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She is calling you to secondary her. Do it. Come to the Dark (Nohr?) Side.I'm back! Anyhow, you weren't too far from the truth. While I didn't necessarily get any busier, I did get wrapped up in other leisure activities. My weekdays are pretty hectic right now, and I've been prioritizing playing video games over talking about them. I don't see that really changing any time soon, but I'll try to be on here for just a few minutes every day from now on. I will, however, attempt to be on SmashBoards pretty frequently on weekends. That should be much more manageable.
Also, happy birthday, Mewtwo! *blows party horn and throws confetti* You're officially 20 years old! Woo-hoo!
So, today was the first chance I got to use the 2 new DLC characters, and I must say that Corrin impressed me quite a bit. She feels like a natural fit for me, and I'm heavily considering picking her up as my first serious secondary. Corrin obviously can't dethrone Mewtwo as my main, but she's still a lot of fun to play as. She has very stylish, fun-to-look-at attacks, as well. Oh, and, in case you couldn't tell by my choice of pronoun, I prefer female Corrin to her male counterpart. As with Robin, I feel as though the female version got the superior palette swaps. Corrin's orange and pink colorations are probably my favorites, and I really like how her draconic form's color scheme changes to match her palette swap. That's a very nice touch, in my opinion.
To me, Bayonetta is just alright. I don't find her particularly fun to play as, but she's certainly a unique addition to the roster. She's just not for me, is all. I will say that her Final Smash is totally awesome, however. Gotta love Gomorrah! Also, I quite like Umbra Clock Tower. It's an impressive-looking stage, and I like watching Fortitudo and all of the angels fly around in the background as I fight my opponent, all while free-falling hundreds of feet per second off a cliff.
And Mewtwo has apparently has maid fetish. Who would have guessed?
Thank you! It's great to be back!
I think it had to do with the Cathedral area being a spot for characters to camp so if they get launched 80% of the time they can just tech and last forever.It will likely only be banned if people either don't give it a chance, or they adopt an ultra conservative stage list consisting of only the known tried and true basics, which a lot do. I think Umbra Clock Tower should definitely be legal as a counter pick if Castle Siege and Halberd are.
I like Peach's Castle 64 too. I wonder why that was never considered as at least a counter pick stage. I can understand Hyrule because it's too big.
I know the pain. Was able to do Classic 9.0 with most characters just fine but trying to do it with my at-the-time main took forever. Having a low damage per hit rate against the boss gauntlet is awful.That feel when I'm able to beat Classic on 9.0 with a lot of characters on the first try, but I still have to take a few attempts as Mewtwo even though he's my main. ;_;
The only character left is Mii Brawler...which I'll do when Mewtwo shows up in the gold icon during the difficulty screen. For some reason, Corrin is the one showing up when Mewtwo has the highest score for Classic mode...
Maybe that is a sign that Lucina users need to come out and do a little work lololSmashWiki is dumb in general.
They have Nairo listed as a notable Lucina player. LMAO.
Maybe that is a sign that Lucina users need to come out and do a little work lolol
Probably because there's no reason to pick Lucina over Marth, as far as I'm concerned.NOTICE ME NAIRO-SENPAI
But yeah, pretty much. I can't name one single actual solo Lucina main that does work. There was Ryo who secondaried her, but it looks like he's replaced her with Corrin.
What Lucina users? I can't see them.Maybe that is a sign that Lucina users need to come out and do a little work lolol
Don't even say that Sonic needs more nerfs; they nerfed his back throw, his u-smash, the damage of his spin dash, and they nerfed his forward smash twice, yet for some reason Ness and Mario have been almost completely untouched throughout the entire game. Sonic is fine the way he is now.Sonic... I think his weight nerf isn't going to be as negative to him as Rosalina's will be, and that he may still need more balancing, but I don't know for sure.
They most likely aren't buffing our weight. They seem dead set on keeping Mewtwo as much of a glass cannon as possible.Since weight change is confirmed, Mewtwo can at least be made a little more heavy! I hate dying at low percentages on the Wii U Classic Mode at 9.0.
There was Brolylegs, but I haven't seen or heard of him seriously playing Smash 4 in a really long time. It could be anything: health problems, lack of interest, change in lifestyle, increased focus on Street Fighter... who knows.NOTICE ME NAIRO-SENPAI
But yeah, pretty much. I can't name one single actual solo Lucina main that does work. There was Ryo who secondaried her, but it looks like he's replaced her with Corrin.
One of us.My mom's best friend's 6 year old son came to my house the other day. They're from Virginia and came to visit for a few weeks. He likes Smash a lot and hogs my Wii U.
He has superb taste. His favorite is Mewtwo. I'm quite proud of him.
I main Sonic and I don't rely on spin dashes as much as I rely on.....everything else, but I see what you're saying. I say fix is u-smash and maybe decrease the startup and endlag. That would make me a very happy person. But I would also like them to buff his f-throw and make it a viable kill throw. It deals a good amount of damage, but I would like them to increase the KBG so that it kills earlier and maybe change the angle so that it's harder to DI.For Sonic, it doesn't matter what the buff/nerf would be but I think we'd all be a lot happier (except maybe Sonic users) if Sonic didn't need to rely on spindash or whatever his side b is called so much. Either buff him elsewhere so he doesn't need to use it so much or nerf it to the point of uselessness. Probably not gonna happen though since he is viable and as mentioned before, they have nerfed him numerous times already. Still not fun to fight.
This!! Lucina was one of my first mains alongside Lucario back when I first got the game, and since then she's been... well, on and off. Sometimes I have the urge to play as her and other times I look at her and wonder what she could've been. Honestly, when Corrin was announced and I saw his/her moveset, I knew it was just downhill for Lucina from there (even more so from where she already was). I really liked her and her character, and Laura Bailey is <3333Lucina needs a quality of life change. Dr. Mario is slow, strong Mario with a completely different down b and dair and an usmash that sends at a radically different angle. Pills aren't energy and behave differently, he has differences. Dark Pit has less flexible arrows, an ftilt that jab locks rather than kill at high percent and...a ridiculous side b. Lucina has everything Marth does, frame for frame but without potential tipper power and less platform pressure since she's shorter. Marth's moves work with how he plays. He wants to keep you out just enough so that you're in his tipper range. Lucina just wants to hit you, she doesn't give a **** where. Sure, the tip of her sword is the safest but in terms of her overall reward, she doesn't care. Give her faster moves or faster movement. She should be able to play more aggro than Marth since she isn't trying to use precision. Just my thoughts~
It only sucks more now since this is possibly the last patch we'll get, meaning no more chances at redemption. I want to see potential, I want to see her placing in tournaments, but... ugh, it's just too much.Lucina has everything Marth does, frame for frame but without potential tipper power and less platform pressure since she's shorter.
Better horizontal speed is what I meant with air speed so I agree with 2. Honestly, I'd like anything that makes her more than just tipperless Marth.Nah, ground speed and fast falling are in the department.
Here's how I'd make Lucina different.
1. Shield Breaker aerial propulsion is much greater, but can't break shields while in the air.
2. Horizontal aerial movement speed increased, in turn weight is lowered slightly.
3. Down air has a larger spike box, but less knockback growth.
4. Down Smash always has flat knockback.
5. Dash attack is faster but deals less damage.
NOOOOOOOOOOPEnopenope don't do that.Nah, ground speed and fast falling are in the department.
Here's how I'd make Lucina different.
1. Shield Breaker aerial propulsion is much greater, but can't break shields while in the air.
I know right?I never noticed before to be completely honest.
I wish Mewtwo had that hitbox while charging like in melee. Those fancy Lucario tricks with Aura sphere are too cool looking and I'm jealous.