Blank Mauser
Smash Champion
Theres a G&W thread, so I decided to make a Sonic thread. Also, Jiang told me to. Obligatory intro pic:
Supposedly one of the better characters in B+, which I disagree with. He still has multiple problems with priority and kill moves. Most of his combos are rather simple compared to other characters. Uair and Uthrow can be DI'ed out of and in a lot of cases will end with just a Bair or Fair.
He has a huge problem approaching, and overall a lot of bad matchups when you really take a look at the roster. The characters hes about even with are FF'ers, characters he can combo and gimp well. I don't believe he has the advantage in these matchups though.
A few buffs I recommend that I don't think will be too unbearable.
-Most of you know his Usmash is a meteor smash when it hits the right way. I suggest making it always a meteor smash that spikes downwards. It will hardly ever work on the ledge. Easy to tech obviously, but might catch some people off guard and set up for techchasing if the move ended fast enough. Overall a nice move to add to Sonic's pressure game.
-Because Sonic is so good at techchasing and he needs a better kill move, I suggest we buff Sonic's sweetspot Dsmash. Buff it so it kills at lower percents and comes out faster, then we have a decent KO move that takes skill to land.
-Make his Dair cancelable earlier. His Dair spike is currently too risky of a move to be very applicable.
-Less Aerial Lag. This would help Fair, Nair and Dair a lot. Considering Falcon has 40% ALR and his aerials actually have range, I don't see why Sonic doesn't deserve a good approach too. Nair could also be a great combo starter. Nair into Up-B may even be an 80-90% kill setup.
-Make homing attack come out sooner, and spike. Another great add to his pressure game that would also help his combos. It would be less usable off-stage considering he has better and safer options out there, but on-stage it has more potential for techchasing and other options.
To me Sonic is a gimmicky character that pressures people who have little experience against him. He has to work hard for the few hits that he does get and he still has bad follow-ups for all of them. With these buffs I think it would make Sonic a fast, pressuring (but still unreliable) killing force with a scary spike. None of it would change the flavor of the character, nor really give him incredibly reliable kill moves. It just gives him more options in general, which I think he desperately needs.
Supposedly one of the better characters in B+, which I disagree with. He still has multiple problems with priority and kill moves. Most of his combos are rather simple compared to other characters. Uair and Uthrow can be DI'ed out of and in a lot of cases will end with just a Bair or Fair.
He has a huge problem approaching, and overall a lot of bad matchups when you really take a look at the roster. The characters hes about even with are FF'ers, characters he can combo and gimp well. I don't believe he has the advantage in these matchups though.
A few buffs I recommend that I don't think will be too unbearable.
-Most of you know his Usmash is a meteor smash when it hits the right way. I suggest making it always a meteor smash that spikes downwards. It will hardly ever work on the ledge. Easy to tech obviously, but might catch some people off guard and set up for techchasing if the move ended fast enough. Overall a nice move to add to Sonic's pressure game.
-Because Sonic is so good at techchasing and he needs a better kill move, I suggest we buff Sonic's sweetspot Dsmash. Buff it so it kills at lower percents and comes out faster, then we have a decent KO move that takes skill to land.
-Make his Dair cancelable earlier. His Dair spike is currently too risky of a move to be very applicable.
-Less Aerial Lag. This would help Fair, Nair and Dair a lot. Considering Falcon has 40% ALR and his aerials actually have range, I don't see why Sonic doesn't deserve a good approach too. Nair could also be a great combo starter. Nair into Up-B may even be an 80-90% kill setup.
-Make homing attack come out sooner, and spike. Another great add to his pressure game that would also help his combos. It would be less usable off-stage considering he has better and safer options out there, but on-stage it has more potential for techchasing and other options.
To me Sonic is a gimmicky character that pressures people who have little experience against him. He has to work hard for the few hits that he does get and he still has bad follow-ups for all of them. With these buffs I think it would make Sonic a fast, pressuring (but still unreliable) killing force with a scary spike. None of it would change the flavor of the character, nor really give him incredibly reliable kill moves. It just gives him more options in general, which I think he desperately needs.