My friend now mains mega man after Kamemushi got second at EVO. I am having a hard time dealing with all those stupid lemons and metal blades. Any tips?
Start approaching with shield. Stop approaching with Spin Dash. Have more patience than usual. If you get a lead on an overly campy Mega Man, their plan should start to unravel if you choose to lame them out.
If you have a lead and you can get the Metal Blade in hand, hold it, and really lame that Mega Man out.
Just a couple of tips I've gathered in my limited For Glory experience.
Umm, I'm not sure if this is a new discovery or not, but Sonic has some grounded grab release combos. But only on Villager (I've tested on the majority of cast and only Villager seems to be affected by this). After pummeling Villager, you can either jab, f-tilt, or d-tilt. The only useful thing for this grab release combo (that I can think of) is d-tilt at high percentages. If you are lucky enough to get the untechable spin animation, you can go for the up smash kill. Or you can just use this for damage. The help bar in training mode says it's true. Does anybody know if this works on anybody else or if this is really true? Thanks.
I once watched a video on grab releases.
After grab releases, both parties are completely neutral.
I did check the Villager thing (on a 3DS), however, and the counter does go up for some reason. Played against a level 9 cpu, and a strange thing happened... The cpu blocked one jab, but got hit with the rest, and the counter still went up even after blocking the first jab.
Unless you can get a human to hold that shield button after getting grabbed and prove otherwise, I'd honestly just call it a glitch in the counter, because the level 9 cpu was able to shield the first jab. Maybe there's a glitch where the shield doesn't block after a grab release, but I wouldn't count on it.