I heard it was developed by two people.
Oh yeah, this?
Sonic Utopia has him do this, too.
When I see Project Hero and Sonic Utopia I see how much potential 3D gameplay still has because right now these are easily the best and most faithful recreation of 2D physics in 3D...and that's where the level design that compliments the physics and gameplay elements comes in. With a game that replicates Sonic's 2D physics on a 3D plane, you can make some
extravagant levels.
No it's not, SEGA's cool with this kind of stuff.
Lack of budget and shifting around of developers. The guys who worked on Generations went to work on Mario & Sonic. The guys who worked on Forces were the branch who worked on Lost World.
Forces has far more problems than just being short and uninspired.
It's a full-on trainwreck built off of Lost World's engine with bad physics and linear, boring, and uninteresting straight line level design.
It's a smelly game that belongs in the bin and SEGA needs to wake up and start treating their mascot with respect by not allowing trash to hit the shelves.