CyberHyperPhoenix
"Download Complete."
...But then again, you gotta take into account Rage and what not...I was under the impression it was from 0% as that's what it looked like.
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...But then again, you gotta take into account Rage and what not...I was under the impression it was from 0% as that's what it looked like.
I believe they meant max aura, fully charged AS, which is a seriously beefy projectile. Half that is still totally respectable for its purpose. Mewtwo isn't going to be looking to SB for kills typically, apart from sniping people who are already trying to recover. That's what throws, smashes, and Dair are for hehehe.WHAT?! Mewtwo's fully charged Shadow Ball only has 1/2 of Aura Sphere's knockback?
That seems awfully lackluster.
I was going to but felt it was too obvious, so why bother?I love that no one mentioned that they misspelled Falco.
First match was super hype!
again we're assuming 0/0...But then again, you gotta take into account Rage and what not...
I know that, but I'm saying that it may or may not be the case because rage and we won't know until we get our codes.again we're assuming 0/0
Why would rage shadow ball be less than 0% shadow ball that makes no sense.I know that, but I'm saying that it may or may not be the case because rage and we won't know until we get our codes.
and U-throw neither that's my favorite U-thorws of the series I mean its awesome and I love that move big time.
theres also another type of U-throw I like
one reason is due to not non specific likes
suffice it to say, S. Ball will probably not be killing anyone anytime soon without rage. We'll most likely be using similar tactics we used in melee. With Fair being our kill move.Okay it's actually pretty tiresome to stalk an entire page to like every post; why can't I be like NSG D:
I could easily deal with Mewtwo having a less beefy projectile than Lucario, considering Lucario's probably gonna be generally weaker than Mewtwo in a lot of other aspects, especially at 0% when comparing them both.
I never said that lol wadiyatalkinabeet smh idek.Why would rage shadow ball be less than 0% shadow ball that makes no sense.
That ain't Falco...I love that no one mentioned that they misspelled Falco.
Okay look, we're under the assumption of comparing 0% Shadow Ball to 0% Aura Sphere. Both fully charged.I never said that lol wadiyatalkinabeet smh idek.
Non-STAB? lolWHAT?! Mewtwo's fully charged Shadow Ball only has 1/2 of Aura Sphere's knockback?
That seems awfully lackluster.
well, as it stands, we don't have enough info to properly judge the usage of Shadow Ball. Based on what I saw, S. Ball may be able to kill, but would require your opp to be at about 100% or more. It doesn't seem like it has the knockback to properly kill, maybe gimp. Again, this is all speculation.Shadow Ball is most likely still going to kill. There's literally no reason to give Mewtwo nerfs.
But there's also no reason to change how we once played him either.Shadow Ball is most likely still going to kill. There's literally no reason to give Mewtwo nerfs.
If only I can start planning my combos or my bread and butter, but without knowing how much Mewtwo has changed it's impossible. Nair still looks really useful though. And notice how Confusion and Disable was never used? Hopefully they will be more useful in 1 vs 1s this time around. It really was the lag that killed it.Off-topic: also I was browsing youtube and I saw this.
Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.suffice it to say, S. Ball will probably not be killing anyone anytime soon without rage. We'll most likely be using similar tactics we used in melee. With Fair being our kill move.
Even then, that's pretty weak. Lucario Aura Sphere with STAB is 120 BP and Mewtwo's Shadow Ball with no STAB is 80 BP.Non-STAB? lol
I think this may actually be possible. But we'll have to test. <3 <3Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.
Play melee, right now, right this second. The combos you use in there will for sure carry over at least 40%.If only I can start planning my combos or my bread and butter, but without knowing how much Mewtwo has changed it's impossible. Nair still looks really useful though. And notice how Confusion and Disable was never used? Hopefully they will be more useful in 1 vs 1s this time around. It really was the lag that killed it.
But Mewtwo's special is like 70 Bajillion...Even then, that's pretty weak. Lucario Aura Sphere with STAB is 120 BP and Mewtwo's Shadow Ball with no STAB is 80 BP.
Personally, I would prefer a confusion to dair spike. It all depends on how quickly they can act once getting hit by Confusion, though.Man, if midair Confusion allows Fair kill setups...just snag them out of recovery or an attack, put a little extra damage on them, and line it straight up for a clean Shadow Claw hit...that would be a thing of beauty.
Yeah, exactly. Lord Mewtwo's Shadow Ball should be dealing more damage/knockback than a filthy, puny, mortal Pokemon's stupid blue ball thing.But Mewtwo's special is like 70 Bajillion...
I played SSBM for 3+ years with only Mewtwo as my main, I still remember most of itPlay melee, right now, right this second. The combos you use in there will for sure carry over at least 40%.
I can't imagine why we wouldn't be able to kill with SB in higher percentages. Probably within the 90% range it'll get deadly. I always thought it would follow Samus' neutral b.well, as it stands, we don't have enough info to properly judge the usage of Shadow Ball. Based on what I saw, S. Ball may be able to kill, but would require your opp to be at about 100% or more. It doesn't seem like it has the knockback to properly kill, maybe gimp. Again, this is all speculation.
we'll find more info out once he becomes publicly available.I played SSBM for 3+ years with only Mewtwo as my main, I still remember most of it
Just saying I wish I can figure out more.
Mewtwo has base 154 special attack, however, while Lucario just has base 115.Even then, that's pretty weak. Lucario Aura Sphere with STAB is 120 BP and Mewtwo's Shadow Ball with no STAB is 80 BP.
9 days and something hours left!we'll find more info out once he becomes publicly available.
...I'm surprised Pikachu can actually survive those...Mewtwo has base 154 special attack, however, while Lucario just has base 115.
Here, let me run some calcs for ya.
252 SpA Mewtwo Shadow Ball vs. 0 HP / 0 SpD Pikachu: 172-203 (81.5 - 96.2%) -- guaranteed 2HKO
252 SpA Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 208-246 (98.5 - 116.5%) -- 93.8% chance to OHKO
Lucario is clearly the more powerful of the two, but not by much.
Let's also not forget that with Force Palm and Extreme Speed, Lucario is a mixed attacker as well, so it's probably had to sacrifice some Sp.att EVs for Att. Taking that into account, hey should be about even.
Also Mega-Lucario has adaptability.Mewtwo has base 154 special attack, however, while Lucario just has base 115.
Here, let me run some calcs for ya.
252 SpA Mewtwo Shadow Ball vs. 0 HP / 0 SpD Pikachu: 172-203 (81.5 - 96.2%) -- guaranteed 2HKO
252 SpA Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 208-246 (98.5 - 116.5%) -- 93.8% chance to OHKO
Lucario is clearly the more powerful of the two, but not by much.
Let's also not forget that with Force Palm and Extreme Speed, Lucario is a mixed attacker as well, so it's probably had to sacrifice some Sp.att EVs for Att. Taking that into account, hey should be about even.
And you forgot Mewtwo Y. :3Also Mega-Lucario has adaptability.
Unfortunately, Mega Lucario's Aura Sphere is stronger than Mega Mewtwo Y's Shadow Ball... QQ...And you forgot Mewtwo Y. :3
It still OHKO's! ^-^Unfortunately, Mega Lucario's Aura Sphere is stronger than Mega Mewtwo Y's Shadow Ball... QQ...
Fair point. If it kills in the Pokemon games, it should kill in Smash as well!!!It still OHKO's! ^-^
Let's be honest: Nearly ANY attack will OHKO PikachuIt still OHKO's! ^-^
252+ SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 0 SpD Pikachu: 350-414 (165.8 - 196.2%) -- guaranteed OHKONow let's use Psyshock and see which one's stronger.
(I get that Psyshock isn't a ball move, but just let Mewtwo win pls.)