Sonic boards are doing a matchup discussion on Metaknight!
http://www.smashboards.com/showthread.php?p=5815026
Hm... I'm pretty sure everyone has some kind of idea of what this matchup is like.
It's Metaknight vs Meatknight. Just how bad is this matchup in the light of the current metagame?
If you wish to contribute, please keep these in mind:
- Please, please have matchup experience with a competent Sonic main before talking about Sonic behaviors.
- If you don't have much matchup experience with a Sonic main, but you see an incorrect an incorrect assumption on Metaknight (especially concerning move usage), feel free to correct it.
- After meeting the first two criteria, try not to awaken the fanboys with flammable remarks, I will personally report both sides, because we've already had a matchup discussion fail to this.
- Information, especially on stage choice (advantages/disadvantages), would be well appreciated.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
These are basically the blanks that we're planning to be able to fill in at the end of this discussion:
- Spinshot: a fast-moving (run speed) insta-doublejump done out of a side-B charge (grounded or aerial) or an aerial down-B charge.
- ASC: Aerial Spin Charge (Aerial down-B) - has properties of multiple hits based on velocity (11 damage max first hit, 7-10 damage on followup hits). Can be shield cancelled upon landing.
- Side-B: Side-B's grounded charge can be cancelled for feints. Upon release, it has invincibility frames, like Ike's Eruption Super Armor, but invincible.
If you have any other questions on Sonic's moveset or whatever, feel free to ask in either the matchup thread or here:
OFFICIAL Sonic rFAQ!
Feel free to use any 'new' information gathered in your own matchup discussions later on. It might be the only chance you'll ever get it.
http://www.smashboards.com/showthread.php?p=5815026
Hm... I'm pretty sure everyone has some kind of idea of what this matchup is like.
It's Metaknight vs Meatknight. Just how bad is this matchup in the light of the current metagame?
If you wish to contribute, please keep these in mind:
- Please, please have matchup experience with a competent Sonic main before talking about Sonic behaviors.
- If you don't have much matchup experience with a Sonic main, but you see an incorrect an incorrect assumption on Metaknight (especially concerning move usage), feel free to correct it.
- After meeting the first two criteria, try not to awaken the fanboys with flammable remarks, I will personally report both sides, because we've already had a matchup discussion fail to this.
- Information, especially on stage choice (advantages/disadvantages), would be well appreciated.
These are basically the blanks that we're planning to be able to fill in at the end of this discussion:
Also, silly things to keep in mind, in case you get overwhelmed by Sonic vocab:Commonly Used Moves:
How to Win:
Recommended Stages:
Matchup Summary:
- Spinshot: a fast-moving (run speed) insta-doublejump done out of a side-B charge (grounded or aerial) or an aerial down-B charge.
- ASC: Aerial Spin Charge (Aerial down-B) - has properties of multiple hits based on velocity (11 damage max first hit, 7-10 damage on followup hits). Can be shield cancelled upon landing.
- Side-B: Side-B's grounded charge can be cancelled for feints. Upon release, it has invincibility frames, like Ike's Eruption Super Armor, but invincible.
If you have any other questions on Sonic's moveset or whatever, feel free to ask in either the matchup thread or here:
OFFICIAL Sonic rFAQ!
Feel free to use any 'new' information gathered in your own matchup discussions later on. It might be the only chance you'll ever get it.