sWiTcHeRoO [疾~斬]
The Visionary
- Joined
- Dec 28, 2011
- Messages
- 443
- NNID
- Yuchkins
- 3DS FC
- 0130-2970-6312
Alright, I watched the very first community-hosted 3DS tournament yesterday, all ran by Tourney Locator with a few top players from other games being participants in it, and based on how they ran it, I want to inform everyone on what I think of their ruleset and how it could impact the tournament life of this game.
It was all very simple really. Like Oracle brought up once or twice in the stream while commentating between his matches (and if I'm not mistaken, he was the one updating the tournament's data), using Swiss Round will be an actual possibility for SSB 3DS (and only 3DS) because every participant -for the most part of course- is expected to essentially bring in their own "set", that being their 3DS system and their own copy of the game once it releases in October. Then again, all of this is down to each TO's decision.
That aside, next comes the match rules. In my opinion, 2 stocks and a Bo5 format for all sets would be a good option to provide players with a comeback factor, though at the same time, it would most likely take too long, but if it is tested and proves to be a bad decision, Bo3 would be the perfect choice instead. 3 stocks should NOT be done for this game, even if there are combos to an extent and only on low damage percentages, the launch power behind most attacks makes it impossible to perform follow-ups sometimes, and coupled with the fact that blast zones are MASSIVE in the viable stages, KOs take quite some time to get. Matches can even get to time-out depending on the MU, as well as the player's or players' playstyle(s). Think of it as being a Melee-ish match on lower percentages, which then turns into a Brawl match once damage has racked up enough. While matches are still highly engaging and not all that defensive (in certain MUs, mind you), they still take too long after the 50% range because of these factors, which need to be taken into consideration when planning tournaments for the game.
Now, I don't know the trade of TOing, but I hope players and maybe even TOs that see this can discuss about this, so that we can try to get enjoyable and at the very least decently paced tournaments once the US release comes. TLOC's tournament yesterday was a great "experiment" of sorts in my eyes, and I think it'll serve as good source material once other people start running tournaments like it later on.
If I made any mistakes on the things I mention, then let me know.
It was all very simple really. Like Oracle brought up once or twice in the stream while commentating between his matches (and if I'm not mistaken, he was the one updating the tournament's data), using Swiss Round will be an actual possibility for SSB 3DS (and only 3DS) because every participant -for the most part of course- is expected to essentially bring in their own "set", that being their 3DS system and their own copy of the game once it releases in October. Then again, all of this is down to each TO's decision.
That aside, next comes the match rules. In my opinion, 2 stocks and a Bo5 format for all sets would be a good option to provide players with a comeback factor, though at the same time, it would most likely take too long, but if it is tested and proves to be a bad decision, Bo3 would be the perfect choice instead. 3 stocks should NOT be done for this game, even if there are combos to an extent and only on low damage percentages, the launch power behind most attacks makes it impossible to perform follow-ups sometimes, and coupled with the fact that blast zones are MASSIVE in the viable stages, KOs take quite some time to get. Matches can even get to time-out depending on the MU, as well as the player's or players' playstyle(s). Think of it as being a Melee-ish match on lower percentages, which then turns into a Brawl match once damage has racked up enough. While matches are still highly engaging and not all that defensive (in certain MUs, mind you), they still take too long after the 50% range because of these factors, which need to be taken into consideration when planning tournaments for the game.
Now, I don't know the trade of TOing, but I hope players and maybe even TOs that see this can discuss about this, so that we can try to get enjoyable and at the very least decently paced tournaments once the US release comes. TLOC's tournament yesterday was a great "experiment" of sorts in my eyes, and I think it'll serve as good source material once other people start running tournaments like it later on.
If I made any mistakes on the things I mention, then let me know.
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