Sonic Orochi
Smash Ace
Just wait until someone uploads the raw data.. until then, enjoy your placebo.
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I could never follow up from up throw spring anyways.... Not as a true combo.Hard to tell but did sonics dash speed get a buff. Cuz he doesnt slow down when he turns and tech chasing off dtilt is super easy now. Also curious if they buffed our jump height a tad. But uthrow got nerfed. I cant seem to followup uthrow into spring uair past 100.
Rage doesn't work in training mode? Is that a fact?Is everyone testing back throw in training mode? Keep in mind that rage doesn't apply there.
Who cares. I never did that before. I always use down b.Can anyone confirm if you can still spinshot out of sideb?
I care.Who cares. I never did that before. I always use down b.
Espy-sensei is always the only person I'll believe in a fact check about (Not about matchup discussions always tho).God damnit you guys suck.
Yes you can spinshot from sideB. Same as always.
Bthrow isn't nerfed that bad Cam. You're still KOing at stupid percentages.
The only spin that was nerfed was sideB at full charge. By 3 percent. SideB > nair for 28% still works.
Then utilt2 got a knockback nerf.
That's it. Nothing else. It's been tested, checked, and double checked with my collected data pre-patch.
Everything else is the same.
PS: This is as far as knockback, knockback speed, and damage output is concerned. The only things I failed to check were Sonic's hitstun per move, weight, air speed, and movement speed, and I highly doubt that any of those changed.
For some reason I thought you said USmash in the other thread.Then utilt2 got a knockback nerf.
C-Stick and all? I'm just real annoyed that I can't try it myself.Yes you can spinshot from sideB. Same as always.
I'm not saying B-throw is useless or anything, but it was the most notable knockback difference.Bthrow isn't nerfed that bad Cam. You're still KOing at stupid percentages.
The only spin that was nerfed was sideB at full charge. By 3 percent. SideB > nair for 28% still works.
That's so... Pointless?Then utilt2 got a knockback nerf.
According to Orochi, there are some minor differences with the spins outside of full charge damage.That's it. Nothing else. It's been tested, checked, and double checked with my collected data pre-patch.
Everything else is the same.
I'm calling placebo on all this for now until I see hard data.PS: This is as far as knockback, knockback speed, and damage output is concerned. The only things I failed to check were Sonic's hitstun per move, weight, air speed, and movement speed, and I highly doubt that any of those changed.
Hoo-Hah isn't as nerfed as everyone likes to say it is… Uthrow > Uair is more of a thing now too.Edit: Now that and lost their reliable ways of killing , we probably win those matchups.
Heh.Espy-sensei is always the only person I'll believe in a fact check about (Not about matchup discussions always tho).
Edit: Now that and lost their reliable ways of killing , we probably win those matchups.
Edit 2: I JUST WASTED MY 10000 POST ON THIS POST. FEEL PROUD OF THIS ESPY.
That's because there's not much different.A lot of these things seem to be sheer paranoia. I don't really feel anything too different about the guy.
It honestly might work in our favor. Utilt will start keeping you closer at lower percents. Easier to string moves/followups from it.For some reason I thought you said USmash in the other thread.
Well, lol utilt.
Interesting.@Cam: Those percentages came back the same for me. *shrug*
It was fun against characters like R.O.B. and Bowser through...No one was hitting with ASC anyways, so losing multihit on it isn't a loss.
It sounds insignificant, but you never know with how quickly Sheik can wrack up damage that those percents will just fly by!Bouncing fish and vanish only kill 2 and 6% earlier.
I lost it :DUtilt nerfed? **** this, I'm maining Doc.
I've found it easier to fsmash out of a pivot than with using c-stick.So whats the deal with this A+B smash stuff? Whats the point? Does this allow some secret tech or something?
I was playing Classic mode at intensity 4 as Mewtwo, and uh, Sonic would have the advantage over Mewtwo. The Sonic I faced in the Classic mode nearly killed me.So, how well do you guys think Mewtwo counters Sonic?
Down B and side B seem to work wonders against our Spins.
lmao I'm so mad that those work.So, how well do you guys think Mewtwo counters Sonic?
Down B and side B seem to work wonders against our Spins.
Because that's a reasonable gauge to determine it...I was playing Classic mode at intensity 4 as Mewtwo, and uh, Sonic would have the advantage over Mewtwo. The Sonic I faced in the Classic mode nearly killed me.