FIVE NIGHTS AT MIKU'S
"Hello, hello-hello? Oh hi, welcome to your new job at 'Miku and co. Concert Show'. Crypton Future Media and its fans, with the help of SEGA and Yamaha, have spent a long time producing a new attraction where they can host miniature concerts every day by using animatronic versions of their Vocaloids and related characters. You have been hired to make sure that nothing gets in... or out. You see, there are a few rumors that the AI is messed up at night due to being modified remains of war androids but we of the staff have a solution. You see, we have installed blast doors in front of and to the left of you, where the entrances to your office are. Not to worry, we have unlimited power, but be warned, leaving the doors open when unnecessary may render the bots able to hack and bypass them so... Eh, nevermind. You'll be fine! Just keep the doors closed when only completed necessary."
Gameplay overall similar to Freddy's 1 with some Five Nights 2 and original ideas thrown in.
Miku is Freddy, Rin and Len are like Chica, Gakupo and Kaito could both be considered Bonnie. Teto is Foxy. I have no idea what to call Luka, but most likely Marionette. Neru is Golden Freddy. Night one begins with only Miku Rin Len and Luka at the VOCALOID/UTAU themed attraction which substitutes the Fazbear Pizzaria. The Kagamines and occasionally Miku move on night one. The Kagamines move in a set path toward your office and when blocked travel back all the way and start again, unique in that they can catch you if it is only one of them, but they will ALWAYS try and double team you. Miku, who is more active as the week progresses, is the most basic of the bunch with the added factor that she gives audio cues as to exactly which room she is in, unique for each room. Night two features a newly added room for UTAUs with Teto ready to be showcased as a demo. Luka starts to move this night, her attack pattern consists of remaining in broad sweeps across the building in your general direction and is the most difficult to deal with, bypassing your defense mechanism, unless you keep music playing in her room through a remote jukebox. Teto will remain docile if watched but will quickly switch through the various rooms towards your office if unattended, though you can catch her on camera and stop her mid trek. Night three introduces the shipment of Gukapo and Kaito. They will travel through opposite ends of the concert hall to reach your office, but move sporadically, like Bonnie in FNAF 1. For example, you could block Gukapo from unleashing his Samurai Dancing wrath on you by shutting your doors on him only to check your cameras and find him all the way across the concert hall. Night 4 and 5 only step the difficulty up, not much unique happens after that. There is also the chance that a holographic projection of Neru will appear in the main show stage. Staring at her will cause her to appear in your office where she WILL kill you. You must close the cameras immediately of you see her. Thoughts?