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SmashCAP 1: [CONCEPT ASSESSMENT]

Terywj [태리]

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Intro: With the plethora of unique projects in the Poke Center (Ancestral Tree, Food Chain, etc.) many members have decided to create...

The official thread for the Smash World Forums' Poke Center: Create-A-Pokemon project(s)! Also called SmashCAP for short, our goal is to work together as a community and create new Pokemon and fit them in today's metagame!!
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SmashCAP 1:

Concept: Anti-Bulky Offense / Bulky Offense Counter, or BOC for short.

Concept Assessment

With the assessment comes things like what the typing should be, etc.
As established, anything is considered "bulky" if it has more than 250 in their base HP and defensive stats.

Please post your opinions here. :D

-Terywj
 

Terywj [태리]

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Borrowed from the Social Thread: I believe it should be the mods Zook and Spire (unless they don't want to), Annoying, and then the remaining 3 others can be selected from the mods.

-Terywj
 

Clownbot

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Shouldn't the PC mods and Pokemon Researchers basically cover all the running?
 

Wave⁂

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Add some kind of "status" to the thread title, like "[Concept Submissions]".
 

UltiMario

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I think a nice concept would be the ulitmate resistor, and the typing for said resistor would be easy. We'd just need to find the type that has the most resistances and immunities. We could even give him Solid Rock to make SE hits even weaker, or have Levitate/Thick Fat/Heat Proof/Any other Type-weakening Ability if the case may be that its a weakness for him.

Any takers?

Edit: I decided to ask around.

Electric/Steel w/ Levitate is weak to two types, Neutral to 1, Immune to 2, and resists the rest.
OR, an Electric/Steel with Flash Fire than can learn Magnet Rise, which adds another immunity if Magnet Rise is pulled off.

Is this too Magne family-y? :<
 

Wave⁂

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I like the "ultimate resistor" idea.

One idea that I've been pondering is a balanced, OU Dark / Ghost type. Lacking weaknesses is great, but lacking resistances is kind of bad for a Pokemon, as it limits how often and when you can switch in.
 

Spire

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Well, awesome. I know we've attempted this before (Zook started a thread ages and ages ago, but it is rightfully dead), but it's definitely worth another shot.

Terywj, shoot Zook and I a PM detailing the roles we'll play.
 

Mewter

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I'm Ron Paul Mewter and I endorse this.

I have an idea for a SmashCAP.:)

Name - Trikstr (AKA a Boost-Up Nullifier/Stealer)

Description - Item, Stat, and move tricker.
This Pokemon makes it possible for you to use your opponents items, stat boosts, and moves in general to your own advantage if used properly.

Justification - A Pokemon that makes your opponent think twice before using their Pokemon, but also makes you think twice before using yours (Yeah, no really specific justifications) simply because you might land yourself with a choice item on accident if not planned, in which case your opponent can quickly KO you. If used correctly, you can turn the tide of battle (in the cases that almost all hope seems lost because of say, a curse-lax).

Questions To Be Answered - Does this Pokemon centralize too much?
In what way can this be countered? Is this even useful?

Explanation - This Pokemon may be able to utilize moves such as Trick/Thief, Haze, Agility, Power Trick, Encore, Guard Swap, Attack Swap, Psych Up, Mimic, or Switcheroo with its high speed stat. Several Dark type moves as well as fighting type moves may also be used. Think very skilled and ninja-like.
 

WouW

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So here is my suggestion:

Name - Bulky Offense Counter

Description - A pokemon that discourages the use of bulky offense, but can't do much to stall and Heavy offense.

Justification - Bulky offense is steadily becoming more and more dominant in the OU metagame as can be seen by the usage stats. The 6 most common pokemon in OU are Scizor, Salamence, Heatran, Gyarados, Rotom, and Latias which are all most common on Bulky Offense. This would allow us to learn about a metagame more focussed on Heavy Offense and/or stall and would make for a drastically different metagame.

Questions to be Answered - How do Heavy Offense and Stall fare without such a concentration of Bulky Offense teams?
What are the weak points of Bulky Offense?
How viable would a pokemon that only counters one playstyle be?

Explanation - Bulky Offense has very few obvious weaknesses. One of these is its reliance on Choice users to check a lot of different threats. One route we could go down would be to have a pokemon that resists common choice moves such as Bullet Punch and Fire Blast and is able to easily trap and/or revenge kill their users. Another route could be to neutralize Taunt users which do a good job neutralizing stall. This pokemon could counter many if not all of the common OU taunters to allow a stall team to wall and set up entry hazards more effectively. Finally this pokemon could provide some kind of support for its team such as paralysis abuse or a little-seen move such as Tailwind.
I concur.
 

Circa

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^This.

So that makes 6 in agreement, right?
5 actually, as long as Riddle is automatically assumed to agree to his own concept.

Luckily we have a generally smaller population to work with when it comes to deciding things. It means we could run much faster than Smogon hopefully. <.< Artwork could be a pain in the *** though.

Also, are we allowed to make up abilities for these Pokemon like Smogon does? You know, as long as it actually makes sense with the design of course. I don't want to be throwing on abilities all willy nilly-like here. >.<
 

Wave⁂

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Also, are we allowed to make up abilities for these Pokemon like Smogon does? You know, as long as it actually makes sense with the design of course. I don't want to be throwing on abilities all willy nilly-like here. >.<
Mountaineer = bad
Auto-Magic Coat = meh
There aren't any examples of good CAP abilities. But I'm sure custom abilities would be okay.
 

Metal~Mario

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5 actually, as long as Riddle is automatically assumed to agree to his own concept.

Luckily we have a generally smaller population to work with when it comes to deciding things. It means we could run much faster than Smogon hopefully. <.< Artwork could be a pain in the *** though.

Also, are we allowed to make up abilities for these Pokemon like Smogon does? You know, as long as it actually makes sense with the design of course. I don't want to be throwing on abilities all willy nilly-like here. >.<
Would the people who used to run the Custom Pokemon Shop (or whatever it's called) be interested in spriting for SmashCAP?
 

Circa

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Mountaineer = bad
Auto-Magic Coat = meh
There aren't any examples of good CAP abilities. But I'm sure custom abilities would be okay.
Oh goodness, I know their abilities were off. >.< Those ideas are why I wondered, because they make it look like making new abilities to actually aid the Pokemon is ridiculously hard.

To give it straight (I know it's not time to, but I don't even know if my idea for this will play through anyway), I was thinking of an ability that was purely anti-taunt. It can either be something that negates Taunt's effects completely or even boosts the Pokemon's Attack (or Special Attack, although getting that to make sense would be harder) when it's been effected by Taunt.

I figured it would more easily cover the anti-Taunt concept without relying on typing.

Would the people who used to run the Custom Pokemon Shop (or whatever it's called) be interested in spriting for SmashCAP?
Oh, I was talking more about the artwork itself, not spriting (although I do know that spriting is artwork...don't flame me D: ). I know we have enough talented spriters to make the finish product, but I don't know if we have enough people that have a scanner or the ability to draw using computer art programs to create the concept art for each Pokemon.
 

Wave⁂

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Oh goodness, I know their abilities were off. >.< Those ideas are why I wondered, because they make it look like making new abilities to actually aid the Pokemon is ridiculously hard.

To give it straight (I know it's not time to, but I don't even know if my idea for this will play through anyway), I was thinking of an ability that was purely anti-taunt. It can either be something that negates Taunt's effects completely or even boosts the Pokemon's Attack (or Special Attack, although getting that to make sense would be harder) when it's been effected by Taunt.

I figured it would more easily cover the anti-Taunt concept without relying on typing.
Seems like it would be covered by "Oblivious". Synonym for oblivious?
 

RuNNing Riot

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Seems like it would be covered by "Oblivious". Synonym for oblivious?
Oblivious only prevents being infatuated, I thought. If it was the naming that was the concern, then Unaware could be used too... but as for an ability that boosts (special) attack when Taunted Anger Point is all you need.

I support this thread.
 

Metal~Mario

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To give it straight (I know it's not time to, but I don't even know if my idea for this will play through anyway), I was thinking of an ability that was purely anti-taunt. It can either be something that negates Taunt's effects completely or even boosts the Pokemon's Attack (or Special Attack, although getting that to make sense would be harder) when it's been effected by Taunt.

I figured it would more easily cover the anti-Taunt concept without relying on typing.
That would be nice. How about an ability that negates more than just Taunt, how about all moves that prevent you from using certain moves, like Torment, Encore, Disable, Heal Block, and Imprison?
 

Circa

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I didn't really have an idea for what to call the one that would negate Taunt, but I was thinking something like Level-Headed. The issue with that of course, is finding a Pokemon that would be considered 'level-headed'. Oh hey, I just thought up another name: Apathetic. Yayyyy.

My idea for the second one, at least when it comes to Attack, is Adrenaline. If I knew whether the effects adrenaline has on one's brain are or aren't universal then I could say it would just raise both your Attack and Special Attack. But alas, I wouldn't know.
 

Wave⁂

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Oblivious only prevents being infatuated, I thought. If it was the naming that was the concern, then Unaware could be used too... but as for an ability that boosts (special) attack when Taunted Anger Point is all you need.

I support this thread.
Adrenaline and Level Head both sounds good. Oblivious, Unaware, and Anger Point are all already taken.

So, we have two concepts: anti-bulky offense, and anti-Taunt / anti-move restriction.
 

Circa

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I was thinking more of something that was anti-bulky offense but also anti-taunt, which Riddle mentioned the latter in his explanation anyway. Thus, my ability idea was born. Taunt negation would probably be the ability of choice if the Pokemon created was a staller (which I'm pretty sure is the easier path for this, and ultimately the one we'll end up taking), whereas taunt benefit would be the ability of choice if the Pokemon created was meant for heavy offense (which is a lot harder to do with this concept, considering the overall likeness of bulky and heavy offense to begin with).

I'm just booming with ideas today it seems.

EDIT: Although I like the idea of Ignorant for a name, I've found that it's usually easier to taunt ignorant people because of how right they think they are. XD I think Apathetic is the best name for it so far, at least imo.
 

UltiMario

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My ideas on the abilities-

Ability: Hushed- Prevents the Pokemon's temper from going out of control.
This would make the pokemon immune to Taunt, Torment, Swagger, and possibly a few other mood-related moves from working. This means that the ability is MUCH more realistic for a Pokemon game, rather than having an ability for one, extremely obvious, specific purpose, that said Pokemon Ironically makes extreme use of.

Ability: Adrenaline- The pokemon gets a boost in power and speed on its last stand.
When the Pokemon is below 10% HP, Attack, Special Attack, and Speed are raised 25% for 3 turns.
This makes it so the pokemon has the power necessary to take down several non-priority using threats, take down a Pokemon normally too bulky for it to really counter, etc; but prevents a sweep when no side-damage is in account. But why 3 turns? 3 turns is a long enough time so it cannot be outstalled by most Pokemon when Adrenaline is activated, but not so long that it'll plow through teams.

I'm not sure what % the boost really should be, so I just threw in 25 as a filler.

Just my two cents, though....
 

Riddle

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Yeah, anti-taunt is probably part of the way we are going to deal with Bulky Offense. Basically we are going to make a staller that counters bulky offense so bulky offense loses to stall. However, Heavy Offense somewhat counters stall and is countered by Bulky Offense so that will become more viable, which in turn will make Bulky Offense more viable until we (hopefully) have a good balance.

Let's wait for ability discussion before we talk about abilities though guys.
 

Circa

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This means that the ability is MUCH more realistic for a Pokemon game, rather than having an ability for one, extremely obvious, specific purpose, that said Pokemon Ironically makes extreme use of.
The ability is only blatantly obvious if it doesn't go with the Pokemon's design, which is why I said the ability should only be used if it makes sense. If the Pokemon looks careless or rather 'cool' in the way it holds itself, then it would look as though it could have an ability called Apathetic, and people would be less skeptical of the fact that it can actually utilize it well. Plus, if it only negated taunt, it would actually make sense thanks to the amount of other abilities that negate just one thing, such as confusion or flinch. In fact, I'm actually amazed that an anti-taunt ability hadn't been made during the DPPt transition when considering how many Pokemon have access to the move.

Hushed works too though (apart from maybe negating Torment, which I see as something that can be caused from a physical factor as well as mental). Just giving my thoughts.
 

UltiMario

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I've never found the torment as adressed in-game to be a physical factor in it, so I thought It'd work.

Also, for some reason I just can't picture the type for this CAP not being Ghost somewhere in it. It just seems like the perfect type, with the perfect resistances and scoring the perfect STAB Super Effective moves for a bulky offensive, but that'll be discussed later.... Maybe this stereotype on well... how easily types would work out, made me go to hushed, and have it do those things.
 

Platypus

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I believe that there needs to be a monster that can pull off the Flying-type without suffering from Steel's deflective power. Therefore, I see a niche for...Let's call it Trocan.


Types: Fighting/Flying

Signature Moves: Aura Sphere, Low Kick, Superpower, Bulk Up, Brave Bird, Counter,

Role: Mixed Sweeper (or White Sweeper, with Superpower)
Stat Distribution: Svelte/ Assertive/ Average/ Supernatural/ Crystalline/ Trudging(=HP/>Atk/=Def/>SpAtk/>SpDef/<Speed, to simplify)

Trocan is not designed with absurd, game-breaking combinations in mind (like those of Revenankh), nor is it made to counter an unusually proficient gang of monsters (like Collossoil and the icky Arghonaut). Instead, it is meant to synergize with monsters like Swellow, Farfetch'd, Pidgeot, and Dodrio.

Here's the run-down: You bring one of those birds in on Tentacruel or Blissey or something. The opponent, reasonably, throws out Skarmory or Metagross. In comes Trocan, sliding through Stealth Rock. The metal kestrel gets Taunted and the mech is kicked low.

Assuming that they switch out (most likely to Rotom-a or Zapdos), Trocan slides out with U-turn and allows your Stallbreaker in- not that it needs to be that restrictive.

Yes/No/Isuck?
 

Terywj [태리]

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Guys, very glad to see the activity boom in SmashCAP, but this is STILL the concept development stage.
As of current we have numerous support for the Anti-Bulky Offense, and I'll give it another day or so (or even more) to see how any other people respond to it.

I will be posting the various threads that are necessary for each stage and for each project / Pokemon respectively.

I'll also send PMs to Zook and Spire.

-Terywj
 

Bowser King

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Awesome Idea guys :)

So far, I like both the above idea but I'm leaning more towards the BOC.

I will be posting the various threads that are necessary for each stage and for each project / Pokemon respectively. j
Wait, separate threads? Isn't that one of the benefits of not having a huge community like smogon? That we don't need to have separate threads because the community is already small enough. I doubt we'll get nearly as much entries for things like art or sprite like Smogon does so it seems like one thread would work best because the others would die fairly fast.

Not to mention, we don't have a sub-forum dedicated towards it to help keep the threads alive.

Just my opinion though, but 1 or 2 thread for each creation would be the most we'll need. We will however, need a organized order but that has already been done.
 

Terywj [태리]

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Ideas will still be accepted at the current point. The concept deadline will end on Wednesday, November 18th @ 8:00 PM Eastern Time.

The problem with that is it will make will be alot harder to organize, especially if we keep one thread and mash all the future projects together. This should be the main thread and will eventually branch off to the separate projects (SmashCAP 1, 2, etc.).

Also, Zook, I request this to be stickied since it's like, the main thread about SmashCAP.

-Terywj
 
D

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I'll join. I wanted to propose this idea for the third time:

Ground/Ghost
Solid Rock

Base Stats
Hit Points: 115
Attack: 133
Defense: 90
Special Attack: 75
Special Defense: 95
Speed: 92
BSTotal: 600

The idea behind this build was an expanse of counter counters. In this scenario, a pokemon with usually predictable counters is able to defeat whatever would normally counter it. Thus far, Tyranitar is the best example of this, able to beat almost all of his many counters one way or another. I wanted a pokemon statistically weaker than tyranitar that could perform that job better, and I think this is a very good place to start.

some of you guys are welcome to apply for the pokemon researcher title.
 

UltiMario

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Or we can just accept the fact that as soon as we poll something, BOC will instantly win seeing as the majority of the Pokemon Center likes it.

Edit: This is proposing ideas, not types and Stats and all the like.

But really, a lot of Pokemon can carry a specific move/item and counter their counters. This isn't something thats extremely exlusive to a few Pokemon or anything like that.
 

Bowser King

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Ideas will still be accepted at the current point. The concept deadline will end on Wednesday, November 18th @ 8:00 PM Eastern Time.

The problem with that is it will make will be alot harder to organize, especially if we keep one thread and mash all the future projects together. This should be the main thread and will eventually branch off to the separate projects (SmashCAP 1, 2, etc.).

Also, Zook, I request this to be stickied since it's like, the main thread about SmashCAP.

-Terywj
I agree that we need a separate thread for each project but I don't see the point in having a separate thread for different sections of the project.
 
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