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Oh, and also, I'm happy SPM is a lot more recognized nowadays.

To see a game I adore finally gaining some fans and appraisal after so many years of people bashing it makes me feel vindicated.
If you want to learn about glitches, check this guy out. He's the one that got me into the fandom lol
 
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Also, played Link's Awakening last night. It's fun, but it REEKS of GameBoy sometimes, and not in the good way.


Also, the game is actually kinda buggy.
The remake, or the original? or the remake that launched a few days ago?
 

Shyy_Guy595

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I actually didn't mind the SPM gameplay and this is from someone who played TTYD first when I was a child and later beat it along with SPM when I was older. I also played 64 and Sticker Star.

The only game I found not fun was Sticker Star. SPM I enjoyed because it was going for a Super Mario Bros. style as evident by the "Super" in the title and I think the 2D plane made sense given they're literal paper characters and implementing the 3D flipping mechanic was pretty cool.

The fact that they had a 3D mechanic in tbe first place and the gameplay was shown in trailera beforehand and in screenshots on the back of the case should've already set off red flags for those fans who really liked the battle system and gameplay of the other games.

I treated it as a different and new Paper Mario game with no expectations as a child and that led to it being an exceptional game and experience for me. I even come back to it now and again as I do with TTYD.
 

Professor Pumpkaboo

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Nah, Super Paper Mario is still kinda sucky, you can't change my mind. Good story, stale as heck gameplay that really drags it down. A lot.

Like, I feel like they were going for a SoTN styled game, just more linear, but, it didn't really work.
Did someone say Super Paper Mario? I lover Super Paper Mario
 

Curious Villager

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I finished Link's Awakening yesterday, just need to upgrade my sword and do the Dampe stuff.
I kinda hope they will remake some other top down Zelda's in the future like Minish Cap, the DS Zelda's and A Link to the Past...
 
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Mega Bidoof

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I’d rather a totally new 2D Zelda game.
I feel and hope that Link’s Awakening was partially a test project to see if the audience for 2D Zeldas were still there before diving into a totally new one, much like how Samus Returns seems to be for 2D Metroid with Metroid 5 allegedly in development now.
 

Lollipopped

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It would be cool if they remade the Zelda Oracle games and also made the third Oracle game with it.
Then again, that's almost comparable to Ura Zelda situation, so that probably wouldn't happen
 

SnakeFighter64

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Morning, folks. What's been going on lately?
I just woke up from the most “analyzanble” nightmare I have ever had. I was waiting for a class to start at 8am. I had previously been rushing to get there on time. Then I look at my watch and I notice that is says 8PM instead of AM, meaning not only had I missed a class, but I had slept through an entire day. Also I had apparently been standing in a reading lounge for Chinese-Americans who can’t speak English instead of my classroom. So I wasn’t even in the right building. I took the elevator to a different floor, bought a pizza, and ate one slice before taking the escalator and heading for home. Then I felt guilty about leaving behind the rest of the pizza. So I tried to run back up the escalator to get it. But then the escalator became covered in pizza which made it hard to run up and I was slipping (i was also wearing heels). I managed to jump off the escalator onto the mid-level sidewalk. Then a Banjo-Kazooie text box appeared at the bottom of my field of vision. Kazooie asks Banjo what the **** just happened and then I startle myself awake.

I’m starting to think my subconscious wants me dead.
 
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TTYD was kinda just ok in all honesty, the gameplay changes from 64 were minimal, backtracking was annoying and stuff like audience and stage rng was kinda crappy most of the time.
All of these are valid complaints, but what improvements that were there really were giant in my eyes.

Starting with story, which is just better. Three of your party members have legit character arcs, and the set pieces are more magnificent. Paper Mario was pretty straight forward: Beat up the guy terrorizing the area who conveniently works for Bowser or explore a dungeon and it might have a star spirit. No real twists and turns happen here so it gets pretty formulaic. While in TTYD, you have Mario lose his body after getting a crystal star, have Mario fight for THE GLORY OF NOHR in a fighting tournament, solve a murder mystery, etc.

I would also say the darker themes and original setting allowed the writers to really go nuts. In the prologue, you save a girl from being harassed by a shady organization, see a public execution place in the center of town, witness two men get assaulted by the local mafia, get mugged by a random thief, potentially get beat up by a bird, and then cap it off with a giant blooper fight. Don't know about you, but that alone sounds more exciting to me than, like, 3 chapters in Paper Mario 64. Again, this is only the prologue. A story pushing me to play the game to see more of it is always a good thing that Mario never capitalizes on. It honestly makes me forgive some of the inconveniences in the gameplay.

Gameplay can be sort of hit or miss. Like the crowd is very fun and makes every battle unique to where even the bosses take advantage of the system, but the constant cheering gets annoying after a while. Stylish moves are a great way to keep my mind more active during fights. Worlds are smaller, which makes backtracking not as egregious as it could have been in Paper Mario 64. Party members are now actual characters with their own HP, and some are pretty fun compared to just using Bombette all the time to blow up enemies. All of them have a utility and makes the quick change badge more vital. Some setups buff the party members over Mario for some wacky tactics. Supercountering is also there if you're really big on optimization and frame perfection.

TL;DR: TTYD is the same Paper Mario, but bigger, grander, and sometimes better.
 
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Hat N' Clogs

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All of these are valid complaints, but what improvements that were there really were giant in my eyes.

Starting with story, which is just better. Three of your party members have legit character arcs, and the set pieces are more magnificent. Paper Mario was pretty straight forward: Beat up the guy terrorizing the area who conveniently works for Bowser or explore a dungeon and it might have a star spirit. No real twists and turns happen here so it gets pretty formulaic. While in TTYD, you have Mario lose his body after getting a crystal star, have Mario fight for THE GLORY OF NOHR in a fighting tournament, solve a murder mystery, etc.

I would also say the darker themes and original setting allowed the writers to really go nuts. In the prologue, you save a girl from being harassed by a shady organization, see a public execution place in the center of town, witness two men get assaulted by the local mafia, get mugged by a random thief, potentially get beat up by a bird, and then cap it off with a giant blooper fight. Don't know about you, but that alone sounds more exciting to me than, like, 3 chapters in Paper Mario 64. Again, this is only the prologue. A story pushing me to play the game to see more of it is always a good thing that Mario never capitalizes on. It honestly makes me forgive some of the inconveniences in the gameplay.

Gameplay can be sort of hit or miss. Like the crowd is very fun and makes every battle unique to where even the bosses take advantage of the system, but the constant cheering gets annoying after a while. Stylish moves are a great way to keep my mind more active during fights. Worlds are smaller, which makes backtracking not as egregious as it could have been in Paper Mario 64. Party members are now actual characters with their own HP, and some are pretty fun compared to just using Bombette all the time to blow up enemies. All of them have a utility and makes the quick change badge more vital. Some setups buff the party members over Mario for some wacky tactics.

TL;DR: TTYD is the same Paper Mario, but bigger, grander, and sometimes better.
I need to purchase that game. I've played it with a friend before and its flipping fantastic.
Plus the Shadow Queen boss themes are some of the best video game music I've ever heard. So menacing, dark, and threatening... it's perfect for a boss fight; both phases 1 and 2.
 

Curious Villager

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I'm gonna pick up Link's Awakening later in the afternoon. I wonder if it made some of the more... obtuse parts of the game more straightforward :yoshi:
Its a lot more streamlined than the original was. You still have two item slots to use, but things like the sword, shield, pegasus boots and power bracelet are mapped to their own dedicated buttons now.

So basically, you won't be pressing the pause menu as often as the original did...
 

Scoliosis Jones

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All of these are valid complaints, but what improvements that were there really were giant in my eyes.

Starting with story, which is just better. Three of your party members have legit character arcs, and the set pieces are more magnificent. Paper Mario was pretty straight forward: Beat up the guy terrorizing the area who conveniently works for Bowser or explore a dungeon and it might have a star spirit. No real twists and turns happen here so it gets pretty formulaic. While in TTYD, you have Mario lose his body after getting a crystal star, have Mario fight for THE GLORY OF NOHR in a fighting tournament, solve a murder mystery, etc.

I would also say the darker themes and original setting allowed the writers to really go nuts. In the prologue, you save a girl from being harassed by a shady organization, see a public execution place in the center of town, witness two men get assaulted by the local mafia, get mugged by a random thief, potentially get beat up by a bird, and then cap it off with a giant blooper fight. Don't know about you, but that alone sounds more exciting to me than, like, 3 chapters in Paper Mario 64. Again, this is only the prologue. A story pushing me to play the game to see more of it is always a good thing that Mario never capitalizes on. It honestly makes me forgive some of the inconveniences in the gameplay.

Gameplay can be sort of hit or miss. Like the crowd is very fun and makes every battle unique to where even the bosses take advantage of the system, but the constant cheering gets annoying after a while. Stylish moves are a great way to keep my mind more active during fights. Worlds are smaller, which makes backtracking not as egregious as it could have been in Paper Mario 64. Party members are now actual characters with their own HP, and some are pretty fun compared to just using Bombette all the time to blow up enemies. All of them have a utility and makes the quick change badge more vital. Some setups buff the party members over Mario for some wacky tactics.

TL;DR: TTYD is the same Paper Mario, but bigger, grander, and sometimes better.
I just wish they’d come out with a remastered TTYD in the style of Color Splash.

I have so many childhood memories of playing it, so I may look back on it with rose-tinted glasses. But that game man...one of my favorites on the GCN. What a game that is.
—-
Right now i’m torn, because I really want Link’s Awakening but have quite a bit to play in Gears 5. Then again, I still really want Astral Chain and Borderlands 3, and even then I have Dragon Quest XIS next week. Yikes!
 

Michael the Spikester

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Today given its the weekend I'm'a just gonna chill at home. Later tonight gonna watch Indiana Jones and the Temple of Doom. Currently in the process of watching all four movies.
 

Shyy_Guy595

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TTYD is good but I honestly don't see it as a great masterpiece.

I just think the first three games were all great in their own rights.
 
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Been watching various speedruns recently and today I learned that there's even a Minecraft one. Didn't expect that.
 

Michael the Spikester

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Super Paper Mario is a worthy follow-up and good game in its own right with a good story to boot but it IMO doesn't match the first two. I do understand the intention was to try to do something different with the gameplay and I do respect that decision.

That said though. Definitely better then the other Paper Mario games that followed afterwords.
 
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Been watching various speedruns recently and today I learned that there's even a Minecraft one. Didn't expect that.
Never ever, think that a game doesn't have a speedrun community.

Well, except for Roblox, so um.
 

Opossum

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To be fair, I doubt many young kids want to see Mario's lifeless corpse.
I mean, they've allowed worse. Like when Mario dies of electric shock in Galaxy and you just see his skeleton laying there.
 

Wademan94

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Smh at you guys talking about Paper Mario without me.

Honestly while I wouldn’t mind seeing TTYD remastered, I’d rather they stick with the storybook style instead of the arts and crafts style of Color Splash, and I hope they can address and fix some of issues the original game.

Seeing all these comments about what people like and dislike about the series has been a huge help to me in designing my own Paper Mario game project as I’d like to keep and expand upon what people love about the series, address the problems with those game and make some QoL decisions and incorporate some ideas that had potential in the later games. If anyone wants me to elaborate more on these, please let me know as I might not have the best solution.
 
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