Y'know I've wanted to ask you this for a long time.. what exactly don't you like about Open Worlds? Like.. is there a big open world cliche you really hate(say for example the over reliance on fast travel in most open world games), or is it something about the actual concept you don't like?
First off, I think it puts a damper on the game's general concept to begin with. Like, the Batman Arkham Games. I bought those to beat up thugs, solve mysteries, and complete puzzles. And because they had to build this big open area to run around in with sidequests and other bleh, it means that I didn't get as much of what I actually bought the game for then I could have.
I also think story always suffers with open design. If you can't control the order the player experiences things in, then how are you supposed to have a compelling and engaging narrative? Arkham manages to avoid this trap, but many open games do not. Doesn't help that many of them are also games with mute customizable planks of wood so even if there is a story it's never about you.
Plus, like, name a single open world game with slick and stylish combo based gameplay. Especially with God of Bore 4, it's like they felt like they HAD to take it out in order for it to be an open world experience. Same with platformers. Open world platformers aren't about tight controls and testing your skill. They're about solving puzzles and finding random ****. It just frustrates me.