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Training mode has no moveset decay and rumor has it knockback/%ages are different in there too.go to training mode
db side 1 2 3 up 4
take note of KO potential
???
DB kills, at least the up version at some high percents.You're very ******** if you think DB will ever kill, I'll give you the UPTilt but seriously? Tell me somebody else here can back me up on that, or at least if I have to I will get confirmation from the mainers of the character and I can tell you they won't say anything different.
At least I'm trying, I don't see you do @#$% but point out the things other people.
...Then again, I question whether or not it's better that way.
It would be more efficient to just admit the move kills. You count Sonics up-throw as a potential kill move in horrible matchup arguments when you need to... so how can you ignore Marths dancing blade? Infact...Marth's upthrow kills earlier than sonic's so you should add that in as well.
There is no argument. The move kills.
Cuz gumby's gay.Wouldn't it be more efficient to ask Umby since he plays Marth?
fffffffffffffffffffffffffff.It would be more efficient to just admit the move kills. You count Sonics up-throw as a potential kill move in horrible matchup arguments when you need to... so how can you ignore Marths dancing blade? Infact...Marth's upthrow kills earlier than sonic's so you should add that in as well.
There is no argument. The move kills.
What makes you think im not talking from experience too? I happen to use marth a bit as well, and play against his mains kinda often.because I don't go with theorycraft anymore, I go with hard data and experience.
You almost made that seem we are not human.I would like to point out that you're British and therefore have never seen another living being holding a gamecube controller.
ZELDA - Character Matchup 16
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Introduction
The dignified Princess Zelda from the 'Legend of Zelda' games. Unlike in her games, her brawl incantation isn't as helpless and doesn't get kidnapped every weekday. Being equip with a bunch of kill moves, the 3rd most powerful spike in the game, powerful smashes with lingering boxes and being (almost) impossible to DI out from, she can easily fend Ganon away without Link's help.
Behaviour:
Zelda has a good punishing game with Usmash, Fsmash, reversed Naryu's love, Dtilt, lighting kicks and Uair. She can easily obtain quick leads from the last two moves. At 50 Plenty of her attacks have lingering hit boxes making side stepping unhelpful. or so she gains true combos from her dtilt which she can chain into a number of different things. Like Game and Watch she somewhat fits the description of a glass cannon character. She has lots of powerful attacks and can kill really earily but is hindered with her light weight. However her terrible recovery, cool down and other issues weigh her down even further.
Commonly Used Moves:
Up smash
A strong smash attack that's good at shield poking. Beware of its long lasting hit boxes so don't spot dodge, shield instead. Zelda uses this to her advantage to eat through air dodges and such. Like Fsmash, it's hard to Smash DI out of, but possible. SDI upwards. It's also one of her main kill moves. Lastly, this can be hyphen smashed.
Forward smash
This smash is used for attacking and punishing and has good range to boot. Like Usmash, it has long lasting hit boxes and is good at shield poking. But this has less cool down but is still punishable if it misses. Considering how much Usmash and Fsmash eat out of your shield, I recommend you tilt your shield towards the attack to avoid the last few hits poking through and killing you. This smash attack is also hard to SDI ot of. You must SDI upwards and outwards from the first hit (6 frames). This is also another killing move.
Down tilt
Zelda's down tilt can trip and has a fair amount of hit stun. The hit stun from dtilt at a high enough percentage can lead to another dtilt. This is known as a dtilt lock. Dtilt can also be followed up by other things. Smash DI away to get out of it early. Used around 50 since Zelda starts getting a significant frame advantage over you from that point. Also at pint dtilt is start poping you up which can be followed by you getting killed by an up tilt.
Up airCombos from hitstun
Your safest options from a Dtilt are generally anything below 6-8 frames:
If you happen to have a fresher Dtilt and your opponent is in the 70s and 80s percent wise, you can start throwing out anything generally under 10-11 frames:
- DSmash
- Dtilt...Dtilt...Dtilt...
- Dash Attack
- Usmash
If your opponent trips, it's a free attack. Use this free attack VERY wisely. Utilt and Din's fire will not hit your opponent in tripping animation.
- Utilt
- Farore's Wind
- Grab *grab is 12 frames but if your opponent doesn't have a 1 frame attack, you can grab them out of a shield, attack or spotdodge no matter what.
- Grab (the most damaging option)
- All Smash Attacks
- All Tilts except Utilt
- Nayru's and FW (Nayru's is quite damaging when the opponent is low and hit by all the crystals)
Don't linger right above Zelda in the air unless you want to eat an Uair, which you don't. They can often bait air dodges with your understandable fear of getting uaired, then uair you once you come out of your invincibility frames. So it's best to DI away from that.
Fair/Bair (Lighting kick)
Kills Sonic around 70% when it's fresh giving Zelda an early lead, so the time to be wary about this attack is when you're at 70 or so. She has multiple ways to land this on you, so beware. Dropping from platforms and kicking you, kicking you out of shield. Zelda can also do two lighting kicks from a short hop, so try not to be caught off guard and drop your shield too quickly.
Naryu's Love
Mainly used for interrupting at attack. Usually reversed so you're sent pass Zelda. Invincibility frames from 4-12. However if you shield the whole thing, Sonic has no problem punishing it.
Din's fire
No real problem for Sonic. Just run up to her and grab her if he does this. Also don't be fooled by the Din's fire mind games. If the flame seems to have went by you, don't drop your shield as the burst has a large hit hox.
How to Win:
Zelda doesn't have any safe way to approach you and can only force you to approach with a lead. Try not to let that happen. Note that she can gain quick a lead with lighting kicks and uair so try your best to avoid that from happening. It becomes easier to punish her when she has to approach so try can gain a lead and keep it. If for some reason Zelda uses din's fire, just run up to her and grab her.
A lot of Zeldas like to air dodge pass your attacks and do a counter attack. Retreating fairs and grabs deal with that approach fairly well. Punish Fsmashes and Usmashes that hit your shield with dash attack out of shield, grabs and ftilt.
Note that her jabs come out really slowly (11 frames) and her grab has terrible range and is avoidable by reaction. A lot of Zelda's moves have a good amount of lag after them such as Usmash and Fsmash or come out slowly (jab, grab and uair). Therefore Zelda is more prone to bait and punishing tatics.
Although Zelda does have a good punish game herself and can punish your approaches with dtilt and her smashes so be careful. Zelda has a good platform game with usmash, utilt and nair so try not to spend too much time on them.
Don't side step, sheild. The lingering hit boxes from her smashes, nair and Naryu's Love will beat your side step, so shield instead. Tilt your shield towards her smashes to help prevent them shield poking through. SDI away from her Dtilt. SDI upwards and outwards from her Fsmash and Upwards from her Usmash. Yeah, try and not get spiked. 3rd strongest spike in the game. It will kill Sonic. So avoid joining Zelda in a body of water becasue if she spikes you that is the end of your stock.
Zelda can't do much in the air so sending her in the air with up throw and keeping her there with uairs is a good idea. Farore's wind only travels in 8 directions so it should be fairly simple to figure out where she plans to go. If she tries to sweet spot the ledge, instant ledge hug it. If she lands on the stage, punish. If she appears in the air, it should be easy to punish her.
Recommended Stages:
Ban-
Corneria
Green greens
Luguis Mansion
Battle field
Counter pick-
Delfino Plaza
Lylat Cruise
Jungle Japes
Pokemon Stadium 2
Matchup Summary:
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50:50 Even
I lol'dYou're in the UK. 1 person makes up like 18 percent of your players.