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Ramen Tengoku

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That would be.... interesting. It would lead to a changed gaming landscape that’s for sure. Not quite sure how that would look. I mean, part of me worries that Nintendo would ruin every series MS has. But then I remember that they’re not really even doing anything with what they have...... I don’t know. I guess I have to be against an outright merger, but then continuing to work closely could potentially lead to the rare resurgence i’ve been waiting for. Then again it probably won’t just because the world hates me.
Microsoft's the much bigger company. If anything, they'd be the one to call the shots, not Nintendo.

It almost happened, actually. Microsoft attempted to purchase Nintendo, back when they were getting their start in the Xbox business. Nintendo declined, but hoooo man, that would've been a game changer, for better or for worse. If I were to theorize for a moment, they probably purchased Rare as sort of a last resort. From what I've heard, apparently they thought owning Rare would also mean they'd own the Donkey Kong franchise, which er....
 
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Rie Sonomura

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I also urge ALL OF YOU to listen to Ori’s soundtrack on Spotify

Just

DOOOOO IIIIIIIIIT
 

TheMightyP

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Microsoft's the much bigger company. If anything, they'd be the one to call the shots, not Nintendo.

It almost happened, actually. Microsoft attempted to purchase Nintendo, back when they were getting their start in the Xbox business. Nintendo declined, but hoooo man, that would've been a game changer, for better or for worse.
Yeah, keep in mind that Ninty is a game company first and foremost, and Microsoft is a tech company first and foremost. Tech generates FAR more revenue than Video Games and their consoles.

Sony is more of a multimedia company if anything, so they SHOULD be the richest of the three considering how much they own and control, but they're having some issues financially right now.
 

SnakeFighter64

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One day we're gonna get a Nintendo vs. Microsoft game in the vein of Marvel vs. Capcom.

Someday.
While that would be nice... even I have to admit it wouldn’t make for a very epic crossover. Especially not compared to other potential Nintendo crossovers.
Microsoft's the much bigger company. If anything, they'd be the one to call the shots, not Nintendo.

It almost happened, actually. Microsoft attempted to purchase Nintendo, back when they were getting their start in the Xbox business. Nintendo declined, but hoooo man, that would've been a game changer, for better or for worse.
Oh they would, would they? He he. Hehehe. Hehehehe. He he HE HE HEH! HAAAAHAHAHAHA! BWAHAHAHAHA!

Yeah. That would have been interesting if it had happened.

Truth be told, I always thought Nintendo and Microsoft belonged together. Nintendo excels at innovation and unique IP creation but lacks in creation of hardware. Microsoft is the opposite. Seams like a logical hookup.
 
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Microsoft's the much bigger company. If anything, they'd be the one to call the shots, not Nintendo.

It almost happened, actually. Microsoft attempted to purchase Nintendo, back when they were getting their start in the Xbox business. Nintendo declined, but hoooo man, that would've been a game changer, for better or for worse. If I were to theorize for a moment, they probably purchased Rare as sort of a last resort.
I'm glad that Nintendo declined. No offense but MS outside of the Xbox360 has done a poor job in the industry and some of the practices they introduced (i.e. paid online) or attempted to introduce (i.e. not being able to resell games) are pretty awful.
 

ZephyrZ

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Well that was.... underwhelming. I swear, indie games these days blur together so much you’d think they were all made by the same company. Certainly not a bunch of independently operating studios.

I just find it interesting that a gaming genre created to help fight the stagnation and lack of variety in AAA gaming has become even more stagnant and lacks even more variety than it does.
I don't play many indie games and there wasn't really anything in the presentation that made me go "Oh, I have to get that" (except maybe Ori).

But the certainly did not all look like they were made by the same company. There were some wildly different art styles and ideas shown off there. Compare Freedom Finger and Earth Night, for instance - one of them is a crude humored shooter where you can pick up an enemy and use them as a weapon, the other is an artsy-fartsy plat former about running around on the backs of giant dragons and gathering collectibles.

I don't know how you could mistake those two for being the same.
 
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SnakeFighter64

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Still, the best rivalry to friendship story has to be with Nintendo and Sega.

Those two are like best buds ever since the turn of the century.
I don’t know about that. I mean, to me at least, it’s pretty telling that Sonic’s biggest failures have come from trying to get them on to Nintendo systems.

Sonic 06 basically became what it was because they had to split the team and make Secret Rings because the Wii was underpowered. Resulting in them being unable to make either game good in the allotted timeframe.

Same thing happened with Sonic Boom. It’s so glitchy and broken because the engine the team made it in was not designed to work with the Wii U. They barely got it running in the first place and we’re expecting to release it on PS4 and Xbox One. The move to Wii U is what killed that game.

Sure. Part of that is poor management by SEGA. But I can’t help but raise an eyebrow at the fact that Nintendo had a hand in the reasoning behind Sonic’s two biggest flops in recent years.
 

Megadoomer

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Welp I don't know what Ori is, so...guess I'm kind of underwhelmed? But that was to be expected honestly
It's like if Rayman Legends was a Metroidvania game - it's got really fluid platforming and gorgeous art.
 

Ramen Tengoku

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Yeah, keep in mind that Ninty is a game company first and foremost, and Microsoft is a tech company first and foremost. Tech generates FAR more revenue than Video Games and their consoles.

Sony is more of a multimedia company if anything, so they SHOULD be the richest of the three considering how much they own and control, but they're having some issues financially right now.
Sony has pretty much every single form of entertainment under it's belt.

They've got a notable music division in Sony Music, they've got a major film studio in Sony Pictures, and a major gaming division in Sony Interactive. And that's not even mentioning their electronics.

But yeah, they've been making a lot of dumb decisions over the years. Apparently, for a while, it was mostly the success of the PlayStation brand that kept them alive as all of their other divisions were dwindling in profit. Sony Pictures in particular, especially with the huge hack they went through back in 2014. Still kinda surprised they managed to survive that.
 
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Dont you lovr it when SE says the final update for DQB2 is coming put on the 20th and didnt say if it was JP 20th, NA 20th or if it was just JP or WW and the whole DQB2 discord is freaking out
There's a Builders 2 Discord?
I don’t know about that. I mean, to me at least, it’s pretty telling that Sonic’s biggest failures have come from trying to get them on to Nintendo systems.

Sonic 06 basically became what it was because they had to split the team and make Secret Rings because the Wii was underpowered. Resulting in them being unable to make either game good in the allotted timeframe.

Same thing happened with Sonic Boom. It’s so glitchy and broken because the engine the team made it in was not designed to work with the Wii U. They barely got it running in the first place and we’re expecting to release it on PS4 and Xbox One. The move to Wii U is what killed that game.

Sure. Part of that is poor management by SEGA. But I can’t help but raise an eyebrow at the fact that Nintendo had a hand in the reasoning behind Sonic’s two biggest flops in recent years.
You're cherry picking failures from the Sonic team yet didn't mentioned Colors which was Wii exclusive and got Sonic officially back on track.
 

SnakeFighter64

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I don't play many indie games and there wasn't really anything in the presentation that made me go "Oh, I have to get that" (except maybe Ori).

But the certainly did not all look like they were made by the same company. There were some wildly different art styles and ideas shown off there. Compare Freedom Finger and Earth Night, for instance - one of them is a crude humored shooter where you can pick up an enemy and use them as a weapon, the other is an artsy-fartsy plat former about running around on the backs of giant dragons and gathering collectibles.

I don't know how you could mistake those two for being the same.
They don’t all look the same. True. They all look like variations of three distinct things.

But it’s more for how they feel. They all feel like they’re trying to do the same things as each other. Count how many take place in some sort of post-apocalyptic future. Count how many of them were weird Fortnite Esque shooters. Count how many were dungeon crawling action RPGs. Name one that felt like it was really just doing it’s own thing and not just copying the tropes of the time/the main creators favorite childhood game.
 

Metal Shop X

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I don’t know about that. I mean, to me at least, it’s pretty telling that Sonic’s biggest failures have come from trying to get them on to Nintendo systems.

Sonic 06 basically became what it was because they had to split the team and make Secret Rings because the Wii was underpowered. Resulting in them being unable to make either game good in the allotted timeframe.

Same thing happened with Sonic Boom. It’s so glitchy and broken because the engine the team made it in was not designed to work with the Wii U. They barely got it running in the first place and we’re expecting to release it on PS4 and Xbox One. The move to Wii U is what killed that game.

Sure. Part of that is poor management by SEGA. But I can’t help but raise an eyebrow at the fact that Nintendo had a hand in the reasoning behind Sonic’s two biggest flops in recent years.
For Sonic Boom, it's definitly Sega fault, they basically asked BigRedButton, who had no ideas what consoles they were going to work with, to port all the work they done on the Wii U, which wasn't powerful enough ot handle what they done, resulting in the mess we know today, and keep in mind, Sega was in full control here, Nintendo had no control on the project as far as we know.
 

SnakeFighter64

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There's a Builders 2 Discord?

You're cherry picking failures from the Sonic team yet didn't mentioned Colors which was Wii exclusive and got Sonic officially back on track.
Not my point. Colors was a learned experience from the past games in the series. They developed it exclusive for the Wii. It started that way and was developed with the full team. Same with Lost World.

It still stands that sonic’s two biggest failures came from trying to get games designed for Xbox and PlayStation on to underpowered Nintendo hardware.

For Sonic Boom, it's definitly Sega fault, they basically asked BigRedButton, who had no ideas what consoles they were going to work with, to port all the work they done on the Wii U, which wasn't powerful enough ot handle what they done, resulting in the mess we know today, and keep in mind, Sega was in full control here, Nintendo had no control on the project as far as we know.
Maybe it wouldn’t have happened if Nintendo actually kept their hardware up to industry standards.
 
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Ramen Tengoku

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Not my point. Colors was a learned experience from the past games in the series. They developed it exclusive for the Wii. It started that way and was developed with the full team. Same with Lost World.

It still stands that sonic’s two biggest failures came from trying to get games designed for Xbox and PlayStation on to underpowered Nintendo hardware.
Something tells me you're trying a bit too hard to spite Nintendo just for the sake of it.
 
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SnakeFighter64

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Something tells me you're trying a bit too hard to spite Nintendo just for the sake of it.
And the universe spited me back by having them be the only company actually interested in my favorite genres anymore.

At the risk of coming off racist, I just want more American games. I want more american made fighting games, and hack n slashes, and platformers, and plenty of other genres that I’m not into. There’s just a different flavor to content made in each respective region and I don’t like Japanese food. I mean, I can put up with it when it’s the only thing on the menu, but I’d much rather go to the burger place down town. Oh wait, I can’t go there anymore because “the market shifted” and now all they do is make quinoa salads because it’s “more artistic” and “better for you”. Makes me wanna throw up.
 

TheMightyP

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I don’t know about that. I mean, to me at least, it’s pretty telling that Sonic’s biggest failures have come from trying to get them on to Nintendo systems.

Sonic 06 basically became what it was because they had to split the team and make Secret Rings because the Wii was underpowered. Resulting in them being unable to make either game good in the allotted timeframe.

Same thing happened with Sonic Boom. It’s so glitchy and broken because the engine the team made it in was not designed to work with the Wii U. They barely got it running in the first place and we’re expecting to release it on PS4 and Xbox One. The move to Wii U is what killed that game.

Sure. Part of that is poor management by SEGA. But I can’t help but raise an eyebrow at the fact that Nintendo had a hand in the reasoning behind Sonic’s two biggest flops in recent years.
Failure or not, I'm talking about in terms of support. Almost every single Sonic game is on a Nintendo console, with 06 being an exception, something Sony and Microsoft don't have. And it's not just that: Super Monkey Ball is a Ninty exclusive, Platinum Games (who's games are published by Sega), are pretty much Ninty exclusive nowadays, and there are other examples that I can't remember
 

Cosmic77

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Obviously Nintendo's console's aren't the reason why Sega has been struggling to make good Sonic games.

I mean, the first Sonic game after the agreement ended was Sonic Forces.
 

Ramen Tengoku

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And the universe spited me back by having them be the only company actually interested in my favorite genres anymore.

At the risk of coming off racist, I just want more American games. I want more american made fighting games, and hack n slashes, and platformers, and plenty of other genres that I’m not into. There’s just a different flavor to content made in each respective region and I don’t like Japanese food. I mean, I can put up with it when it’s the only thing on the menu, but I’d much rather go to the burger place down town. Oh wait, I can’t go there anymore because “the market shifted” and now all they do is make quinoa salads because it’s “more artistic” and “better for you”. Makes me wanna throw up.
Errrr... um... aren't you a huge PlayStation fanatic?

You are aware Sony's Japanese too, right?

This is some serious cherry picking if I ever saw it.
 
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Everyone says that Marx, Dimentio, and Jevil are a trio of sorts, but there's a fourth member that everyone always forgets and his name is Hoopa
 
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And the universe spited me back by having them be the only company actually interested in my favorite genres anymore.

At the risk of coming off racist, I just want more American games. I want more american made fighting games, and hack n slashes, and platformers, and plenty of other genres that I’m not into. There’s just a different flavor to content made in each respective region and I don’t like Japanese food. I mean, I can put up with it when it’s the only thing on the menu, but I’d much rather go to the burger place down town. Oh wait, I can’t go there anymore because “the market shifted” and now all they do is make quinoa salads because it’s “more artistic” and “better for you”. Makes me wanna throw up.
I have no idea why you are like this normally, Nintendo being Japanese does not really have any impact to other companies.
yeah, there is the official DQB2 reddit discord and one my friend has that you need an invite for
I'll check later, thanks.
 

SnakeFighter64

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Errrr... um... aren't you a huge PlayStation fanatic?

You do know Sony's Japanese too, right?

This is some serious cherry picking if I ever saw it
Sure. The company is. But most of their big first party franchises are made by American studios. Naughty Dog, Insomniac, Sucker Punch, Sony Santa Monica, etc. They’re all american studios.
 

BlueMonk

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They don’t all look the same. True. They all look like variations of three distinct things.

But it’s more for how they feel. They all feel like they’re trying to do the same things as each other. Count how many take place in some sort of post-apocalyptic future. Count how many of them were weird Fortnite Esque shooters. Count how many were dungeon crawling action RPGs. Name one that felt like it was really just doing it’s own thing and not just copying the tropes of the time/the main creators favorite childhood game.
There were maybe 2 dungeon crawlers? The only post apocalyptic game was Eastwood and that looked pretty unique to me. And there wasn't a single Fortnite esque game. They all felt pretty different to me.
 
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