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Sorry studstill, but nobody has to quote anybody. The fact that the competitive community has come up with this ruleset and nobody complains too much about it should tell you about the consensus. However, I think Boom posted on that Hyrule thread and shared his feelings against it. He's been against the stage competitively for years apparently, and there were also polls made on here for players to vote on whether they wanted Hyrule banned or not.People speaking for the "best players in the world" is troubling. Links?
I don't think I want Hyrule legal in tournament, though I don't feel very strongly either way. I just wish people played it more in friendlies and stuff.Star King?? (idk if he's been clear about that)
"It was a collective decision between chain ace, sensei, and myself."Nintendude wanted Hyrule banned for Apex so he banned it.
Don't think this ever happened.and later there was either another poll (or might've been the Bane thread against hyrule) where most people were against Hyrule after the whole M2K thing.
Infamous Firo vs Wizzy stallfest happened on Congo.Then Firo vs Wizzy happened on DL.
I'm gonna have to re-remind you that hours played does not directly relate to knowledge about the depth of the game. Think about it, you could own all the Pokemon games, put 1000's of hours into each one, catching Pokemon, exploring, battling, trading, etc. You can even beat all the in-game challenges with ease, and none of your friends can seem to even lay a finger on you in a battle. You would think you know a lot about the game because of this, and you're pretty good at the game right? Nope, because the second a real competitive battler comes into the fray, he's going to literally dismantle you. Like, you'd have no chance in 1000 battles to beat a tourneyfag Pokemon player(unless some SERIOUS RNG happens all in your favor, or he feels bad and lets you win). The tourneyfag has learned and experienced a level of depth that you didn't even know existed, despite hundreds and hundreds of hours amongst years of playing the game. Exact base stats and damage calculations, chances that effects happen, weather effects, team chemistry, HAXing, etc.That being said, I have put somewhere around 20000 hours into this game. Playing. So there is not really anything that I haven't "..put any serious thought into."
https://www.youtube.com/watch?v=6NV6mkQe4pQ&t=13m50shttp://www.youtube.com/watch?v=UmBGoRRMYQk - kefit vs sensei (FORTY MINUTES LIKE COME ON)
Exactly.the fact of the matter is that you just have to come up with your own strategy to counter the other person's instead of trying to change the ruleset to diminish their strategy. Now we see PP counterpicking M2K to FD to play Marth dittors and he wins. Why couldn't we see that in our game? Nobody even tried.
This is ludicrous. Yes I lost to Boom. You are one of the worst people around here for just pretending that you know me, or my knowledge, the "casual" labels, the faux-elitism. You have no secret knowledge, bro. Just because you made up "lingo" for the game, doesn`t mean you have a higher level understanding. This isn`t a secret club you have to be a member in to have knowledge about the game. Honestly, you use generalized words and I always feel like saying **** you to some of those sentences in there. Just another "You suck, I can`t explain why, but let me use a bunch of words to tell you you don`t know what I know" when I ****ing do. "Pivoting." You mean running one way and then turning around? **** man I was doing that day one, without you or anyone else. So were a lot of other people. But to address the little bit of actual game stuff in your post:I'm gonna have to re-remind you that hours played does not directly relate to knowledge about the depth of the game. Exact base stats and damage calculations, chances that effects happen, weather effects, team chemistry, HAXing, etc.
This is the same thing with you and SSB. You could play the game for an infinite amount of time, learning what all the moves do, where they send you at what %, what are good kill moves/ranged attacks, etc. You can have all the movesets 100% memorized. Maybe you can even beat all your friends and no one you've come into contact with can lay a finger on you because you 'know so much.' But same thing happens here, once the tourney**** enter the fray, most/all of your knowledge goes out the window. These pros are pivoting, they're shield dropping, Z cancelling all of their aerials with ease (Techniques you may not even know existed until you meet these people). These players can even kill you off a single hit, can and literally do dismantle you(Boom what, like 59-60 stocked you in a 12 character?) These players are performing things you didn't even know existed for 15 years, they obviously know more about the game than you. Unless you M2K'd your way through the game(which you obviously didn't) there's a certain depth to the experience they have, and its a lot deeper than your 20k casual hours played will ever be.
When you look at base facts about items:
1. They spawn at random times.
2. The item spawned is random (1/20 or w/e like you said).
3. The location spawned is random.
4. Pokemon spawned are random.(you could get a snorlax, charizard, goldeen, all at a moment's notice)
Those 4 things alone should make it a no-brainer that items are not a good source of skill determination. Thank you.
Boom 59-Stocks you in a 12 character battle because you spent 20,000 hours playing with items on hyrule and he spent 20,000 hours playing without items on dreamland.Yes I lost to Boom.
Do me a favor and list the items you don't want to be allowed with a short explanation why they are bad, and why that explanation does not apply to items in general lolNow pretend you are in a real life 1 on 1 fight to the death. EXPLAIN to me how it is fair for the organizer of the fight to flip a coin in the middle of the match and give one player a gun depending on the result of the flip. Then EXPLAIN to me why YOU would rather fight to the death with random GUN rule, as opposed to without.
I can see a similar situation in Dream Land. Jigglypuff gets a rest kill near the ledge on the left side of Dream Land, and as Jigglypuff is in its rest animation, Whispy Woods begins to blow and knocks Jigglypuff off the stage. There's no real point to this (since I pretty much agree with what you've said), but I just wanted to point it out for the lulz.Mario is at 100% but he's comboing fox to death on hyrule with a bunch of uairs and finishes it with a killing up smash. But what's this? A tornado spawns like 4 frames after mario upsmashes. Mario's upsmash is really laggy so he's unable to move away and the tornado picks mario up and kills mario. Fox did NOTHING to earn that killing blow. This is the kind of variance that's bad. Players shouldn't get RANDOM advantages like this in a fighting game.
Lol at first part, although officially I think we`ve done 3, 59/58/60. Boom is very good.Boom 59-Stocks you in a 12 character battle because you spent 20,000 hours playing with items on hyrule and he spent 20,000 hours playing without items on dreamland.
You should address this:
Do me a favor and list the items you don't want to be allowed with a short explanation why they are bad, and why that explanation does not apply to items in general lol
Uh I listened to this conversation, and im 100% pretty sure boomfan meant doing tech chases or frame traps, so that a player literally cannot escape. He did not agree that a 5-stock is a game-long combo and you were too high to realize what he meant.To wit, I`m sure Boom could win a match without comboing AT ALL. In fact, we were chatting the other day about what I call a "theoretical combo", and wht he calls an "extended combo", i.e . even if your opponent recovers, assuming that there is not much of a pause in the fight, if you strike him without beign hit the combo is still live.
This is not why Hyrule is banned so you sound dumb hereThere is no argument at all in the "I don`t like the way M2K" plays. That`s insane to use as a rationale for anything, and I think this whole "he came and beat everyone" thing is disgusting. Did he really beat "everyone"? Id he the undisputed best SSB64 palyer of all time? Then stop acting like it and figure out how to beat him. I will. Kero will.
This is why I think you, and most of the community at large are terrible/clueless about the actual game. I know I`ve been making voicing some unpopular opinions, but SERIOUSLY: Priority is the stupidest way to discuss move interaction in SSB64.priority exists. Don't try to twist game data around. Clank bubbles are evidence of this. Sangoku, what is it, 8 percent or something both ways? Further, to simplify: Mario fireballs vs samus charge shot. Charge shot will not beat the fireball until it's fully charged. Lasers and samus bombs are the highest priority projectiles because they can only be shielded, never traded or beaten. Actually, bombs are higher, cuz they can't be reflected.
Again, the rust is coming off. I got beat up by you guys yeah, but I was drunk sleep deprived and stoned that whole weeekend. It was a blast, good times.Uh I listened to this conversation, and im 100% pretty sure boomfan meant doing tech chases or frame traps, so that a player literally cannot escape. He did not agree that a 5-stock is a game-long combo and you were too high to realize what he meant.
This is not why Hyrule is banned so you sound dumb here
LOL especially since you think you can beat M2K and you cant even beat STRANDED with YOUR RULESET
How you mean, homie?Studstill is the most sophomoric person I have ever met
There is literally a combo counter in training modeThis game has no combos.
It isn't just 'strings of moves by 1 person hitting the other person that happen to connect consecutively without a counter-hit.' The game has a combo meter, and if the combo meter goes from 1-2-3-4-5-6-7, there was NO escape from that combo, aside from certain DI scenarios. those 6 other hits were because of the 1st hit.This game has no combos. You can string together moves, sure, but it isn`t like other fighting games, or other games at all and I don`t understand the comparison.