Uncle Fitzy
Smash Journeyman
I've recently discovered a very useful technique for all those Sonic players out there. First off if you suck at grabbing then you are going to have to practice because in my opinion Sonic is the best grabber and overall tech character in the game (speed is the biggest factor). Note: Opponent percentage and placement on the stage plays a large role in this tech and you should adjust your placement when going in for the finisher.
Anyways here is how you do the spike/gimp combo: When near the edge of the stage (depending on the character and percentage, you may not need to be too close, but the closer you are the more effective it is) down grab your opponent, Note: if he doesn't fall off the ledge good predicting and timing will allow you to pseudo chain-grab him and do it again. If you did this successfully (some characters require a good bit of percentage while other need none at all) the opponent will either fall at 45 degree angle or 90 degrees if you weren't close enough or the character wasn't damaged enough, however most of the time they will go down. This attack acts as a pseudo spike.This is the tricky part. As they plummet pursue them below the stage and either knock them forward (if they are damaged enough to die on the side) or knock them back up against the stage with either a bair or fair(this is utilized the best on Final Destination). If done correctly the opponent will slam against the stage a plummet straight to the bottom. The heavier the character the more effective the attack is, however the three heavy weights are tricky to do this too for some reason. Also keep in mind that unless their percentage is racked up many light characters with good recoveries can survive. On the other hand, many characters such as Ike and Marth may not even require the "stage slam". These two will die simply from the down grab because their recovery won't make it. I have tested this on many different characters and I will list the effectiveness.
I would include a video but my Laptop can't read my SD card for some reason
Effective Against (So far):
Fox**
Falco**
Wolf**^
C. Falcon*, **
Ganondorf*, **
Ike *, **
Marth*, **
Pit (Follow up with a spring to gimp his UpB if you have to)
Ness (Ness and Lucas will often automatically fall under the ledge for some reason after the grab and their UpB will get gimped by the side of the stage)
Lucas
Olimar (Did it to him twice and only received 33% lol)*, **
Ice Climbers *, ** (You will need to separate Nana before you attempt this combo)
Kirby
DK (The 3 Heavy Weights will require a good bit of percentage for the grab spike to work well, however if they go down far enough the stage slam will work very well regardless)
Bowser (Requires being very close to the edge and alot of percentage)
Dedede
Mario*^
Luigi*^
Mr. Game & Watch
Jiggly Puff (Jiggly may require another gimp if percentage is low)
Zelda (Make sure you do it before she initiates her UpB)
Link^
Toon Link^
Samus
Yoshi (Sometimes Yoshi's double jump is immune to Sonic's Bair)
Diddy (Vulnerable while starting UpB)
Wario^
Not Very effective Against (So far):
Pikachu^
Snake^
R.O.B.^
Peach^
Sonic^
Lucario^
Meta Knight
*Stage Slam may not be required
**Performed with very little percentage
***Skeptical... Needs more testing
^Hard to land stage slam
Anyways here is how you do the spike/gimp combo: When near the edge of the stage (depending on the character and percentage, you may not need to be too close, but the closer you are the more effective it is) down grab your opponent, Note: if he doesn't fall off the ledge good predicting and timing will allow you to pseudo chain-grab him and do it again. If you did this successfully (some characters require a good bit of percentage while other need none at all) the opponent will either fall at 45 degree angle or 90 degrees if you weren't close enough or the character wasn't damaged enough, however most of the time they will go down. This attack acts as a pseudo spike.This is the tricky part. As they plummet pursue them below the stage and either knock them forward (if they are damaged enough to die on the side) or knock them back up against the stage with either a bair or fair(this is utilized the best on Final Destination). If done correctly the opponent will slam against the stage a plummet straight to the bottom. The heavier the character the more effective the attack is, however the three heavy weights are tricky to do this too for some reason. Also keep in mind that unless their percentage is racked up many light characters with good recoveries can survive. On the other hand, many characters such as Ike and Marth may not even require the "stage slam". These two will die simply from the down grab because their recovery won't make it. I have tested this on many different characters and I will list the effectiveness.
I would include a video but my Laptop can't read my SD card for some reason
Effective Against (So far):
Fox**
Falco**
Wolf**^
C. Falcon*, **
Ganondorf*, **
Ike *, **
Marth*, **
Pit (Follow up with a spring to gimp his UpB if you have to)
Ness (Ness and Lucas will often automatically fall under the ledge for some reason after the grab and their UpB will get gimped by the side of the stage)
Lucas
Olimar (Did it to him twice and only received 33% lol)*, **
Ice Climbers *, ** (You will need to separate Nana before you attempt this combo)
Kirby
DK (The 3 Heavy Weights will require a good bit of percentage for the grab spike to work well, however if they go down far enough the stage slam will work very well regardless)
Bowser (Requires being very close to the edge and alot of percentage)
Dedede
Mario*^
Luigi*^
Mr. Game & Watch
Jiggly Puff (Jiggly may require another gimp if percentage is low)
Zelda (Make sure you do it before she initiates her UpB)
Link^
Toon Link^
Samus
Yoshi (Sometimes Yoshi's double jump is immune to Sonic's Bair)
Diddy (Vulnerable while starting UpB)
Wario^
Not Very effective Against (So far):
Pikachu^
Snake^
R.O.B.^
Peach^
Sonic^
Lucario^
Meta Knight
*Stage Slam may not be required
**Performed with very little percentage
***Skeptical... Needs more testing
^Hard to land stage slam