Personally I'm glad that Alph
![Alph :4alph: :4alph:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
ultimately became a swap for Olimar
![Olimar :4olimar: :4olimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. I think it works better this way because the two, by design, don't possess any distinct qualities from one another in
Pikmin 3. They're suppose to play identically. In my honest opinion I don't think Rock Pikmin would've been distinguishable enough given their similar functionality to Purple Pikmin.
To be honest I'm tired of people thinking so poorly of the clones and not being very appreciative of the ones we got. I understand how their appeal is subjective, but that's no reason to think of them in such bad distaste. No one is making you play as them, and they weren't keeping anyone else from become a playable fighter either.
I think it was purely well thought fan-service to separate Dr. Mario
![Dr. Mario :4drmario: :4drmario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
from Mario
![Mario :4mario: :4mario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. It's a gift within itself to have his move set from
Melee preserved for those who enjoyed playing as him all those years ago. Otherwise I'm glad that Dark Pit
![Dark Pit :4darkpit: :4darkpit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and Lucina
![Lucina :4lucina: :4lucina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are their own playable characters, although I feel the nature in which they became their own cloned fighters resulted in some missed opportunities. For example, I think it would have been more interesting if Dark Pit utilized his Staff in his entire move set instead of his Final Smash. He could have made for an interesting all-range fighter that would've reflected the alternative weaponry in
Kid Icarus Uprising very well. But at the same time I'm not too beat up about it.
There's also the fact that, canonically, Lucina fighting one handed, like Marth, doesn't make sense. Her fighting style comes from Chrom, since he is her father, and that is a two handed fighting style primarily. Her render even makes a nod to it:
Lucina's fighting style is that of a fencer (a one handed fighting style) in Smash due to copying Marth's moves. But she fights with a two handed style canonically. Her fighting style doesn't even properly represent her character in Smash. Which actually goes against one of Sakurai's own design philosophies in designing characters for Smash.
I think you are overlooking the fact that within the context of
Fire Emblem Awakening Marth and Lucina are heavily associated with one another. Even within the context of
Awakening's DLC Marth has identical animations to Lucina and even shares the same base model. Therefore having the two behave so closely to each other isn't an alien concept.
Although I personally would have preferred a more individualized Lucina as well. In particular I think her self-healing move - Aether - could have been very interesting as a move.
I think all four of them should have been their own characters, clones or not. Dark Pit is not Pit, Lucina is not Marth, Doctor Mario is... Well. And Alph is NOT Olimar.
I hate alternate costumes that turn one character into another.
I can understand that ideology, but personally I don't see it as blasphemy, as I previously stated. If the character has no unique abilities beyond that of the base character then their inclusion as an individual fighter seems trivial. This especially holds true for Alph, who plays identically to not only Olimar but also Brittany, Charlie, Louie, The President, and any future protagonist of the
Pikmin series. As long as they are treated as their own character but not their own fighter, then I am content. Besides, I don't want to see each individual Koopaling (
![Larry :4larry: :4larry:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Roy :4roy: :4roy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Wendy :4wendy: :4wendy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Iggy :4iggy: :4iggy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Morton :4morton: :4morton:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Lemmy :4lemmy: :4lemmy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ludwig :4ludwig: :4ludwig:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) take up so much space on the character selection screen just because they technically aren't Bowser Jr.
![Bowser Jr. :4bowserjr: :4bowserjr:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. I already have to deal with this in
Mario Kart 8.