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WingedKnight

Smash Ace
Joined
Nov 16, 2007
Messages
555
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USA
WHAT?! Mewtwo's fully charged Shadow Ball only has 1/2 of Aura Sphere's knockback?

That seems awfully lackluster.
I believe they meant max aura, fully charged AS, which is a seriously beefy projectile. Half that is still totally respectable for its purpose. Mewtwo isn't going to be looking to SB for kills typically, apart from sniping people who are already trying to recover. That's what throws, smashes, and Dair are for hehehe.
 

PLATINUM7

Star Platinum
Joined
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PLATINUM7
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I love that no one mentioned that they misspelled Falco.

First match was super hype!
I was going to but felt it was too obvious, so why bother?
 

CryoGX

Smash Journeyman
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Okay it's actually pretty tiresome to stalk an entire page to like every post; why can't I be like NSG D:
I could easily deal with Mewtwo having a less beefy projectile than Lucario, considering Lucario's probably gonna be generally weaker than Mewtwo in a lot of other aspects, especially at 0% when comparing them both.
 

Grass

Smash Lord
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Messages
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Hyrule, UK
Okay it's actually pretty tiresome to stalk an entire page to like every post; why can't I be like NSG D:
I could easily deal with Mewtwo having a less beefy projectile than Lucario, considering Lucario's probably gonna be generally weaker than Mewtwo in a lot of other aspects, especially at 0% when comparing them both.
suffice it to say, S. Ball will probably not be killing anyone anytime soon without rage. We'll most likely be using similar tactics we used in melee. With Fair being our kill move.
 

DrRiceBoy

Smash Lord
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Shadow Ball is most likely still going to kill. There's literally no reason to give Mewtwo nerfs.
 
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Grass

Smash Lord
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Shadow Ball is most likely still going to kill. There's literally no reason to give Mewtwo nerfs.
well, as it stands, we don't have enough info to properly judge the usage of Shadow Ball. Based on what I saw, S. Ball may be able to kill, but would require your opp to be at about 100% or more. It doesn't seem like it has the knockback to properly kill, maybe gimp. Again, this is all speculation.
 

ORVO5

Smash Lord
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Off-topic: also I was browsing youtube and I saw this.
If only I can start planning my combos or my bread and butter, but without knowing how much Mewtwo has changed it's impossible. Nair still looks really useful though. And notice how Confusion and Disable was never used? Hopefully they will be more useful in 1 vs 1s this time around. It really was the lag that killed it.
 

WingedKnight

Smash Ace
Joined
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Messages
555
Location
USA
suffice it to say, S. Ball will probably not be killing anyone anytime soon without rage. We'll most likely be using similar tactics we used in melee. With Fair being our kill move.
Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.
 

Grass

Smash Lord
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Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.
I think this may actually be possible. But we'll have to test. <3 <3
 

Grass

Smash Lord
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If only I can start planning my combos or my bread and butter, but without knowing how much Mewtwo has changed it's impossible. Nair still looks really useful though. And notice how Confusion and Disable was never used? Hopefully they will be more useful in 1 vs 1s this time around. It really was the lag that killed it.
Play melee, right now, right this second. The combos you use in there will for sure carry over at least 40%.
 

Altair357

Smash Journeyman
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Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.
Personally, I would prefer a confusion to dair spike. It all depends on how quickly they can act once getting hit by Confusion, though.

Also, if we can combo down throw into confusion, that will be incredibly awesome.
 
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DrRiceBoy

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But Mewtwo's special is like 70 Bajillion...
Yeah, exactly. Lord Mewtwo's Shadow Ball should be dealing more damage/knockback than a filthy, puny, mortal Pokemon's stupid blue ball thing.

i'm just kidding i love you lucario
 
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ORVO5

Smash Lord
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Play melee, right now, right this second. The combos you use in there will for sure carry over at least 40%.
I played SSBM for 3+ years with only Mewtwo as my main, I still remember most of it ;)

Just saying I wish I can figure out more.

well, as it stands, we don't have enough info to properly judge the usage of Shadow Ball. Based on what I saw, S. Ball may be able to kill, but would require your opp to be at about 100% or more. It doesn't seem like it has the knockback to properly kill, maybe gimp. Again, this is all speculation.
I can't imagine why we wouldn't be able to kill with SB in higher percentages. Probably within the 90% range it'll get deadly. I always thought it would follow Samus' neutral b.
 
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ZephyrZ

But.....DRAGONS
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Even then, that's pretty weak. Lucario Aura Sphere with STAB is 120 BP and Mewtwo's Shadow Ball with no STAB is 80 BP.
Mewtwo has base 154 special attack, however, while Lucario just has base 115.

Here, let me run some calcs for ya.
252 SpA Mewtwo Shadow Ball vs. 0 HP / 0 SpD Pikachu: 172-203 (81.5 - 96.2%) -- guaranteed 2HKO
252 SpA Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 208-246 (98.5 - 116.5%) -- 93.8% chance to OHKO

Lucario is clearly the more powerful of the two, but not by much.
Let's also not forget that with Force Palm and Extreme Speed, Lucario is a mixed attacker as well, so it's probably had to sacrifice some Sp.att EVs for Att. Taking that into account, hey should be about even.
 

Grass

Smash Lord
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Okay so here's what we have so far as far as M2's grabs are concerned.

  • As daddy Sakurai says, all psychics will have extended grab range. Which means we'll have the advantage of Melee Marth grab range.
  • That being said, M2 will probably still kill with B-Throw.
  • D-Throw will likely still be a good set-up option for combos/follow-ups.
  • Up Throw has guaranteed follow-up options.
  • F-Throw has bigger hit boxes.
 
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Mewtwo has base 154 special attack, however, while Lucario just has base 115.

Here, let me run some calcs for ya.
252 SpA Mewtwo Shadow Ball vs. 0 HP / 0 SpD Pikachu: 172-203 (81.5 - 96.2%) -- guaranteed 2HKO
252 SpA Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 208-246 (98.5 - 116.5%) -- 93.8% chance to OHKO

Lucario is clearly the more powerful of the two, but not by much.
Let's also not forget that with Force Palm and Extreme Speed, Lucario is a mixed attacker as well, so it's probably had to sacrifice some Sp.att EVs for Att. Taking that into account, hey should be about even.
...I'm surprised Pikachu can actually survive those...
 

BugCatcherWill

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Mewtwo has base 154 special attack, however, while Lucario just has base 115.

Here, let me run some calcs for ya.
252 SpA Mewtwo Shadow Ball vs. 0 HP / 0 SpD Pikachu: 172-203 (81.5 - 96.2%) -- guaranteed 2HKO
252 SpA Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 208-246 (98.5 - 116.5%) -- 93.8% chance to OHKO

Lucario is clearly the more powerful of the two, but not by much.
Let's also not forget that with Force Palm and Extreme Speed, Lucario is a mixed attacker as well, so it's probably had to sacrifice some Sp.att EVs for Att. Taking that into account, hey should be about even.
Also Mega-Lucario has adaptability.
 

DrRiceBoy

Smash Lord
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And you forgot Mewtwo Y. :3
Unfortunately, Mega Lucario's Aura Sphere is stronger than Mega Mewtwo Y's Shadow Ball... QQ...

252+ SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 350-414 (165.8 - 196.2%) -- guaranteed OHKO

lolol
 
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Range

Smash Apprentice
Joined
Sep 28, 2014
Messages
108
3DS FC
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Now let's use Psyshock and see which one's stronger.

(I get that Psyshock isn't a ball move, but just let Mewtwo win pls.)
 

DrRiceBoy

Smash Lord
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Now let's use Psyshock and see which one's stronger.

(I get that Psyshock isn't a ball move, but just let Mewtwo win pls.)
252+ SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 350-414 (165.8 - 196.2%) -- guaranteed OHKO
252+ SpA Mega Mewtwo Y Psystrike vs. 0 HP / 0 Def Pikachu: 495-583 (234.5 - 276.3%) -- guaranteed OHKO

HAHAHAHA OUR LORD HAS WRECKED HAVOC ON THIS FOOL

Oh wait, it's not fair for poor little, puny Lucario because Mewtwo is using his strongest move and Lucario's not... well, let's see (haha Mewtwo's gonna win obviously)

252+ Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Pikachu: 634-746 (300.4 - 353.5%) -- guaranteed OHKO
252+ SpA Mega Mewtwo Y Psystrike vs. 0 HP / 0 Def Pikachu: 495-583 (234.5 - 276.3%) -- guaranteed OHKO

...well this is awkward
 
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