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Trump for president.Or put edgehogging back in.
Well I mean, looking at past nerfs for us that seems to be the case. RIP kill power.I didn't know that having KO moves counted as an issue...?
People often cite Sonic as Ryu's worst matchup. I don't really see it being too bad (if any bad at all) having that gigantic disjoint and when trades will almost always go on Ryu's favor.Doesn't matter. All of them can challenge spindash with jab.
It's either even or slight Ryu favor just by virtue of his output and early KO setups.People often cite Sonic as Ryu's worst matchup. I don't really see it being too bad (if any bad at all) having that gigantic disjoint and when trades will almost always go on Ryu's favor.
+1 I dont think I've ever lost to a DDD. It's like Ganon; dont do fancy stupid stuff and you'll two stock on frame data alone.But Sonic can pressure DDD, bait any of his laggy moves, combo him for days and not let him land.
From a DDD perspective, it's no better than 40:60.
Sonics neutral is weird, we dont really have a neutral outside of baiting people into doing bad options and punishing them for it immensely.What are the best things for Sonic to be doing in neutral? What should he be looking for? Examples of good moves?
As stated above, bait and punish. Dont even try and play full aggro Sonic it wont work too well.What is Sonic's best playstyle?
Really, alything out of spindash, well aerials.Any easy/go to combos I should know about?
http://smashboards.com/threads/moveset-thread-wip-bsbs-video-finally-updated-11-14-15.370892/Any techniques that are vital to his game I should know about?
step zero: turn tap up jump offprobably a noob question but does anyone know how to do that? i always thought you couldn't since you just get jump-cancelled up smash and that is what i get when i try it
Yeah I know how to do that, I guess what I was wondering is if there is a way to do buffered up airs out of shield like with other aerials, because what he did looked super fast to me. I think I'm wrong though because that doesn't seem to be possible.step zero: turn tap up jump off
step one: learn how to short hop out of shield. That's easy.
step two: learn how to short hop nair out of shield. That's also easy.
step three: with tap up jump off, hold up on the stick and do jump cancelled upsmashes by buffering jumping and the A button. take a note of that timing.
step four: with tap up jump off, hold up on the stick, jump, and press A. You should be doing short hop uairs.
I don't have a Wii U, but I'm going to guess the timing you get with the above method will help you understand the short hop uair timing with or without the c-stick, whether tap up jump is on or off.
Everything. But Jab and Spindash are the most effective out of all of them.which one of sonic's move can deflect DDD's gordo back at DDD? It's so annoying! If so can you show me the video of how to deflect it in the right timing and right angle.
Thanks!
First off...Hey new Sonic player here (used to be a doc main)
I got a question regarding this video:
https://youtu.be/_PRJ0V5o85A
At 00:19 how does he do that? Stop the speed of the dash and go straight up?
At 2:06 (same question basically) but how does he cancel the SD on shield/ stop his momentum immediately?
What are the inputs?
Thanks in advance !
Lol all my friends say that as well (I secretly like it though hehehe)First off...
Holy ****, that was a terrible set. God damn that was painful. I made it like, a minute in.
Second off, to answer the question...
We basically call it a Slow Spin Roll. It's easiest with Spin Charge, but when a Spin has little charge or collides with a shield, it slows down the spin. If you jump during the Slow Spin Roll state, you can do a Vertical Spin Jump (VSJ) of sorts. It's a great mix-up option.
There's no canceling involved.Lol all my friends say that as well (I secretly like it though hehehe)
So that basically means tapping spin charge once and then jump to go straight upward/hold back to cancel it immediately?
Thanks for answering!! :D
I found out how to do this after (short hop buffered up airs). Turn on tap jump and set c-stick to attack (instead of smash). More details here:was watching the komorikiri vs nairo set from Umebura and noticed komorikiri apparently doing short hop up airs out of shield:
probably a noob question but does anyone know how to do that? i always thought you couldn't since you just get jump-cancelled up smash and that is what i get when i try it
Is it a true combo? What weight class does it work on? How big of a factor is fall speed?This isnt a question of sorts but more of an observation. I dont know if this already known, but sonic can combo an opponent from his Fair into an Utilt and an Uair string at low percents.
Short hop Fair >(keep holding control stick towards knockback direction and auto cancel fair) Utilt > Uair > (jump) Uair/Bair.
In my experience, it is a true combo belowIs it a true combo? What weight class does it work on? How big of a factor is fall speed?