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Sonic the Hedgehog in Brawl+

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cobaltblue

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I got an idea, lets give sonic's nair aslight disjointed hitbox similer to his shield in sonic 3.
 

V-K

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Imo Sonic is just too weak.
So why don´t we just increase the hit dmg of all his attacks?
 

CountKaiser

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Insta-shield was in Sonic 3 as well as Sonic 3 and Knuckles. ;D

Anyway, that along with buffed damage may help out Sonic.
 

cobaltblue

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I did see it. But a slightly increased hitbox range of the move seemed like it would better emulate his insta shield attack from Sonic 3. Either way works with me.

Btw you dont need the expansion for the move ^_-.
 

GHNeko

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Insta-shield was in Sonic 3 as well as Sonic 3 and Knuckles. ;D

Anyway, that along with buffed damage may help out Sonic.
I did see it. But a slightly increased hitbox range of the move seemed like it would better emulate his insta shield attack from Sonic 3. Either way works with me.

Btw you dont need the expansion for the move ^_-.

Sonic 3 and Knuckles. == Sonic 3 - Minus levels and a character. YOu know that. They were originally the same game before they got split up.

One of the later beta's of Sonic 3 was infact a full Sonic 3 and Knuckles game, sans glitches and bad stuffs and what not.

Also, I think that buffed damage to nair WITH invici frames might be a bit toooo much. I speed increase would be nice to help it link into stuff.
 

cobaltblue

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Sonic 3 and Knuckles. == Sonic 3 - Minus levels and a character. YOu know that. They were originally the same game before they got split up.

One of the later beta's of Sonic 3 was infact a full Sonic 3 and Knuckles game, sans glitches and bad stuffs and what not.

Also, I think that buffed damage to nair WITH invici frames might be a bit toooo much. I speed increase would be nice to help it link into stuff.
Agreed on the buffs.


Sonic 3 and Knuckles. == Sonic 3 - Minus levels and a character. YOu know that. They were originally the same game before they got split up.

One of the later beta's of Sonic 3 was infact a full Sonic 3 and Knuckles game, sans glitches and bad stuffs and what not.
.
I know they were one and then split before release due to hardware or time limitations. However I go by release and thus they were two seperate games in my childhood.

Now the next buff should be a rabbit skin....
 

Blank Mauser

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I don't think we can expand hitboxes anyways. ALR would be good on it, or if you really want to be original theres always attack types like stun, ice, electricity and things. =P
 

GHNeko

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I know they were one and then split before release due to hardware or time limitations. However I go by release and thus they were two seperate games in my childhood.
Not until you combine them. :3



I don't think we can expand hitboxes anyways. ALR would be good on it, or if you really want to be original theres always attack types like stun, ice, electricity and things. =P
The color you pick with sonic determines the kind of element nair gets.

Red Sonic = Fire Nair with Extra Damage
Normal Sonic = Nair with invici frames.
Yellow Sonic = Electric Nair with Electric hitlag
Black Sonic = Water nair with Extra KB.
Green Sonic = Nair with twice as much ALR.

;DDDDD How is that for canon moves?
 

Blank Mauser

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Not until you combine them. :3





The color you pick with sonic determines the kind of element nair gets.

Red Sonic = Fire Nair with Extra Damage
Normal Sonic = Nair with invici frames.
Yellow Sonic = Electric Nair with Electric hitlag
Black Sonic = Water nair with Extra KB.
Green Sonic = Nair with twice as much ALR.

;DDDDD How is that for canon moves?
Y'know there are Darkness and Aura elements too. ;D

And cool pic. ^
 

cobaltblue

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Not until you combine them. :3





The color you pick with sonic determines the kind of element nair gets.

Red Sonic = Fire Nair with Extra Damage
Normal Sonic = Nair with invici frames.
Yellow Sonic = Electric Nair with Electric hitlag
Black Sonic = Water nair with Extra KB.
Green Sonic = Nair with twice as much ALR.

;DDDDD How is that for canon moves?
Add element absorption for the respective type and sonic will be just right >_>.
 

Slashy

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Allow him to cancel in standard landing animation with a dash.

Allow him to cancel the spin charge with a jump to mimic the spin shot move from his games.

Side taunt allows results in a faster initial dash (Super Peel-Out from Sonic CD)
 

jalued

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be able to cancel his b would be very useful, oh and i fully agree on his different element attacks, that would be really cool :) and would also help hm in specific matchups.
 

GHNeko

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I'd prefer the insta shield over the elementals as it'd just be easier to manage and impliment overall, plus you cant pick two of the same color offline. <3
 

DarkPhil

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I think the instant shield idea is great along with a slightly disjointed hit box, as long as it's only for an extremely short time like in Sonic 3. Making it stronger might be a bit much though.
 

cobaltblue

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That would be the idea if it was done. Although my understanding from the B+ character forum is that sonic several different changes from the BR soon.
 

IC3R

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These are all the Sonic-related changes:

Sonic+ BETA 4.1 said:
-Sonic U smash always spikes slightly backwards, 260º on the last hit
-Sonic U tilt has 1.75x winddown
-Sonic D smash comes out 2x as fast
-Sonic U smash Sped up 4x for the last 16 frames
 

Revven

FrankerZ
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I think the instant shield idea is great along with a slightly disjointed hit box, as long as it's only for an extremely short time like in Sonic 3. Making it stronger might be a bit much though.
We. Cannot. Change. Hitboxes. How many times has this been said? At this current moment in time, we cannot edit lengths, sizes, or anything with hitboxes other than what can already be done with the hitbox property code.
 
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