Volt-Ikazuchi
Smash Journeyman
After reading this entire thread, I came to the conclusion that time is a problem.
However, instead of simply saying "2 stocks is too short" or "3 stocks is too long"; I propose that for the sake of efficiency and compatibility with a future wii u ruleset, we have 2 stock - 5 minutes in the earlier part of the tournament, and 3 stock - 7 minutes around quarterfinals onwards, with grand finals having a extra set. (depends on the tournament, if the early matches are bo3, then the GF should be bo5.)
Regarding Custom Moves; Nintendo already messed up with For Glory. Palutena is crying. Some characters have whole playstyle changes with one move difference, and it's not fair to leave something that most people expected just because of tradition and unpredictability. Only four moves can be changed, if you got that surprised, then your opponent played a solid mind-game and he should be respected for that.
With that said, a bit of control might be desirable, but at first, we should let the metagame sort itself out and find out whether or not the moves are balanced.
Equipment, Items and stages with ridiculous hazards (Hello, Yellow Devil) are ban fodder. I won't give a list or anything since I haven't seen all of the stages in action yet.
However, instead of simply saying "2 stocks is too short" or "3 stocks is too long"; I propose that for the sake of efficiency and compatibility with a future wii u ruleset, we have 2 stock - 5 minutes in the earlier part of the tournament, and 3 stock - 7 minutes around quarterfinals onwards, with grand finals having a extra set. (depends on the tournament, if the early matches are bo3, then the GF should be bo5.)
Regarding Custom Moves; Nintendo already messed up with For Glory. Palutena is crying. Some characters have whole playstyle changes with one move difference, and it's not fair to leave something that most people expected just because of tradition and unpredictability. Only four moves can be changed, if you got that surprised, then your opponent played a solid mind-game and he should be respected for that.
With that said, a bit of control might be desirable, but at first, we should let the metagame sort itself out and find out whether or not the moves are balanced.
Equipment, Items and stages with ridiculous hazards (Hello, Yellow Devil) are ban fodder. I won't give a list or anything since I haven't seen all of the stages in action yet.