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There's nothing wrong with that per se but you if the promotional material is so blatant about it, you can't get upset when people talk about said promotional material's implications. Since the announcement that particular twist was speculated on due to the 'terrorist' line and stories with those aesthetics
People say that if we did get a fourth Capcom rep it would be Monster Hunter since MH has an unused Spirits category like Rare does (Blast Corps & Jet Force Gemini were cut Spirits) and for the latter we now have Banjo
Kinda doubt it on the grounds of Rathalos as a boss getting in before any playable character though
you know what ELSE doesn’t have a Spirits category? Xenoblade Chronicles X. Elma, Lin, Tatsu, Lao and the Skell are listed under vanilla Xenoblade, no X category....
An RE rep would be pretty cool but in terms of Capcom Reps I'm pulling for the Ace Attorney himself, Phoenix Wright though I don't really care all that much.
An RE rep would be pretty cool but in terms of Capcom Reps I'm pulling for the Ace Attorney himself, Phoenix Wright though I don't really care all that much.
I just finished moving in, and that means based college life begins (for me). I don't know if I'm going to have free time coming up in the future, but if I don't, then I'm going to post seldom from this day onward.
Anyway if I don't show up for long periods of time, expect me to crash in once my boy Porky gets in and I can all bask in the glory of "I told you so".
Considering I really got into Resident Evil this past year, I'm all in on Resident Evil. Because of this attitude I have with Capcom franchises (plus the fact that RE is the largest Japanese-created series not yet in Smash...it would seem as if it leaves a hole), it makes it seem like I wouldn't be ok with something like Amaterasu or Phoenix Wright, but that's just not true.
I learned it's not worth being "anti" certain picks, because you'll end up being used to them if you give them a chance. If we get Phoenix Wright or Ammy, I wouldn't be upset that they got in, just sad we didn't get Resident Evil.
Ama would be pretty cool too. I’ve never played the games so I don’t have much of a connection to the series, but the moveset potential would be pretty neat to see.
People say that if we did get a fourth Capcom rep it would be Monster Hunter since MH has an unused Spirits category like Rare does (Blast Corps & Jet Force Gemini were cut Spirits) and for the latter we now have Banjo
I'd be OK with it. There are other Capcom characters I'd prefer myself, but I feel having one of those characters would be cool nonetheless, particularly if it was Jill.
I'd be OK with it. There are other Capcom characters I'd prefer myself, but I feel having one of those characters would be cool nonetheless, particularly if it was Jill.
People say that if we did get a fourth Capcom rep it would be Monster Hunter since MH has an unused Spirits category like Rare does (Blast Corps & Jet Force Gemini were cut Spirits) and for the latter we now have Banjo
Kinda doubt it on the grounds of Rathalos as a boss getting in before any playable character though
you know what ELSE doesn’t have a Spirits category? Xenoblade Chronicles X. Elma, Lin, Tatsu, Lao and the Skell are listed under vanilla Xenoblade, no X category....
i'm doubting MH on the basis that the devs apparently resisted adding the hunter to MVCI until the eleventh hour - as far as they're concerned, the monsters (more specifically, rathalos) are the face of the game, not the hunter
that, and i feel like we would have received the hunter with rathalos if they were going to be a thing, not to mention the general awkwardness of having to pull the existing MH tracks off nintendo-general stages and reassign them into a different stage/music category
i'm doubting MH on the basis that the devs apparently resisted adding the hunter to MVCI until the eleventh hour - as far as they're concerned, the monsters (more specifically, rathalos) are the face of the game, not the hunter
I've heard this multiple times before, but I haven't seen any evidence for it and most have just got it from hearsay when I've asked. Do you have a link to an official source to that by any chance?
i'm doubting MH on the basis that the devs apparently resisted adding the hunter to MVCI until the eleventh hour - as far as they're concerned, the monsters (more specifically, rathalos) are the face of the game, not the hunter
that, and i feel like we would have received the hunter with rathalos if they were going to be a thing, not to mention the general awkwardness of having to pull the existing MH tracks off nintendo-general stages and reassign them into a different stage/music category
I think it's important to remember this, especially when other users here have heard things about DLC being decided prior to release.
I mean sure, having Monster Hunter have it's own category with music for like a "Fighter" would be extremely suspicious. But I think it's worth noting that DLC wasn't something that wasn't in mind during production. Banjo was negotiated for prior to release. Adding anything for a DLC character in-game, rather than DLC, then going back to change it later would be a complete pain in the rear for the devs.
Then again, I'm the sort that sees anything in base-game as a disconfirmation of those characters for DLC. That's also why I think the only Nintendo owned characters that have a shot are from Astral Chain, Pokemon Sword & Shield, or Three Houses. I'm still not convinced we're getting one.
Really, I think the series with nothing in Ultimate up to this point have the best shot. Adding any series that doesn't have a playable fighter would require reorganization of music and spirits. Sure, they could do it. But the question becomes...why? If the characters for DLC were chosen prior to the game releasing (and therefore all the content in the game) why would the devs do work that they would end up reversing? It's a waste of time.
I'm rambling. But like I said, I think any series with zero content in Ultimate has the best shot at getting one of the remaining two DLC slots. Even then, that leaves it wide open to a LOT of different series.
I've heard this multiple times before, but I haven't seen any evidence for it and most have just said it's hearsay when I've asked. Do you have a link to an official source to that by any chance?
i'm doubting MH on the basis that the devs apparently resisted adding the hunter to MVCI until the eleventh hour - as far as they're concerned, the monsters (more specifically, rathalos) are the face of the game, not the hunter
that, and i feel like we would have received the hunter with rathalos if they were going to be a thing, not to mention the general awkwardness of having to pull the existing MH tracks off nintendo-general stages and reassign them into a different stage/music category
Hm, I think that's the music then since IIRC the Rathalos' theme is taken from Generations while Proof of the Hero (the WoL area theme) is taken from MH4. So that would explain the split between the two since they're from different game origins.
True on MvC3, but the thing is opinions do change over time. We've seen it in Smash before such as with characters like Ridley and Villager so that opinion back then may not hold now, especially since MvCi did happen and they have used the Hunter more often since such as with Smash 4's DLC Mii costume.
With that said, that hinges on that interview, if you can find it I'd love to see it since I'm always curious to see the process behind development (especially in cases like MvCi).
Taunts: Taunts seem like a strange thing to cover first, but that is because these two are central to Kratos’s moveset, utility, and gimmick. Kratos is a “stance swap” type character, and these taunts are how he does it. Assuming a standard two-joycon setup, pressing left always equips the Leviathan Ax, and pressing right always equips the Blades of Chaos. Pressing the button again after the weapon is equipped will have him do a small flourish with said weapon (Ax: 3:29 runes, Blades: 5:53, skill tree). Another aspect of the character is his son Atreus. He is always in the back of the stage like the Pokémon Trainer, and he assists his father with shots from his Talon Bow. Kratos’s up taunt has him shout the iconic line “Boy!” and switch the type of arrows Atreus has equipped. More details later. And his down taunt, the only one that is purely cosmetic, has him temporarily glow with Spartan Rage and menacingly say “You will not see the end of this day”, the classic line from God of War III, only with the new mannerisms and tone of the Norse era Kratos. In online mode, where taunts are disabled, the taunt animations and lines will not play, but you will still be able to use these buttons to switch weapons and arrow types.
His attacks pull from a mix of the runic attacks and skill tree upgrades found in the game, along with one… well, we’ll get to that when we get to that. Each one has a version for the ax and a version for the blades where applicable.
Neutral Special: Kratos shouts “Now Boy!” and Atreus fires and arrow at the opponent physically closest to Kratos, regardless of the direction he’s facing. Atreus has two types of arrow, Light and Shock. Light arrows cause a small amount of stun, shock arrows cause a small amount of shock and can jump from opponent to opponent. Holding down the button allows you to select a target for Atreus, but you are defenseless while doing so.
Side Special: For the Ax, the side special is Tyr's Revenge (0:38, runes), the ax can be recalled to your hand by pressing the side special button again. For the Blades, it is Hyperion Grapple (7:52, runes)
Down Special: Kratos uses Countering Crush with his shield (3:07, skill tree), to parry incoming attacks. Simply holding out the shield will block projectiles and week attacks but opening it at the last possible second will counter the attack as shown in the video.
Up Special: Winds of Helheim, Kratos uses the Winds of Helheim to boost himself higher in the stage. While the Winds are a featured ability in the game, this use of them is completely made up for Smash because this is really the only thing that remotely resembles a recovery.
Jab Combo: His jab and jab combo is the standard light, light, light, heavy combo found in the skill tree. Pride of the Frost for the Ax (1:07, Skill Tree), and Plume of Chaos for the Blades (4:04, skill tree).
Dash Attack: Leviathan’s Fury (1:28, Skill Tree) and Chaos Slam (4:21, Skill Tree)
Forward Tilt: Mists of Helheim (2:38, runes) and Nemean Crush (5:08, runes), only without the charge time
Up Tilt: Hel's Touch (1:54, runes) and Rising Fury (4:12, Skill Tree)
Down Tilt: Frost Giant's Frenzy (3:10, runes) and Wrath of Artemis (6:02, runes)
Forward Smash: Thiazi's Talon (2:04, runes) and Hyperion Slam (7:15, runes)
Down Smash: Ivaldi's Anvil (2:24, runes) and Prometheus Flame (7:03, runes)
Up Smash: Breath of Thamur (4:04, runes) and Meteoric Slam (7:34). The after-effects of each attack do not last as long and are not as wide-reaching as in God of War though.
Forward Air: Njörd's Tempest (0:10, runes) and Cyclone of Chaos (4:50, runes)
Up Air: an aerial Hel's Touch (1:54, runes) and Blast of Hephaestus (6:12, runes)
Down Air: The Sheild slam finisher from these two attacks, Charge of the White Bear (1:08, runes) and Spartan Charge (6:24, runes). Will have an ice effect with the ax equipped and a fire effect with the blades equipped.
Back Air: Strike of the Utgard (1:40, runes) and Icarus Storm (5:51, runes), only backwards.
Grab: Kratos grabs the opponent and pummels them with his fists, finishing with a shield bash.
Throws: Forward (1:04, grabs), Up (0:37, grabs), Back (1:16, grabs), and Down (0:51, grabs).
Final Smash: A Mirror of Fate appears and sucks in nearby opponents. They land on the final boss arena from God of War II and are attacked relentlessly by an enraged classic Kratos.
Unique Attribute: Kratos also has an attribute similar to Joker’s Persona based on Spartan rage. The only difference being you trigger it rather than it being automatic, so it can be saves (Down Special wen Rage meter is full) and it merely powers up your moves, rather than significantly altering them.
Intro Animation: Kratos and Atreus climb up over the back edge of the stage. If played on a stage with water in the background (like Great Bay or Pirate Ship) they will instead sail up in their boat). Or they could just exit out of a Bifrost door.
Victory Music: A snippet from this song. https://youtu.be/IzLatdMe72w
Victory Animations: Kratos swings his weapon repeatedly before Atreus runs out in front and shouts at the sky. Atreus leaps onto Kratos’s back and he runs away, saying “the battle is not yet over”. And finally, Kratos and Atreus wrestle like a father and son do.
Colors: Simply the many alternate armor sets from the game. I don’t really care which. And Atreus’s armor changes to match. One alt skin should be his classic spartan armor, along with a spartan Atreus based off of Kid Kratos’s clothes from Ghost of Sparta, and a God of War III “Fear Kratos” alt skin, also with a matching Atreus.
Stage: Tyr’s Temple on the Lake of Nine. The World Serpent can be seen in the background, and occasionally the stage will rotate to a different tower on the lake and a few enemies from the respective realm will enter on stage, matching the Gauntlet of Realms. If a troll spawns, it functions as a stage boss. The other smaller enemies can be dispelled with one simple Smash Attack.
Amaterasu in smash would be dope, I'd be interested to see how they adapt her look into smash: she could keep the cell-shaded look and really stand out, while still probably looking really good, but I could see them changing her look to be more in-line with the other characters in the game too.
Amaterasu in smash would be dope, I'd be interested to see how they adapt her look into smash: she could keep the cell-shaded look and really stand out, while still probably looking really good, but I could see them changing her look to be more in-line with the other characters in the game too.
Taunts: Taunts seem like a strange thing to cover first, but that is because these two are central to Kratos’s moveset, utility, and gimmick. Kratos is a “stance swap” type character, and these taunts are how he does it. Assuming a standard two-joycon setup, pressing left always equips the Leviathan Ax, and pressing right always equips the Blades of Chaos. Pressing the button again after the weapon is equipped will have him do a small flourish with said weapon (Ax: 3:29 runes, Blades: 5:53, skill tree). Another aspect of the character is his son Atreus. He is always in the back of the stage like the Pokémon Trainer, and he assists his father with shots from his Talon Bow. Kratos’s up taunt has him shout the iconic line “Boy!” and switch the type of arrows Atreus has equipped. More details later. And his down taunt, the only one that is purely cosmetic, has him temporarily glow with Spartan Rage and menacingly say “You will not see the end of this day”, the classic line from God of War III, only with the new mannerisms and tone of the Norse era Kratos. In online mode, where taunts are disabled, the taunt animations and lines will not play, but you will still be able to use these buttons to switch weapons and arrow types.
His attacks pull from a mix of the runic attacks and skill tree upgrades found in the game, along with one… well, we’ll get to that when we get to that. Each one has a version for the ax and a version for the blades where applicable.
Neutral Special: Kratos shouts “Now Boy!” and Atreus fires and arrow at the opponent physically closest to Kratos, regardless of the direction he’s facing. Atreus has two types of arrow, Light and Shock. Light arrows cause a small amount of stun, shock arrows cause a small amount of shock and can jump from opponent to opponent. Holding down the button allows you to select a target for Atreus, but you are defenseless while doing so.
Side Special: For the Ax, the side special is Tyr's Revenge (0:38, runes), the ax can be recalled to your hand by pressing the side special button again. For the Blades, it is Hyperion Grapple (7:52, runes)
Down Special: Kratos uses Countering Crush with his shield (3:07, skill tree), to parry incoming attacks. Simply holding out the shield will block projectiles and week attacks but opening it at the last possible second will counter the attack as shown in the video.
Up Special: Winds of Helheim, Kratos uses the Winds of Helheim to boost himself higher in the stage. While the Winds are a featured ability in the game, this use of them is completely made up for Smash because this is really the only thing that remotely resembles a recovery.
Jab Combo: His jab and jab combo is the standard light, light, light, heavy combo found in the skill tree. Pride of the Frost for the Ax (1:07, Skill Tree), and Plume of Chaos for the Blades (4:04).
Dash Attack: Leviathan’s Fury (1:28, Skill Tree) and Chaos Slam (4:21, Skill Tree)
Forward Tilt: Mists of Helheim (2:38, runes) and Nemean Crush (5:08, runes), only without the charge time
Up Tilt: Hel's Touch (1:54, runes) and Rising Fury (4:12, Skill Tree)
Down Tilt: Frost Giant's Frenzy (3:10, runes) and Wrath of Artemis (6:02, runes)
Forward Smash: Thiazi's Talon (2:04, runes) and Hyperion Slam (7:15, runes)
Down Smash: Ivaldi's Anvil (2:24, runes) and Prometheus Flame (7:03, runes)
Up Smash: Breath of Thamur (4:04, runes) and Meteoric Slam (7:34). The after-effects of each attack do not last as long and are not as wide-reaching as in God of War though.
Forward Air: Njörd's Tempest (0:10, runes) and Cyclone of Chaos (4:50, runes)
Up Air: an aerial Hel's Touch (1:54, runes) and Blast of Hephaestus (6:12, runes)
Down Air: The Sheild slam finisher from these two attacks, Charge of the White Bear (1:08, runes) and Spartan Charge (6:24, runes). Will have an ice effect with the ax equipped and a fire effect with the blades equipped.
Back Air: Strike of the Utgard (1:40, runes) and Icarus Storm (5:51, runes), only backwards.
Grab: Kratos grabs the opponent and pummels them with his fists, finishing with a shield bash.
Throws: Forward (1:04, grabs), Up (0:37, grabs), Back (1:16, grabs), and Down (0:51, grabs).
Final Smash: A Mirror of Fate appears and sucks in nearby opponents. They land on the final boss arena from God of War II and are attacked relentlessly by an enraged classic Kratos.
Unique Attribute: Kratos also has an attribute similar to Joker’s Persona based on Spartan rage. The only difference being you trigger it rather than it being automatic, so it can be saves (Down Special wen Rage meter is full) and it merely powers up your moves, rather than significantly altering them.
Intro Animation: Kratos and Atreus climb up over the back edge of the stage. If played on a stage with water in the background (like Great Bay or Pirate Ship) they will instead sail up in their boat). Or they could just exit out of a Bifrost door.
Victory Music: A snippet from this song. https://youtu.be/IzLatdMe72w
Victory Animations: Kratos swings his weapon repeatedly before Atreus runs out in front and shouts at the sky. Atreus leaps onto Kratos’s back and he runs away, saying “the battle is not yet over”. And finally, Kratos and Atreus wrestle like a father and son do.
Colors: Simply the many alternate armor sets from the game. I don’t really care which. And Atreus’s armor changes to match. One alt skin should be his classic spartan armor, along with a spartan Atreus based off of Kid Kratos’s clothes from Ghost of Sparta, and a God of War III “Fear Kratos” alt skin, also with a matching Atreus.
Stage: Tyr’s Temple on the Lake of Nine. The World Serpent can be seen in the background, and occasionally the stage will rotate to a different tower on the lake and a few enemies from the respective realm will enter on stage, matching the Gauntlet of Realms. If a troll spawns, it functions as a stage boss. The other smaller enemies can be dispelled with one simple Smash Attack.