This character would be a good item. Just pick em up and swing em around, mace-style. Can even do poison damage.So I made a Smash moveset for my favorite Pokémon.
Jab: Flail. Qwilfish rams the opponent with its head, then swings around to strike with its tail, and finally swings its tail from the other direction. Face jab, swish, swish.
Dash Attack: Take Down. Qwilfish, while swimming forward, lowers its face and jets toward the opponent.
Forward Tilt: Poison Sting. Qwilfish juts out its spines ahead of it, striking the foe. The tips of the spines cause more damage.
Up Tilt: Bounce. Qwilfish throws itself upward quickly using its tail as a launchpad.
Down Tilt: Astonish. Qwilfish pecks at the floor with its mouth, which can help lead into follow-ups from high hitstun.
Neutral Air: Swift. Qwilfish shoots a set of energy stars from its mouth which quickly circle its body, causing rapid damage.
Forward Air: Assurance. Qwilfish flips and slams its tail down in front of it, which can cause a meteor smash if well spaced.
Back Air: Poison Jab. Qwilfish coats itself in poison and slams its tail into the foe behind it, in a similar motion to Pac-Man's forward air.
Up Air: Gyro Ball. Qwilfish faces skyward and rapidly spins in a corkscrew fashion.
Down Air: Water Pulse. Qwilfish faces downward and launches two rings of water. Has a meteor effect if both rings hit the opponent.
Forward Smash: Liquidation. Qwilfish coats itself in a vortex of water and body slams the opponent, making it one of Qwilfish's best kill moves.
Up Smash: Pin Missile. Qwilfish gets low to the ground and then launches a barrage of spikes skyward. Essentially an upward version of Mii Gunner's forward smash.
Down Smash: Venom Drench. Qwilfish slams down, piercing the ground with its spikes. A small perimeter around Qwilfish glows with a toxic purple hue as any foe in the area of effect receives rapid poison damage.
Pummel: Tackle. Qwilfish repeatedly rams into the foe.
Forward Throw: Surf. Qwilfish forms a wave beneath it as it crashes into the opponent.
Back Throw: Waterfall. Qwilfish pins the foe with its spikes as it drags them along the ground in a torrent of water.
Up Throw: Whirlpool. Qwilfish tosses the foe upward into a rapidly spinning whirlpool.
Down Throw. Dive. Qwilfish dives into a body of water on the floor before shooting out of it into the opponent.
Neutral Special: Toxic Spikes. Qwilfish launches a set of purple, glowing spines in front of it. These stick to surfaces, be they floors, ledges, or walls. If an opponent comes into contact with a set of Toxic Spikes, they will take damage from the contact, and then begin taking rapid damage over time. Two sets of Toxic Spikes can be out at a time. Qwilfish's down smash, back air, and forward tilt will also do 1.5x the damage to an opponent in a badly poisoned state, as well as slightly extend the amount of time the opponent is in this state.
Side Special: Aqua Tail. Qwilfish leaps, lobbing itself forward in an arc while swinging its water-covered tail. At the end of the arc, it slams its tail into the opponent. Performed in a similar manner to Airborne Assault or Jolt Haymaker, and like the latter, it can be ended early, though less damage will be dealt.
Up Special: Aqua Jet. Qwilfish darts in the desired direction with a stream of water. The water doesn't do damage, but pushes foes away. This move can have its trajectory altered mid-move, but doing so increases the chance of someone punishing the recovery, as the "cone" that pushes foes away is only by Qwilfish's face. Qwilfish can airdodge after the move.
Down Special: Fell Stinger. Qwilfish launches a small spike that doesn't do much damage or knockback. However, if the foe is at rage percent, this move does a much more significant amount of knockback. If the foe is KO'd with this attack, Qwilfish gets a boost to its damage output for the rest of its stock.
Final Smash: Briny Depths. Qwilfish bites onto a nearby opponent and dives into the water, holding onto them. In a cinematic, it lets go of them as they struggle for air. Qwilfish then inhales gallons upon gallons of water before launching a massive amount of spikes with Pin Missile. The foes are then blasted back onto the stage with high knockback.
I mean that's not humane, but what else is new for Pokemon.