac. But either way... death-reliant specifics are not very possible.
 

Gardex

Smash Lord
Joined
Dec 29, 2007
Messages
1,521
Location
Gjøvik/Trondheim, Norway
NNID
Gardex
3DS FC
2707-1617-4394
leafbarret: If I ever actually do make one for every character, then you can count on me starting on "custom" character's obstacle courses.


Hmm.. Exploding finish, eh? I might try that out.


Playthrough for the CF obstacle course has been uploaded and added. If you had no idea how to finish this, then just watch the vid.
 
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