NisP
Smash Journeyman
As if NC really needed another tournament...
S.O.S. 2
Stacks on Stacks.
NOTE: This information is subject to change. Please check the Date and Schedule whenever you read the thread.
DESCRIPTION:
SUP?
Come to my tournament.
CONTACT INFO:
NisP:
~Phone: 336-350-1903 text/call
~Aim: TheBoatExposure
~Msn: briana_patoros@msn.com
LOCATION:
1711 Whitsett St.
Apartment B6
Burlington, NC
27215
Still at Vilt's place, but it's easier to get than a venue. Also, one roomate has moved out, so that means MORE SPACE YA DIG!
NOTE: IF ALOT OF PEOPLE STAY THE NIGHT SATURDAY NIGHT, THE BAWLS MAY BE TOUCHING. ;D NO BLOW UP MATTRESSES!! IF YOU WANT TO SPEND THE NIGHT OR HAVE TO SPEND THE NIGHT SATURDAY NIGHT, THAT'S FINE AND WE ENCOURAGE YOU TO JOIN US. HOWEVER, IF YOU REALLY HAVE NO REASON TO STAY, PLEASE DON'T TAKE UP OUR SPACE. xD We should be fine though :3
NOTE2:
The roads here in Burlington aren't Hickory status, and the directions are not too complicated. You will need to be prepared to look on the sides of the road for the signs, being as how Burlington is too poor to put signs by the street lights. xD If you still find you have issues finding the venue, call me or Vilt, and we can direct you.
DATE:
Saturday. May 15th, 2010. and Sunday. May 16th, 2010.
SCHEDULE:
Saturday = Melee
11:00a- Registration begins.
12:00a- Registration ends.
12:30p-Doubles begins.
4:00p- Singles begins.
Sunday = Brawl
10:00a- Registration begins.
11:00a- Registration ends.
11:30p-Doubles begins.
3:30p- Singles begins.
You need to call me if you are going to be late. Depending on how things are running defines how flexible I'll be about you showing up late. >_> Please....try not to be late.
PRICE:
Door Fee-3$ 1$ if you have a set up.
Singles-5$
Doubles-10$ per team.
POT SPLIT:
Singles:
60/40 for <10
60/30/10 for >10
Doubles:
60/30/10 for 8-10 teams
50/30/20 for 11-16 teams
BRAWL RULES:
Singles
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
Doubles
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On
General Rules
Players may not use a controller with Turbo capabilities or Wireless capabilities. Controllers with Turbo capabilities allow Players to map a button sequence to the Turbo button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
Players may not attach a headset to the Wii or TV.
Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
No Warm-Up Games may be played outside of scheduled Warm-Up periods.
During scheduled Warm-Up periods, all Games must be played with three Stock or less.
During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
Gameplay
No use of Marth’s Grab Release Infinites against Lucas and Ness.
No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
No use of Meta Knight’s Infinite Cape Glitch.
No Pausing a Game without Referee’s permission.
No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
Any Infinite Move must end before the affected Character reaches 300%.
Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports. In the 1v1 Finals, the Player without a Match loss must choose their Controller Port first. In the 1v1 Finals, the Player with a Match loss may use any of the remaining Controller Ports.
In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
Players may request a Blind Pick of Characters for the Game 1 of a Match.
For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
After the Stage has been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
The loser of a Game must select the Stage for the next Game. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
After the Stage a Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 35. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
If a Game is started without the approval of a Referee it will be restarted.
Players may take one or more of their teammate’s Stock.
For Videos of all of the Gameplay Rule’s illegal maneuvers, go here:
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
(I JUST COPIED THAT ****)
MELEE RULES:
~ Items off.
~ Ties are broken by remaining lives, then %. If both criteria are tied, then the Sudden Death match will be played out.
~ First stage is random from the Neutral stages listed below.
~ Each player is allowed to reset the random stage once; this forces a new random stage to be picked.
~ The loser of the first match will announce a new stage to play on for the next game. The winner will then be allowed to switch characters, followed by the loser. Apply the same logic for the third match (and fourth/fifth when applicable) if there is one. (Advanced Slob Picks)
~ No stage may be used twice in a single set if the counter-picking player has already won on that stage, unless the opponent agrees to use the stage again. (Dave's Stupid Rule)
~ Double Blind character pick can be called at anytime before the first game of a set starts, and only apply to the first game.
~ Each person (or team) may choose one counter-pick stage to be disabled for the entire set at the START OF THE SET, after characters have been chosen but before the random stage has been picked.
~ Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
~ Wobbling is banned.
~ Gentlemen's Rule.
~ For doubles: Team Attack will be ON, life stealing allowed.
Stage List
Neutrals:
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams
Counterpicks:
- Kongo Jungle 64
- Rainbow Cruise
- Brinstar
- Pokemon Stadium ;_;
Banned:
Everything else
Stage Striking: Player one strikes 1, Player two strikes TWO stages, Player one strikes last.
4 Stocks
8 Minute time limit
Stack. It. Up.
I hope we have a nice turnout like last time! it was a good tourney, and this one should be even better now that we have some more space!!