Kuraudo
4Aerith
Man. **** them. Heroes was legit.
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Funny you mention Green Hill. It looks much better than the E3 version.That, and Modern Sonic's Green Hill Zone on the 3DS isn't one of the prettiest things in the world from what I saw at E3, but as stated, at this point Sonic 3DS is a massive improvement from the E3 demo so I'm hoping theyll at least make it prettier before the game goes out from the boring lack of background that just has water in the back
He glitched off a cliff to show a waterfall with no bottom...Funny you mention Green Hill. It looks much better than the E3 version.
E3 version.
Current version.
LOL is this a joke post?Funny you mention Green Hill. It looks much better than the E3 version.
E3 version.
Current version.
This made my day.
The part about Sonic 3's Angel Island Zone chase sequence involving the airship bomb run being included in Spagonia has me salivating a little.A Sonic Generations preview from Digital Spy and SEGA’s latest batch of screenshots left us wondering if Sonic & Knuckles‘ Flying Battery Zone would feature partially within the game’s Rooftop Run stage. Now, thanks to a new preview from PlayStation Universe, we know that is not the case.
Before we talk about Classic Sonic, I want to clear something up. Other previews have been vague on what happens at the end of the Classic Sonic version, and some fan sites have suggested that you may see other old levels within levels due to this. This is simply untrue in Roof Top Run, which we’ll explain in due time.
The preview then goes on to detail exactly how the section with the airship plays out.
Due to the amount of classic and even modern levels that Sonic Team has not been able to directly include in the game, recreating all these stages from scratch for each Sonic allows them to take inspiration from other sections. In City Escape and Roof Top Run, Classic Sonic sees the return of the floor springs from Sonic 2 (the ones where you run over them and they cause Sonic to spring up and do a barrel roll in the air), and a platforming section reminiscent of the boss in Labyrinth Zone of Sonic 1 awaits the Blue Blur as he makes his way up the Clock Tower.
Some Sonic fans may remember you had to do this with the Werehog in Unleashed, but let us assure you, it is nowhere near as frustrating or fiddly. Once at the top, the “airship” is in range, and you rev up a Spin Dash to go into it, only to exit it a moment or so later, the camera tracking Sonic from outside the airship as he zips around it from left to right, implying he’s damaging it as he goes. As he steps onto a platform at the base of the airship, he sprints towards the goal post in a set piece based on the bombing run in Sonic 3′s Angel Island Zone.
It certainly sounds like an interesting set piece. Hopefully we’ll see footage of it soon at any of the various upcoming gaming events Sonic Generations will be playable at in the next month.
Eh, but Super sonic is a skin that you get for preordering at gamestop...http://www.youtube.com/watch?v=uZQ9g6LmqK0&feature=player_embedded
Before SEGA possibly takes this video down, skip over to 17:25. Then just watch the whole video, lol
I was told by the guy who works at GS today when I preordered Generations that the costume thing is basically avatar items for XBLhttp://www.gamestop.com/xbox-360/games/sonic-generations/90894
"Super Sonic Costume"
It doesn't say the word "Skin" so it very well could be a whole new alternate model with it's own animations
Oh...I was told by the guy who works at GS today when I preordered Generations that the costume thing is basically avatar items for XBL
Fixed for stronger expression.Never mind.
@ the end
...
¡MI ENCANTARÍA!.
Makes sense since Sonic IS DBZ's rip off kiddified after all
I highly doubt hyper characters will make a return. Hyper was only in like one game (2 if you count the lock on feature) and more people are familiar with Super anywaysI want the super and hyper versions of Sonic, Tails, and Knuckles to return
*saves both to his computer*