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Shadowwolflink

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I want to tell you guys something... anyone heard of the Lindal Railway Incident? If not here's i will explain it:
(Which happened back in 1892)
Note: got all of this from Wikipedia
East of Lindal station on the Barrow-Carnforth route, the two main lines and two goods lines ran along an embankment, with five sidings to the north. The 7am Barrow-Carnforth goods had stopped at the sidings behind Furness Railway locomotive No.115, a D1 class 0-6-0 built by the firm of Sharp Stewart between 1866 and 1885. The ‘Sharpie’ (as the class were nicknamed) was busy shunting when the driver, Thomas Postlethwaite, saw cracks opening up in the ground right below. Knocking off steam, he jumped for his life, no sooner clear than the earth opened up to expose a sheer-sided hole 30 ft across and similar in depth. The driver and his fireman stared in disbelief as their locomotive fell into it front first, the funnel and front part embedded, with only the tender remaining visible above the surface. The rails on which the engine had been standing were snapped off and went down with it, while the supporting baulks under the main lines were laid bare. The adjacent up passenger line was left hanging lopsidedly, its ballast having cascaded into the abyss.
-------------------------------------------

Rescue attempts
Breakdown gangs from the locomotive and Permanent way departments attended with a crane and tool vans. The tender was uncoupled and pulled clear, but the locomotive itself weighed 35 tons and getting it out would be a massive task. The hole had appeared just 45 minutes before a Barrow-Carnforth passenger was due, and rumours soon went round that a whole passenger train had been swallowed up and scores of people had been killed and injured. People flocked to look, but were kept from going too close by railway staff and police.

At 2:30 PM, the men took a break for refreshments and had not been clear long when the hole suddenly deepened to about 60 feet – the locomotive falling further still until the earth closed over it and eclipsed it from sight. Witnesses were awestruck to see the huge machine disappear so quickly from their sight, falling to an unknown depth and obviously beyond recovery. The hole was even wider by then, with all eight tracks now twisted and bent, the ballast having fallen away, the sidings over which they’d been able to take empty coaches was now totally unsafe.
Passengers on the 2.57 from Carnforth were forced to abandon the train and had to walk down the adjacent road to Lindal Station, where another train took them on to Barrow. Thirteen conveyances were chartered, including large brakes, buses and horse-drawn carts for their luggage.


Trainloads of ballast continued to arrive and though most thought the worst had been seen, the full extent of the subsidence could only be guessed at and no one yet knew when rails might start to be safely relaid. The uppermost level of the mine workings were 500 feet down and No. 115 was considered to be lost forever. Others said it was only 80–90 feet down, but it was anyone’s guess.
The hole eventually swallowed up around 300 wagon loads of ballast until a solid foundation was established. A Board of Trade inquiry was held under the auspices of Major-General C.S Hutchinson, veteran of numerous rail accidents including the Tay Bridge disaster of 1879. Lindal may not have been a tragedy, but was a fascinating case all the same.
-------------------------------------------

Disruption
Immediately after the first collapse, train passengers were forced to alight from their trains and walk around the crater to the far side. The empty carriages were then taken slowly over the dubious tracks, passengers resettling themselves once their train was back on solid ground. Passengers were eager to see the hole and crowded round to get a good look while officials tried to hurry them along. Goods and mineral traffic were a major source of revenue, so keeping them running was vital. Coke for the ironworks at Barrow, Askam and Millom, normally came via Carnforth and Lindal, but with the whole line at a standstill and Carnforth yard blocked with stalled goods trains, coke trains had to be redirected via Penrith and Whitehaven, an extra 100 miles, the same route being used for livestock, perishables and goods traffic for the Belfast boats. Up Barrow to Carnforth workings were also disrupted and again redirected round the Penrith route. Great efforts were made to get southbound trains away as quickly as possible, so as not to miss connections at Carnforth. Removing all the mails from Thursday evening’s 7.45 p.m. and 9.00 p.m. from Barrow was a long-winded affair, but all the bags were transferred to the onward train, and so efficiently that it caught the Night Mail at Carnforth. Friday morning’s mail was similarly dealt with, done and dusted within an hour.
----------------------------------------------

Explanations
The embankment was encircled by a tell-tale pattern of dips and hollows indicating a history of subsidence. Shaky ground had already caused concerns, requiring trains to be ‘slowed’ before crossing a nearby bridge. Extra ballasting had been necessary and the two main lines, as well as having normal crossways sleepers also rested on longitudinal baulks of timber. A field below the embankment had a 70 ft by 30 ft hollow nearly ten feet deep, and a nearby farmhouse had been abandoned because of subsidence. There were two levels of mine workings beneath the railway. The uppermost had not been used for some time, but miners in the lower level claimed they could hear trains above their heads and had already predicted a "big spill" someday.
----------------------------------------------

Further subsidence
Further subsidence was reported in November 1893, the line sinking by six feet very close to the 1892 subsidence. Traffic was again brought to a halt and worked single line until the problem was solved. Lancashire MP Colonel Thomas Sandys wrote to the Board of Trade with his thoughts, suggesting the mines be filled in or a bridge be built to span the unsafe ground altogether. The Board of Trade did indeed keep a watch on the Furness Railway for years afterwards, though directors were worried about adverse publicity.
-----------------------------------------------

Alternative explanation
The explanation for the loss of No.115 given by a contemporary paper did not involve mining subsidence:
At the point where the subsidence took place there were large fissures in the rock, filled with sand. It is known that there is a subterranean stream below this, and it is supposed that owing to its action there has been a rush of sand, thus causing the subsidence[4]
effectively that the engine had not fallen into mine-workings but into a cavity caused by the collapse of an underlying sand-filled wash-hole or sink-hole of which the Furness area has many, mostly formed in the Ice Age. Where an underground water course washes out the sand it leaves a void. Heavy rainfall would accelerate removal of the fill, and heavy rainfall did precede the event: "With the heavy rains of late, there had been considerable flooding in the neighbourhood, and it is to this cause that the disaster is probably due at the time, the account given by The Engineer considered this possibility and identified how it might have been triggered by mining activity, but in the end thought it not the principal cause:

The railway at this point is undermined by the Parkside and Lindal Moor Mining Company, now leased by Messrs. Harrison, Ainslie, and Co., and for something like half a mile in length it is honeycombed by mining operations. For some time past evidence of the mine falling in, at any rate in its upper workings, has been seen, and on both sides of the railway embankment the ground has been gradually slipping for some time. The railway company, however, has been watching the action of this subsidence, and has placed a special watchman on the spot, with a view of detecting any change. Some time ago an adjoining farmhouse was let in, and the company found it necessary to prop up a railway bridge to prevent the line from collapsing. It is reported, however, that the workings of the Parkside mines have not been interfered with by the subsidence in the embankment, and that they exist intact under a stratification of rock which is as yet unshaken. The inference is that the vast volume of water which is pumped from the mines has caused percolation through the rock and left cavities in the upper strata which have caused a subsidence; but there is reason to believe that the subsidence which has now occurred is due mainly to the absolute fall of earth into old workings…
-------------------------------------------------

Today
No.115 is officially regarded as ‘preserved’, but recovery is a source of speculation. It may not lay as deep as long thought. Many believe that the locomotive is not far down, probably lying within the confines of the embankment. The incident may have been the inspiration for "Down the Mine", one of the Rev. W. Awdry's railway tales published in 1953,[7] though that story may equally have been inspired by a similar incident in April 1945 where an industrial locomotive, still with its driver on board, fell into a disused mine shaft.[8]
-------------------------------------------------

In popular culture
The event provided the inspiration for the Arthur Conan Doyle story, "The Lost Special", and, directly and indirectly, the TV serial Lost.
The third story in the eighth book of The Railway Series by Wilbert Awdry and its television adaptation in Thomas & Friends were inspired by the incident.
--------------------------------------------------

Now i will count the years this locomotive was still down there: (sorry if some were wrong)
Note: Yrs mean years

1892 (Sharpie falls down the hole, 1 yr)
1893 (2 yrs)
1894 (3 yrs)
1895 (4 yrs)
1896 (5 yrs)
1897 (6 yrs)
1898 (7 yrs)
1899 (8 yrs)
1900 (9 yrs)
1910 (10 yrs)
1920 (11 yrs)
1930 (12 yrs)
1940 (13 yrs)
1950 (14 yrs)
1960 (15 yrs)
1970 (16 yrs)
1980 (17 yrs)
1990 (18 yrs)
2000 (19 yrs)
2001 (20 yrs)
2002 (21 yrs)
2003 (22 yrs)
2004 (23 yrs)
2005 (24 yrs)
2006 (25 yrs)
2007 (26 yrs)
2008 (27 yrs)
2009 (28 yrs)
2010 (29 yrs)
2011 (30 yrs)
2012 (31 yrs)
2013 (32 yrs)
2014 (33 yrs)
2015 (34 yrs)
2016 (35 yrs)
2017 (36 yrs)
2018 (37 yrs)
2019 (38 yrs, Sharpie is still there underground)
Now let that sink in... 38 years the locomotive itself is still down there preserved as a fossil, mankind never got Sharpie out... It's there silent and dormant... one day it might rise from the depths to the outside world. (The surface)

Well that was pretty long! Thank you for reading this:)
My one issue here is that 1892 to 2019 is 127 years, not 38.
 

StormC

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They literally did it in the same game, final boss Ganondorf has a whole rug as a cape but 7 years ago its like his mom super washed his cape and it shrunk
That's not his cape though:



It's some sort of cloth but it's definitely not meant to be the same cape.
 
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StormC

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Why do those 2 models look so different to me? Does the top one have a bigger head or is there some kind of weird perspective going on?
Ganondorf has a different model for the future version. I'd guess they wanted him to be bigger and more imposing for a boss battle, and in-universe the Triforce morphed his appearance.
 

Shadowwolflink

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Ganondorf has a different model for the future version. I'd guess they wanted him to be bigger and more imposing for a boss battle, and in-universe the Triforce morphed his appearance.
Holy ****, really? I always thought he looked the same between the 2 times to make him seem more imposing and otherworldly, and to show the difference between him and Link/Zelda.
I'm having my mind blown and my world turned upside down right now.
 

Will

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That's not his cape though:





It's some sort of cloth but it's definitely not meant to be the same cape.
Melee's trophy for Ganondorf says it's a cape so I'm calling it how I see it.
 

StormC

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Melee's trophy for Ganondorf says it's a cape so I'm calling it how I see it.
No it doesn't.

https://www.ssbwiki.com/List_of_SSBM_trophies_(The_Legend_of_Zelda_series)

Guys the reason the cape was so small in Melee was because his model was based off the spaceworld tech demo. Nothing more and nothing less.
We're talking about two different things though: Ganondorf's appearance in the Young Link era of OOT, and his Melee appearance. The Melee/Spaceworld cape is the appropriate length compared to his future version, just a different kind.
 
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Will

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Guys the reason the cape was so small in Melee was because his model was based off the spaceworld tech demo. Nothing more and nothing less.
Idon that is an understandable cape size, what are you going on about?

I'm talking about in Ocarina of Time during the childhood segments and in his Classic Mode trophy.
 
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NonSpecificGuy

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So, something I want to bring up.

Koei-Tecmo’s, and specifically Team Ninja’s, relationship with Nintendo is... baffling. Like, there’s a stunning amount of love between the two that I think has gone overlooked. Obviously I’m not going to go as far back as the NES era but I do want to take you to when Nintendo and Koei-Tecmo’s relationship began to take off. And show you how strong it’s been since. To avoid cluttering the thread and making a gigantic ass post though I’m just going to list the games they’ve codeveloped. Just to keep it concise.

Ninja Gaiden: Dragon Sword (DS - 2008) Exclusive
Fatal Frame IV (Wii - 2008) Exclusive Joint IP
Samurai Warriors 3 (Wii - 2009) Exclusive feat. Nintendo IP [Takamaru Playable + Murasame Castle Mode]
Metroid: Other M (Wii - 2010) Nintendo IP
Dead or Alive: Dimensions (3DS - 2011) Exclusive feat. Nintendo IP Cameo [Ridley & Samus]
Fatal Frame II Remake (Wii - 2012) Exclusive Joint IP
Spirit Camera (3DS - 2012) Exclusive Joint IP
Pokémon Conquest (DS - 2012) Nintendo IP
Ninja Gaiden 3: Razor’s Edge (Wii U - 2012) Timed Exclusive
Fatal Frame V (Wii U - 2014) Exclusive Joint IP
Hyrule Warriors / Legends / Definitive Edition (Wii U/3DS/Switch - 2014/2016/2018) Nintendo IP
Fire Emblem Warriors (Switch/3DS - 2017) Nintendo IP
Ultimate Alliance 3 (Switch - 2019) Exclusive/Marvel IP/Nintendo Funded
Fire Emblem Three Houses (Switch - 2019) Nintendo IP

Their work with Nintendo on more IP than I think any other 3rd party studio, Hayabusa’s inarguable Retro and Modern Legacy, the fact that Retro legacy characters like Pac-Man, Mega Man, Dragon Quest’s Erdrick and Solo, and Simon Belmont have been getting in slowly but surely, and the fact that Koei-Tecmo already has their hand in the Smash Bros. Cookie Jar with Fatal Frame... Guys... I think Hayabusa is happening. I think he’s #4. I think if there was ever a hope for him it’s now. I got this gut feeling. I do.
 
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StormC

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So, something I want to bring up.

Koei-Tecmo’s, and specifically Team Ninja’s, relationship with Nintendo is... baffling. Like, there’s a stunning amount of love between the two that I think has gone overlooked. Obviously I’m not going to go as far back as the NES era but I do want to take you to when Nintendo and Koei-Tecmo’s relationship began to take off. And show you how strong it’s been since. To avoid cluttering the thread and making a gigantic *** post though I’m just going to list the games they’ve codeveloped. Just to keep it concise.

Ninja Gaiden: Dragon Sword (DS - 2008) Exclusive
Fatal Frame IV (Wii - 2008) Exclusive Joint IP
Samurai Warriors 3 (Wii - 2009) Exclusive feat. Nintendo IP [Takamaru Playable + Murasame Castle Mode]
Metroid: Other M (Wii - 2010) Nintendo IP
Dead or Alive: Dimensions (3DS - 2011) Exclusive feat. Nintendo IP Cameo [Ridley & Samus]
Fatal Frame II Remake (Wii - 2012) Exclusive Joint IP
Spirit Camera (3DS - 2012) Exclusive Joint IP
Pokémon Conquest (DS - 2012) Nintendo IP
Ninja Gaiden 3: Razor’s Edge (Wii U - 2012) Timed Exclusive
Fatal Frame V (Wii U - 2014) Exclusive Joint IP
Hyrule Warriors / Legends/Definitive Edition (Wii U/3DS/Switch - 2014/2016/2018) Nintendo IP
Fire Emblem Warriors (Switch/3DS - 2017) Nintendo IP
Ultimate Alliance 3 (Switch - 2019) Exclusive/Marvel IP/Nintendo Funded
Fire Emblem Three Houses (Switch - 2019) Nintendo IP

Their work with Nintendo on more IP than I think any other 3rd party studio, Hayabusa’s inarguable Retro and Modern Legacy, the fact that Retro legacy characters like Pac-Man, Mega Man, Dragon Quest’s Erdrick and Solo, and Simon Belmont have been getting in slowly but surely, and the fact that Koei-Tecmo already has their hand in the Smash Bros. Cookie Jar with Fatal Frame... Guys... I think Hayabusa is happening. I think he’s #4. I think if there was ever a hope for him it’s now. I got this gut feeling. I do.
Hayabusa.... more like... HYPE-usa!

Eh? Eh?

...

Anyway, Hayabusa would be dope. For a roster of over 70 characters we only have two ninja fighters and he would represent a genre not yet really on the Fighters Pass (character action game). There's nothing really holding him back... I just dunno. But he has a solid chance.
 

Idon

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Idon that is an understandable cape size, what are you going on about?

I'm talking about in Ocarina of Time during the childhood segments and in his Classic Mode trophy.
Oh that.

Kinda assumed during the kid segment, he took off his cape as a polite way to humble himself before the king. Not sure though.

As for the classic mode trophy I assume it's just a product of Melee's hyperrushed dev cycle.
 

Will

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Oh that.

Kinda assumed during the kid segment, he took off his cape as a polite way to humble himself before the king. Not sure though.

As for the classic mode trophy I assume it's just a product of Melee's hyperrushed dev cycle.
kind of disappointed that :ultganondorf: has the final boss design. not that it's a bad choice, it's the greatest choice you could make, but where's the mullet?

it's either the mullet or the bullet sakurai
 
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StormC

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Oh that.

Kinda assumed during the kid segment, he took off his cape as a polite way to humble himself before the king. Not sure though.

As for the classic mode trophy I assume it's just a product of Melee's hyperrushed dev cycle.
The cloth is part of his design in the Young Link era of OOT. You can see it on the model I linked above and it's in Hyrule Historia:

 

Idon

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So, something I want to bring up.

Koei-Tecmo’s, and specifically Team Ninja’s, relationship with Nintendo is... baffling. Like, there’s a stunning amount of love between the two that I think has gone overlooked. Obviously I’m not going to go as far back as the NES era but I do want to take you to when Nintendo and Koei-Tecmo’s relationship began to take off. And show you how strong it’s been since. To avoid cluttering the thread and making a gigantic *** post though I’m just going to list the games they’ve codeveloped. Just to keep it concise.

Ninja Gaiden: Dragon Sword (DS - 2008) Exclusive
Fatal Frame IV (Wii - 2008) Exclusive Joint IP
Samurai Warriors 3 (Wii - 2009) Exclusive feat. Nintendo IP [Takamaru Playable + Murasame Castle Mode]
Metroid: Other M (Wii - 2010) Nintendo IP
Dead or Alive: Dimensions (3DS - 2011) Exclusive feat. Nintendo IP Cameo [Ridley & Samus]
Fatal Frame II Remake (Wii - 2012) Exclusive Joint IP
Spirit Camera (3DS - 2012) Exclusive Joint IP
Pokémon Conquest (DS - 2012) Nintendo IP
Ninja Gaiden 3: Razor’s Edge (Wii U - 2012) Timed Exclusive
Fatal Frame V (Wii U - 2014) Exclusive Joint IP
Hyrule Warriors / Legends / Definitive Edition (Wii U/3DS/Switch - 2014/2016/2018) Nintendo IP
Fire Emblem Warriors (Switch/3DS - 2017) Nintendo IP
Ultimate Alliance 3 (Switch - 2019) Exclusive/Marvel IP/Nintendo Funded
Fire Emblem Three Houses (Switch - 2019) Nintendo IP

Their work with Nintendo on more IP than I think any other 3rd party studio, Hayabusa’s inarguable Retro and Modern Legacy, the fact that Retro legacy characters like Pac-Man, Mega Man, Dragon Quest’s Erdrick and Solo, and Simon Belmont have been getting in slowly but surely, and the fact that Koei-Tecmo already has their hand in the Smash Bros. Cookie Jar with Fatal Frame... Guys... I think Hayabusa is happening. I think he’s #4. I think if there was ever a hope for him it’s now. I got this gut feeling. I do.
Yeah I could see Hayabusa happening on pure legacy alone. Unfortunately despite wanting him, I think not having a big title for the past few years puts a knock against his chances.
 

osby

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So, something I want to bring up.

Koei-Tecmo’s, and specifically Team Ninja’s, relationship with Nintendo is... baffling. Like, there’s a stunning amount of love between the two that I think has gone overlooked. Obviously I’m not going to go as far back as the NES era but I do want to take you to when Nintendo and Koei-Tecmo’s relationship began to take off. And show you how strong it’s been since. To avoid cluttering the thread and making a gigantic *** post though I’m just going to list the games they’ve codeveloped. Just to keep it concise.

Ninja Gaiden: Dragon Sword (DS - 2008) Exclusive
Fatal Frame IV (Wii - 2008) Exclusive Joint IP
Samurai Warriors 3 (Wii - 2009) Exclusive feat. Nintendo IP [Takamaru Playable + Murasame Castle Mode]
Metroid: Other M (Wii - 2010) Nintendo IP
Dead or Alive: Dimensions (3DS - 2011) Exclusive feat. Nintendo IP Cameo [Ridley & Samus]
Fatal Frame II Remake (Wii - 2012) Exclusive Joint IP
Spirit Camera (3DS - 2012) Exclusive Joint IP
Pokémon Conquest (DS - 2012) Nintendo IP
Ninja Gaiden 3: Razor’s Edge (Wii U - 2012) Timed Exclusive
Fatal Frame V (Wii U - 2014) Exclusive Joint IP
Hyrule Warriors / Legends / Definitive Edition (Wii U/3DS/Switch - 2014/2016/2018) Nintendo IP
Fire Emblem Warriors (Switch/3DS - 2017) Nintendo IP
Ultimate Alliance 3 (Switch - 2019) Exclusive/Marvel IP/Nintendo Funded
Fire Emblem Three Houses (Switch - 2019) Nintendo IP

Their work with Nintendo on more IP than I think any other 3rd party studio, Hayabusa’s inarguable Retro and Modern Legacy, the fact that Retro legacy characters like Pac-Man, Mega Man, Dragon Quest’s Erdrick and Solo, and Simon Belmont have been getting in slowly but surely, and the fact that Koei-Tecmo already has their hand in the Smash Bros. Cookie Jar with Fatal Frame... Guys... I think Hayabusa is happening. I think he’s #4. I think if there was ever a hope for him it’s now. I got this gut feeling. I do.
Hayabusa isn't even my most wanted Koei-Techmo character (that would be Yuri Kozukata), but he'd still make a pretty exciting reveal.

As for his likeliness, we already got three companies with old relationships in the pass, I'd say he's notably likely. Especially if characters keep getting more nostalgia oriented.
 

Will

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Yeah I could see Hayabusa happening on pure legacy alone. Unfortunately despite wanting him, I think not having a big title for the past few years puts a knock against his chances.
Didn't stop the Belmonts.

Their last big game that wasn't dumped aside because it wasn't "canon" was in the GBA era.
 
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StormC

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My gut still is betting on a Resident Evil character but I suppose my luck has to run out eventually.

I know I said before that I think this DLC will skew more towards appealing to older audiences with disposable income, but... I dunno, it's weird if there isn't at least one character that appeals to kids? Like obviously Banjo is a kid's game but like, a kid kid (under 15 or so) is probably not gonna have played their games. But then Smash 4 DLC had nothing like that outside of Mewtwo.

Like if the last two characters were say, Ryu Hayabusa and Leon Kennedy, that's obviously awesome, but I would be a little surprised Nintendo would alienate their kid audience that much and have enough faith that the Fighters Pass would sell well mostly among adult buyers.

I don't even know who that character would be though... well, besides a certain blockhead, I guess.
 

Will

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I'm all for Hayabusa in Smash if my signature wasn't enough.

1562573392855.png


It should also tell you I'm a bigger fan of the legacy/classic designs instead of the modern designs. Not to say any of them are bad, but there's a theme going with how Banjo and Simon/Richter were treated.
 
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Noipoi

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what is actually wrong with you
I wish I could tell you

My gut still is betting on a Resident Evil character but I suppose my luck has to run out eventually.

I know I said before that I think this DLC will skew more towards appealing to older audiences with disposable income, but... I dunno, it's weird if there isn't at least one character that appeals to kids? Like obviously Banjo is a kid's game but like, a kid kid (under 15 or so) is probably not gonna have played their games. But then Smash 4 DLC had nothing like that outside of Mewtwo.

Like if the last two characters were say, Ryu Hayabusa and Leon Kennedy, that's obviously awesome, but I would be a little surprised Nintendo would alienate their kid audience that much and have enough faith that the Fighters Pass would sell well mostly among adult buyers.

I don't even know who that character would be though... well, besides a certain blockhead, I guess.
Hmmm...

A newer character that kids like...

:skull::skull::skull::skull::skull:
megalovania intensifies
 

osby

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:ulthero:-2017
:ultjoker:-2016
:ultbanjokazooie:-1998
#4-1800
#5-400 bc
:ultjoker:-exclusively caters to new audiences
:ulthero:- caters to both new and old fans of the series
:ultbanjokazooie:- only appeals older demographic

If it's a trend, last DLC character will be Pong.
 
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StormC

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It is kinda weird that two of the Fighters Pass characters were protagonists of PS4 JRPGs released within less than a year of each other.

My guess is Sakurai decided on having a Dragon Quest character first and the decision to make Luminary the face was not immediate. It's kinda why I was hoping Erdrick would be the face to have a bit of variety (one PS4 character, one NES character, one N64 character) but I suppose it's arbitrary.
 
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Will

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:ultjoker:-exclusively caters to new audiences
:ulthero:- caters to both new and old fans of the series
:ultbanjokazooie:- only appeals older demographic

If it's a trend, last DLC character will be Pong.
Quoting this again because it is an idea that seems to correlate. I'm gonna do my own stupid theory

:ultjoker: - New audience
:ulthero: - Eastern fan favorite; legacy and new
:ultbanjokazooie: - Western fan favorite; legacy and old
Porky - Niche audience for a niche genre
Tetromino - Literally everyone and their grandma knows what this is in one way or another of a popular genre of video game

I'm still ride or die with my Porky theory to the day, shoot me on the spot if you want. :nifty:
 

Noipoi

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Quoting this again because it is an idea that seems to correlate. I'm gonna do my own stupid theory

:ultjoker: - New audience
:ulthero: - Eastern fan favorite; legacy and new
:ultbanjokazooie: - Western fan favorite; legacy and old
Porky - Niche audience for a niche genre
Tetromino - Literally everyone and their grandma knows what this is in one way or another of a popular genre of video game

I'm still ride or die with my Porky theory to the day, shoot me on the spot if you want. :nifty:
I’m holding onto to Porky because of you and if you’re wrong I will hunt you down and force feed you gamer girl bath water
 

Idon

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May 24, 2018
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Didn't stop the Belmonts.

Their last big game that wasn't dumped aside because it wasn't "canon" was in the GBA era.
Yeah but that was base game which had the benefit of being a confirmed sale with the rest of Ultimate's content. I think Nintendo would be considering very heavily which DLC characters can stand well on their own and Gaiden hasn't had the major modern push like Persona/DQ, nor the guaranteed audience of Banjo. After all, Ninja Gaiden and character action games as a whole are way more niche.
 

StormC

Smash Hero
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Oct 29, 2014
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8,297
Yeah but that was base game which had the benefit of being a confirmed sale with the rest of Ultimate's content. I think Nintendo would be considering very heavily which DLC characters can stand well on their own and Gaiden hasn't had the major modern push like Persona/DQ, nor the guaranteed audience of Banjo. After all, Ninja Gaiden and character action games as a whole are way more niche.
I think Hayabusa is recognizable enough to sell. People may not be able to name him but "the Ninja Gaiden guy" is unmistakable. (Hey, Nintendo put the original NES game on their service... that must count for something!)
 

osby

Smash Obsessed
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Apr 25, 2018
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24,007
It is kinda weird that two of the Fighters Pass characters were protagonists of PS4 JRPGs released within less than a year of each other.

My guess is Sakurai decided on having a Dragon Quest character first and the decision to make Luminary the face was not immediate. It's kinda why I was hoping Erdrick would be the face to have a bit of variety (one PS4 character, one NES character, one N64 character) but I suppose it's arbitrary.
It's extremely arbitrary, considering Hero is actually 4 different characters from three different consoles and it doesn't affect anything.
 

Will

apustaja
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Jan 18, 2014
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I’m holding onto to Porky because of you and if you’re wrong I will hunt you down and force feed you gamer girl bath water
Expecting Porky and receiving the gift is my way of getting back at everyone for not getting what I want and wasting a slot they oh so preciously wanted to let someone occupy in a desperate attempt to alleviate my salt of always being wrong.

And also I don't take these coincidences for granted anymore, this data thats missing is fishy and I will always question it. :nifty:

and tetris would just be piranha plant levels of hilarious, literally no one could get upset about tetris getting in, right? it's tetris
 
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