Tomorrow, I should be able to finish and upload my third level, while it be satisfying to finish another one, the limitations around the Super Hammer & the 3D World style honestly put down alot of the ideas I had, and thus, the level is going to be much shorter than I thought it be so that pacing isn't too whack. While I did still implement some cool ideas, I feel like it might be my weakest level yet, tho, maybe it's more the salt speaking rather than the quality of the level in itself, so you be the one to judge.
Also, after two power-up focused puzzle levels, my next level will be more straightforward like my first one, to make it easier on my end.