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N3ON

Gone Exploring
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So I made a Smash moveset for my favorite Pokémon.


View attachment 246795
QWILFISH
Sea-zes the Day!​

Jab: Flail. Qwilfish rams the opponent with its head, then swings around to strike with its tail, and finally swings its tail from the other direction. Face jab, swish, swish.

Dash Attack: Take Down. Qwilfish, while swimming forward, lowers its face and jets toward the opponent.

Forward Tilt: Poison Sting. Qwilfish juts out its spines ahead of it, striking the foe. The tips of the spines cause more damage.

Up Tilt: Bounce. Qwilfish throws itself upward quickly using its tail as a launchpad.

Down Tilt: Astonish. Qwilfish pecks at the floor with its mouth, which can help lead into follow-ups from high hitstun.

Neutral Air: Swift. Qwilfish shoots a set of energy stars from its mouth which quickly circle its body, causing rapid damage.

Forward Air: Assurance. Qwilfish flips and slams its tail down in front of it, which can cause a meteor smash if well spaced.

Back Air: Poison Jab. Qwilfish coats itself in poison and slams its tail into the foe behind it, in a similar motion to Pac-Man's forward air.

Up Air: Gyro Ball. Qwilfish faces skyward and rapidly spins in a corkscrew fashion.

Down Air: Water Pulse. Qwilfish faces downward and launches two rings of water. Has a meteor effect if both rings hit the opponent.

Forward Smash: Liquidation. Qwilfish coats itself in a vortex of water and body slams the opponent, making it one of Qwilfish's best kill moves.

Up Smash: Pin Missile. Qwilfish gets low to the ground and then launches a barrage of spikes skyward. Essentially an upward version of Mii Gunner's forward smash.

Down Smash: Venom Drench. Qwilfish slams down, piercing the ground with its spikes. A small perimeter around Qwilfish glows with a toxic purple hue as any foe in the area of effect receives rapid poison damage.

Pummel: Tackle. Qwilfish repeatedly rams into the foe.

Forward Throw: Surf. Qwilfish forms a wave beneath it as it crashes into the opponent.

Back Throw: Waterfall. Qwilfish pins the foe with its spikes as it drags them along the ground in a torrent of water.

Up Throw: Whirlpool. Qwilfish tosses the foe upward into a rapidly spinning whirlpool.

Down Throw. Dive. Qwilfish dives into a body of water on the floor before shooting out of it into the opponent.

Neutral Special: Toxic Spikes. Qwilfish launches a set of purple, glowing spines in front of it. These stick to surfaces, be they floors, ledges, or walls. If an opponent comes into contact with a set of Toxic Spikes, they will take damage from the contact, and then begin taking rapid damage over time. Two sets of Toxic Spikes can be out at a time. Qwilfish's down smash, back air, and forward tilt will also do 1.5x the damage to an opponent in a badly poisoned state, as well as slightly extend the amount of time the opponent is in this state.

Side Special: Aqua Tail. Qwilfish leaps, lobbing itself forward in an arc while swinging its water-covered tail. At the end of the arc, it slams its tail into the opponent. Performed in a similar manner to Airborne Assault or Jolt Haymaker, and like the latter, it can be ended early, though less damage will be dealt.

Up Special: Aqua Jet. Qwilfish darts in the desired direction with a stream of water. The water doesn't do damage, but pushes foes away. This move can have its trajectory altered mid-move, but doing so increases the chance of someone punishing the recovery, as the "cone" that pushes foes away is only by Qwilfish's face. Qwilfish can airdodge after the move.

Down Special: Fell Stinger. Qwilfish launches a small spike that doesn't do much damage or knockback. However, if the foe is at rage percent, this move does a much more significant amount of knockback. If the foe is KO'd with this attack, Qwilfish gets a boost to its damage output for the rest of its stock.

Final Smash: Briny Depths. Qwilfish bites onto a nearby opponent and dives into the water, holding onto them. In a cinematic, it lets go of them as they struggle for air. Qwilfish then inhales gallons upon gallons of water before launching a massive amount of spikes with Pin Missile. The foes are then blasted back onto the stage with high knockback.
This character would be a good item. Just pick em up and swing em around, mace-style. Can even do poison damage.

I mean that's not humane, but what else is new for Pokemon.
 

Lighteni

Smash Journeyman
Joined
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Messages
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It’s not just content but the way the regions are designed. Gone are the days of a complex, interconnected region like Sinnoh. Dungeons are basically gone now. This started with Unova but has only gotten worse over time. USUM is still an underwhelming revision compared to games like Platinum and doesn’t entirely fix the problems with the region.

I would say vanilla Black/White are a perfectly fine first installment (Diamond/Pearl was definitely released in a rough state but I would say Sinnoh was still a well designed region) and BW2 is one of the best Pokemon games. They need more dev time. Constantly gimping these releases to meet deadlines and shareholder expectations is choking this series. How long can the brand weather this? Can they just expect kids to buy it forever?
That’s true too. I feel a lot of recent Pokemon games feel rather linear compared to the DS games. The regions just aren’t as interesting to explore now that they’re less complex, which has always been a rather important part of the franchise.

In retrospect, BW were making a lot of relatively small, but noticeable changes to the standard formula, but were to an extent criticised exactly because of that. Part of me wonders if that experience is why it feels like a lot of recent games have gone especially hard into the standard Pokemon formula, with gimmicks to create almost an illusion of innovation. Maybe that’s being too harsh, but I don’t know.
 

Wunderwaft

Smash Master
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Oh yeah
I just realized tomorrow is the fifteen year anniversary of Half-Life 2's release. I know what I'll be replaying tomorrow.
 

StormC

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I'm not going to start a fight or anything, but you liked Sun/Moon more than X/Y?
Yeah lol. The story isn’t stupid and I think Alola is a more interesting region than Kalos. There’s more interesting things to do in the postgame as well vs. the nothing in XY. Some other good QOL changes like removing HMs are very much appreciated as well. The Elite Four finally have five Pokemon again.

Meanwhile Lumiose City is an unnavigatable nightmare and the first forest is literally a copy/paste of Viridian. Mega Evolutions are poorly implemented and the difficulty curve is very much not good. The friend NPCs slow the game to a crawl whenever they appear.

Don’t get me wrong, SM have problems for sure but XY was the first time I beat a new Pokemon game thinking “that’s it?” That said, it’s still a Pokemon game. I’ve played it start to finish 4 times and would say I enjoyed it more than 70% of the games I’ve ever played. But for a series I love as much as this, it was a let down.
 
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Gentlepanda

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impressions so far

of all the pokemon games out there, SWSH is indeed one of them

not incredible, but also not the hellspawn the internet was convinced it'd be for months on end

it's pokemon

it be like it is, and it do what it do
 

Rangez

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I know this has been asked earlier by Snake but, how's everyone been doing with their playthrough of SW/SH? (..If you've actually bought the game that is.) With all the positive reception coming out and the general thankfulness from the #ThankYouGameFreak hashtag on Twitter, let's be hopeful that we can completely put aside that whole toxic mess and move on.



Like seriously, can we just pretend that never happened? Because holy s**t did that backlash took a nasty turn with the community.
 

MainJPW

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impressions so far

of all the pokemon games out there, SWSH is indeed one of them

not incredible, but also not the hellspawn the internet was convinced it'd be for months on end

it's pokemon

it be like it is, and it do what it do
Huh. That’s pretty much what Nairo said about it.

Just standard Pokemon.
 

TheMightyP

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So Pokemon SwSh is just... perfectly fine as is? Like nothing special or groundbreaking in the slightest but nothing... insultingly evil?

Well, glad everyone agreed, lets move on everyone, these 5 months have been a journey
 

StormC

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I know this has been asked earlier by Snake but, how's everyone been doing with their playthrough of SW/SH? (..If you've actually bought the game that is.) With all the positive reception coming out and the general thankfulness from the #ThankYouGameFreak hashtag on Twitter, let's be hopeful that we can completely put aside that whole toxic mess and move on.



Like seriously, can we just pretend that never happened? Because holy s**t did that backlash took a nasty turn with the community.
A couple of trolls on the internet don’t represent all the people disappointed in SWSH. A series that regularly sells 15 million is going to attract a lot of bad faith posters.

It isn’t toxic to criticize game companies for pushing out games under unacceptable timelines and products that aren’t up to standard with the director actively misleading people about it. Game companies aren’t your friends. They are selling you a product. They don’t need to be thanked (though you certainly can if you want).

(This doesn’t mean the harassing and death threats are okay, but they should not be used as a deflection for a very real problem with a big brand and company.)
 

Gentlepanda

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Yeah but I'm assuming that's way far off in game to get.

Unless otherwise?
very end of the game, yeah

that said, i'm just rolling with a worst-nature grookey because i'm not sure the main game is hard enough to necessitate a good nature
 

Aurane

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very end of the game, yeah

that said, i'm just rolling with a worst-nature grookey because i'm not sure the main game is hard enough to necessitate a good nature
Yeah, that's fair enough.

I'm kind of a clown when it comes to natures because I care way too much about them. I hate natures with every fiber of my being.

It's why I believe mints are the best items added to the game.
 

Shadowwolflink

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very end of the game, yeah

that said, i'm just rolling with a worst-nature grookey because i'm not sure the main game is hard enough to necessitate a good nature
You pretty much have a 100% chance of breezing through the game, you know, because it's Pokemon and the most difficult thing it has ever really had to offer is a cow that rolls around a lot.


This came out more aggressive than I meant it, it was supposed to be funny.
 

Hat N' Clogs

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Overwatch is about halfway finished with downloading. It's been 40 minutes. So, it'll take about an hour and 20 in total to download this game; hour and 30 even.
 

ColietheGoalie

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My buddy (who to my knowledge never followed the online madness) has been texting me all day about how he's loving Pokemon Sword so far and that it's "just a really pretty game" :laugh:

Also he went with Scorbunny. I still don't like what it ends up as, but hard to fault him on that initial choice.
 

TheMightyP

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Tbh, I can see why people were upset over SwSh. They were definitely expecting more, and I can't fault them for that, being a mainline title for the Switch and all, a much more powerful console. And GameFreak has terrible PR and Masuda should never handle PR ever again.

With that said, I am glad to see that this game isn't the spawn of Satan, and is actually kinda good, as I did not want this game to fail in the slightest. As much as a crap show this period was, at least people are finding enjoyment out of it and perhaps lets GF show that there's still interest in a console Pokemon game. And even if they did an awful job at addressing it, they did state that they heard the criticisms of SwSh, so hey, maybe the series may be looking up someday.
 
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