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Some questions about Marth

BlackWhiteOrange

Smash Cadet
Joined
Apr 20, 2007
Messages
29
Location
Melbourne, Australia
I'm a newb and have some questions on how to use Marth:

1. How do I launch an offensive without projectiles? Every possible solution I've thought of is just a variation of the "run in blindly" technique which is completely useless and usually fatal to me.

2. What are the uses of Marth's wavedash? I used to use Link and used wavedash strictly as a short dodge to smash attack, but with Marth it's too long to use as such. I've been told it's useful as a way of using smash attacks while in motion but I prefer to crouch-cancel a dash.

3. How did you learn to L-cancel correctly? I learnt to SHFFL while not actually hitting anyone, and I learnt it as one fluid motion, not separate button presses, so I'm having trouble adjusting to the delay caused by actually hitting an opponent and frequently press L too early and L-cancel incorrectly. How could I train to improve this technique?

Thank you for your help./
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
1. Marth isn't about being super aggressive. Just pressure and camp near the opponent.

2. Spacing. Fast movement. Mindgames.

3. Experience. Just play other people a lot and concentrate on adjusting. Eventually, it will come naturally.
 

~Tac~

One day at a time.
Joined
Apr 11, 2007
Messages
884
Location
Knightdale/Raleigh, NC
NNID
Kamidachi
Switch FC
SW-6745-2861-2990
I'm a newb and have some questions on how to use Marth:

1. How do I launch an offensive without projectiles? Every possible solution I've thought of is just a variation of the "run in blindly" technique which is completely useless and usually fatal to me.

2. What are the uses of Marth's wavedash? I used to use Link and used wavedash strictly as a short dodge to smash attack, but with Marth it's too long to use as such. I've been told it's useful as a way of using smash attacks while in motion but I prefer to crouch-cancel a dash.

3. How did you learn to L-cancel correctly? I learnt to SHFFL while not actually hitting anyone, and I learnt it as one fluid motion, not separate button presses, so I'm having trouble adjusting to the delay caused by actually hitting an opponent and frequently press L too early and L-cancel incorrectly. How could I train to improve this technique?

Thank you for your help./
1. Marth isn't about being super aggressive. Just pressure and camp near the opponent.

2. Spacing. Fast movement. Mindgames.

3. Experience. Just play other people a lot and concentrate on adjusting. Eventually, it will come naturally.
1. Same as Cactuar. Marth is more of a quick damager instead of a Smash-Them-At-75% for-A-Kill.

2. Same as Cactuar also. Spacing, dash-cancels, mindgames.

3. I learned not too long ago, but only 2 of Marth's aerials have painful lags. So I don't really L-Cancel unless I use a dair close to the ground.

OH, and Welcome to SWF! :D
 

Silver Sytos

Smash Apprentice
Joined
Dec 30, 2004
Messages
124
Wavedashing, along with mindgames, is useful for spacing. Spacing for a grab, a fsmash, utilt, whatever. Don't forget that you can alter the distance you move with a wavedashing by changing the angle of the control stick. Your opponents will have a hard time predicting where you'll be if you mix it up between walking, dashing/dash dancing, and wavedashing different lengths.

Also, wavedashing backwards for an edgehog is a cheap but effective way to kill someone. You'll need the adjust the length of your wavedash depending on how far away you are from the ledge. When you first practice this you'll SD a lot, but you will get better with practice.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^Yes^

I actually find that you can get away with being aggressive as long as your smart about it. Spaced Fairs make a great approach allowing you to make the offense. The d-tilt hits very low on the shield so it can easilly penetrate their defense.
 

Aesir

Smash Master
Joined
Dec 10, 2006
Messages
4,253
Location
Cts inconsistant antagonist
if marth has perfect spacing he can basically do whatever he wants.

but chances are you probably aren't that good at spacing so just keep playing other people and adjusting like cactuar says it should come to you. I use to think this was a stupid approach until I started getting better and **** LOL.
 

Rushbaby

Smash Cadet
Joined
Apr 13, 2007
Messages
61
I used to have a lot of trouble approching(I use to play falco) But a shuffld nair or fair will do the trick. I also use wavedancing quite a bit. With marth mindgames and faking them out.
 

~Tac~

One day at a time.
Joined
Apr 11, 2007
Messages
884
Location
Knightdale/Raleigh, NC
NNID
Kamidachi
Switch FC
SW-6745-2861-2990
^Yes^

I actually find that you can get away with being aggressive as long as your smart about it. Spaced Fairs make a great approach allowing you to make the offense. The d-tilt hits very low on the shield so it can easilly penetrate their defense.
Couldn't have said it better myself.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
you supose to wave dash like crazy dont run ull be really good trust me i do it all the time.
I can't tell if your being serious or not... I hope your not.

I used to have a lot of trouble approching(I use to play falco) But a shuffld nair or fair will do the trick. I also use wavedancing quite a bit. With marth mindgames and faking them out.
You used to have a lot of trouble approaching...and you were using falco? Falco has the best approach game in the ENTIRE game. And wtf is wavedancing?



^Yes^

I actually find that you can get away with being aggressive as long as your smart about it. Spaced Fairs make a great approach allowing you to make the offense. The d-tilt hits very low on the shield so it can easilly penetrate their defense.
I'm not sure if your talking about approaching with D-tilts, but if that's what your getting at I would suggest not to approach with dtilts. If your talking about Shffl'd fair to a dtilt, or shdf to a dtilt, then that's a good approach.

1. Same as Cactuar. Marth is more of a quick damager instead of a Smash-Them-At-75% for-A-Kill.

2. Same as Cactuar also. Spacing, dash-cancels, mindgames.

3. I learned not too long ago, but only 2 of Marth's aerials have painful lags. So I don't really L-Cancel unless I use a dair close to the ground.

OH, and Welcome to SWF! :D
First off, Marth's fsmash will kill almost anyone at over 75%. IDk what your talking about because no character is "smash them at 74% for a kill"

second, don't listen to TMX... L cancel EVERYTHING.

^Yes^

I actually find that you can get away with being aggressive as long as your smart about it. Spaced Fairs make a great approach allowing you to make the offense. The d-tilt hits very low on the shield so it can easilly penetrate their defense.
Get away with being aggressive? Being agressive is not hard to "get away" with. It may not be the best style of play, but it definitely works. Marth can "get away" with anything, he's IMO the most versatile high-top tier characters.

Guys...When someone asks for help don't reply unless you know the answer to the question...your giving him false info and that's not what he needs if he's just started playing this game. I know ppl that stay away from the marth room cuz ppl in the room say stupid things, and a lot of the info is unreliable.
 

~Tac~

One day at a time.
Joined
Apr 11, 2007
Messages
884
Location
Knightdale/Raleigh, NC
NNID
Kamidachi
Switch FC
SW-6745-2861-2990
I can't tell if your being serious or not... I hope your not.

First off, Marth's fsmash will kill almost anyone at over 75%. IDk what your talking about because no character is "smash them at 74% for a kill"

second, don't listen to TMX... L cancel EVERYTHING.
1.) "Will kill almost anyone over 75%"

Yea, if tipped they'd get sent at a 45 degree angle pretty far but no garunteed kills, and the kill depends on location on the stage they get sent from.

2.) "second, don't listen to TMX... L cancel EVERYTHING"

I never told or gave instructions NOT to. I simply gave an example of what I do. Marth's nair and bair don't lag as much upon landing, so I don't L-Cancel them as often.

Don't treat me like an idiot, because I know **** well what I'm talking about. kthx.
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
Thanks to you guys for your responses.

Another question, about spacing.

Does a SHFFLED fair have more range than a grab (Marth's grab)?

Thanks again.
Well, that depends. The straight answer is yes, but Marth's grab is easily twice as fast as his f-air and is a great setup on almost every character until high percents. Also, you can cover more distance with a dashing Jump-Cancelled grab, but you can also dash jump a f-air so that's situational. Both are punishable if you miss but F-airs have less lag if you land quickly with them, and you also have the option of a SH double F-air, which is very hard to punish (unless you land right in front of them and get grabbed)
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Guys...When someone asks for help don't reply unless you know the answer to the question...your giving him false info and that's not what he needs if he's just started playing this game. I know ppl that stay away from the marth room cuz ppl in the room say stupid things, and a lot of the info is unreliable.
I did answer his question. He wanted to know if a SHFFL'd fair out ranges a grab and it does. When I mentioned the D-tilt I meant that if they shield your fair you can still keep the offense going with a D-tilt.

I mentioned the bit about getting away with being aggressive because many people say that being aggressive is very bad and that's not really true. My opinion of being aggressive is simply staying on the offense in order to keep your opponent on the defense. Too many people think that being aggressive means rushing blindly into battle and I wanted to give an example of being smart and aggressive.

I personally like to play aggressive. I will have to switch to the defense sometimes (like when Falco starts spaming SHL) but I try to get back in control as soon as I can.

I may not be widely known, but I'm certainly not a n00b either and I do know what I'm talking about.
 

Jollies

Smash Cadet
Joined
Feb 22, 2007
Messages
39
second, don't listen to TMX... L cancel EVERYTHING.
While I don't want to start a huge argument, I second that.

Even though the hit lag might not be too long with some of Marth's aerials, there's really no reason not to L-cancel all of them. You can't air combo half as well if you don't L-cancel all of his attacks. Even in moderately competitive play, a missed L-cancel on Marth can get you killed pretty easily. Besides, L-canceling is great practice for being able to play a well-rounded game with other characters.

No offense, TMX.
 

~Tac~

One day at a time.
Joined
Apr 11, 2007
Messages
884
Location
Knightdale/Raleigh, NC
NNID
Kamidachi
Switch FC
SW-6745-2861-2990
While I don't want to start a huge argument, I second that.

Even though the hit lag might not be too long with some of Marth's aerials, there's really no reason not to L-cancel all of them. You can't air combo half as well if you don't L-cancel all of his attacks. Even in moderately competitive play, a missed L-cancel on Marth can get you killed pretty easily. Besides, L-canceling is great practice for being able to play a well-rounded game with other characters.

No offense, TMX.
-Sigh- Once again. As I posted earlier, I never said to NOT L-Cancel. It was simply an example of what I do based on Marth's reduced lag with nair and bair.

Also, theres no need to cap my nick. Looks creepy like "TMX" o_o;;
 
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