Intro: Sora appeared from a save point and gets into his fighting stance.
Stance/Idle 1: Sora holds his Keyblade near his right hip and looks around.
Idle 2: Sora rests his Keyblade on his right shoulder for a few seconds.
Idle 3: Sora bares his teeth in the direction he's facing.
Notable Palette Swaps: KH3 outfit, KH2 outfit, KH3 Guardian Form, KH2 Valor Form, KH3 Element Form, KH2 Final Form, KH3 Second Form, KH2 Limit Form
Walk: His walk from the games.
Dash: His run from the games.
Damage: His damage animation from the games.
Jump: High Jump and Doubleflight.
Crouch: Crouches with his Keyblade's end on the ground, holding it.
Weapon of Choice: The Kingdom Key, the Keyblade Sora starts his journey with.
A,A,A: Slapshot; Sora slashes twice, then follows up with an uppercut (14%, OK knockback)
Forward+A: Speed Slash; Sora slashes twice (8% each hit, small knockback), and then does a quick dual slash (13%, OK knockback)
Down+A: Sliding Dash; Sora performs a slide across the ground, slightly faster than that of Cloud (12%, OK knockback)
Up+A: Upper Slash; Sora swings his Keyblade upwards with both hands (10%, OK knockback)
Air+A: Magnet Burst; Sora briefly surrounds himself with an array of magnetic orbs (13%, OK knockback). Pressing A again, if necessary, sends these orbs flying out (19%, medium knockback)
Air Forward+A: Aerial Finish; Sora slashes forward three times (12%, small knockback), and then finishes with a strong slash (10%, OK knockback)
Air Back + A: Aerial Sweep; Sora slashes behind himself three times (11%, OK knockback)
Air Up+A: Hurricane Blast; Sora vertically swings around four times with his Keyblade (14%, OK knockback)
Air Down+A: Diving Strike; Sora dives down and strikes the ground with his Keyblade (15%, OK knockback)
Dash Attack: Prism Windmill; Sora spins Keyblade in front of him, protected by a shield of light (15%, OK knockback)
Edge Attack: Magic Flash; Sora lifts himself up and uses a flash of light that affects the area around him (11%, OK knockback)
Smash Moves
Forward+A: Strike Raid; Sora throws his Keyblade forward as it spins (15%, OK knockback). Pressing A again performs two more throws, and then the last throw is slightly stronger (18%, medium knockback)
Up+A: Ripple Drive; Sora swings upwards and summons a barrier of light with rectangular patterns (21%, medium knockback)
Down+A: Explosion; three orbs of light surround Sora as he thrusts his Keyblade down to the ground (22%, medium knockback)
Grab: Sora casts Magnet and binds the opponent.
Pummel: Sora crunches the opponent with Magnet (6%)
Forwards+Throw: Quick Blitz; Sora thrusts his Keyblade on the ground in a downward arc (14%, OK knockback)
Down+Throw: Fail-Safe; Sora spins once before tossing the opponent on the ground (13%, OK knockback)
Back+Throw: Merge; Sora spins around backwards before hurling the opponent in that direction (11%, OK knockback)
Up+Throw: Lunge n' Launch; Sora pushes the opponent forward and slashes upwards (13%, OK knockback)
Special Moves
B : Magic Selection; Sora can select a magic spell from his list (consisting of Fire, Blizzard, Thunder, and Aero). Once a spell is selected, it will stay on that spell until another is selected, which can be done on the fly.
B + Forwards : Sonic Blade; Sora thrusts forward four times, with consecutive button presses (6% each hit, small knockback)
B + Up : Airstep/Flowmotion; Sora travels in the pointed direction at the speed of light after releasing the button (holding it slows him down for six seconds). When he comes in contact with a wall, Flowmotion will activate.
B + Down : Ars Arcanum; Sora charges up and unleashes a flurry of nine slashes (19%, OK knockback)
Magic Spells
>Fire: Sora shoots out a small fireball (9%, small knockback); this can upgrade to Fira, which surrounds Sora in a fiery barrier that cancels out projectiles (12%, OK knockback)
>Blizzard: Sora shoots three snowflakes (11%, OK knockback) that have a chance of freezing the opponent; this can be upgraded to Blizzara, which summons an icy wind that can freeze opponents (16%, OK knockback). Sora can tilt forward after pressing B to create an icy rail, which he can then jump on for a Rail Slide.
>Thunder: Sora summons a spark from his Keyblade that surrounds a fair amount of his surroundings (15%, OK knockback); this can be upgraded to Thundara, which shoots down lighting onto his Keyblade and forms a dome (18%, OK knockback)
>Aero: Sora shoots a wind arc from his Keyblade that turns into a mini-tornado (17%, OK knockback); this can be upgraded to Aerora, a slightly larger tornado that Sora can use as an air boost, even in the air (20%, medium knockback)
Final Smash: Ultimate Union Ragnarok; Sora attempts to unleash Ultimate Form (Final Form in his KH2 outfit), and catches any opponents he successfully hits (8%). The trapped opponents are taken into a cutscene as Sora slashes them with hundreds of swords (32%), and finishes off with Union Ragnarok, with the Lux symbol showing as he fires it (16%) (56% total, far knockback).
Gimmick: Situation Commands; after pulling off successful combos, three arrows appear by Sora's HUD, one by one. Once a combo is successful with all three arrows, a command appears above Sora's icon, and pressing B will activate one of five attacks, four of which are Grand Magic. The -ra tier spells are listed in the spell list. If your combos are purely physical, you will enter Second Form by pressing B. Second Form has slightly altered special moves, all of which eventually tire Sora out of Second Form.
>Firaga: Sora summons a giant fireball that can travel offscreen when it doesn't hit any opponents (21%, medium knockback); this can be upgraded to Firaza, which fires a mini-sun in Sora’s direction (26%, medium knockback)
>Blizzaga: Sora fires a giant ice projectile that freezes the first opponent it hits, and sends all others flying (22%, medium knockback); this can be upgraded to Blizzaza, which sends three icicles raining down in Sora’s direction that explodes and cover a small part of the stage, making the floors slippery (27%, medium knockback)
>Thundaga: A pillar of electricity appears and combos any opponents above Sora (23%, medium knockback); this can be upgraded to Thundaza, which affects opponents in an area nearly half the length of Final Destination (32%, far knockback)
>Aeroga: Sora summons two tornadoes that circle him, sending opponents flying (25%, far knockback); this can be upgraded to Aeroza, which summons a giant Tornado that stays in place and sends opponents flying once it’s finished (33%, far knockback)
>Stun Impact: Appearing for 17 seconds, Sora will briefly explode in a dome of light with a small electric effect, stunning anyone on the ground (23%, medium knockback)
Sonic Blade and Ars Arcanum receive a 5% attack boost, along with the following effects:
>Sonic Blade now has a final fifth thrust stronger than the previous four (18%, OK knockback)
>Ars Arcanum now slashes ten times, and then follows up with three final slashes (21%, medium knockback) followed by Ragnarok, which fires a cluster of energy shots (20%, medium knockback)
Only the -ga tier spells do not immediately cancel out Sora’s Second Form, as using either spell consecutively will activate a -za tier spell as a Situation Command.
Flowmotion: Sora's answer to acrobatic platforming. Activated when he comes in contact with a wall after Airstep, Sora can use two types of Flowmotion attacks:
>Shock Dive: An AOE slam attack Sora uses when he uses Superjump (19%, medium knockback)
>Kick Dive: Sora attacks immediately after shooting off a wall, pointing his feet at the enemy as the Keyblade spins around him.
Flowmotion's startup is indicated by a blue aura, while its fizzling out in a second is indicated by a pink aura. When Sora is using Superjump to recover, he will be left in free fall once Flowmotion goes away.
Taunts:
1: Sora wipes his nose and smiles.
2: "Yeah!" Sora raises his Keyblade high in the air.
1+2: Sora performs Break Time, where he spins around for a bit and says "ta-da!" as he puts his right hand on his hip and puts up his left hand.
Winposes:
1: "That's the power of the Keyblade!" Sora's victory animation from KH1, whenever he wins a tournament in Olympus Coliseum.
2: Sora spins his Keyblade and sticks it firmly in the ground, smiling (based on one of his renders based on KH1 artwork of him).
3: Sora opens a treasure chest as he does in the games, and a Meow Wow comes out to cuddle-tackle him.
Icon: The heart in KH series logo.
Boxing Ring Title: The Key from the Sky
Victory Music:
Kirby Hat: Sora's hair and necklace.