RWB
Smash Ace
- Joined
- Jan 28, 2006
- Messages
- 969
I dunno, I'm bumping a somewhat old thread I admit, but this thread sums up so much I was thinking about Ike I just have to say I agree.
Another thing is, Ragnell is by no means a fire-based sword, yet Sakurai seems to be turning it into an ultra-heavy Sealed Sword as we can see by the special move Eruption.
And it actually is ultra-heavy compared to Sealed Sword(it weighs 150% more). But since it is much smaller in SSBB than it was in the original games it doesn't really matter, it just seems awkward that he is so slow with such a normalsized sword.
I do very much agree about the projectile.The other thing is how they could have at LEAST given Ike a projectile since Ragnell technically can shoot magical beams. Ragnell doesn't slow down Ike at all anyway, because Attack speed in FE9 is determined by strength, so really why make him so freaking slow?
Second part:
1. Brawl needed a slow swordsman (and Ganondorf is a god**** sorcerer, and I hope he act it in Brawl),and that took priority over making him like he was in FE9.
2. Ike might be based on his RD stats.
Pretty true.To be honest, if this Ike was Hector, I'd be incredibly happy. In fact, as we call no-flinch frames super armor, wouldn't it make a TON more sense that someone like HECTOR who actually has armor have a bunch of no-flinch frames, and be slow moving and have tons of disjointed hitboxes of raw power? But noooooo, they chose Ike for it. =(
He was also in FE10, where he was strong and slow. And complaining about misrepresented(=likeness to their games), the same goes for most characters in smash, of which some chars propably are more misrepresented than Ike. Smash's made to be fun, not correct to a fault.I play a bunch of Nintendo series, and by far, I am shocked by how much Ike has been completely misrepresented in everything except his appearance. Yes, it's disappointing that Ike appears very unbalanced, but why did he not only have to be unbalanced, but be nothing like he was in FE9?
Marth was never strong, yet Marth in SSBM is among the hardest hitters when he wants to. His shield(the first fire emblem) was also ignored. Marth weren't fast, yet Melee-Marth is quick...I'm not saying he won't be fun to play though. My guess is he'll probably be incredibly valuable in SSE due to massive killing strength. And at least his voice is manly. =P
By the way, it's not like Marth and Roy were represented all that well, but at least it's not like someone completely disregarded their attributes and threw them out the window in exchange for new ones that make no sense.
He's just as badly interpreted as you're saying Ike is, but Ike actually had a game where he was strong and slow, making Marth the far worse represented character.
And "new ones that make no sense." doesn't really apply to Ike. FE10, I say.
How is Ike's stats= more development? Because that is what you complained about above.Although Roy didn't get a ranged attack...but eh, SSBM came before FE6 so that's excusable. FE6 and FE1 don't have particularly well-developed lords to my knowledge anyway, so there's more leeway for them. However Ike is actually developed, so it's really sad when I see it not taken into account.
I would have no problems with Ike as he is now, if it weren't for the fact that Sakurai shrunk his sword something crazy, pretty much destroying his own reason for it to be the reason Ike is slowish.