cemo
white walker
And I came across this little tidbit, which I felt relevant.
fo serious guys stop complaining
Thread linked here.There's a few arguments people try to use to argue in favor of having difficult execution in games:
1. "It differentiates the good players from the bad players!"
Some people seem incredibly insecure that without their advantage of god-like execution to cling onto, scrubs will be storming the high-level castle in force, turning fighting games into an egalitarian fairyland where everyone is equal. Funnily enough it never seems to be good players saying this, for obvious reasons; there is far, far more that distinguishes good players from bad than who has the better execution. If scrubs could execute everything just as perfectly as master players, they would still lose every game. And if that's not the case, or the dominance factor is decreased? So be it! That dominance was based on bull****, arbitrary, uninteresting tests of manual skill! If you want to see that kind of dominance again, encourage developers to make even deeper strategic games!
fo serious guys stop complaining