Freduardo
Smash Champion
- Joined
- Jan 8, 2014
- Messages
- 2,396
Star:Vote for your top 2 in each category, with your own below 1st.
- Star Cup
- Lightning Cup
Perk
Brit
Lightning:
Brit
Nirvana
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Star:Vote for your top 2 in each category, with your own below 1st.
- Star Cup
- Lightning Cup
New | Retro |
---|---|
Block Palace | N64 Double Deck |
Lakeside Caldera | GBA Battle Course 4 |
Bob-omb Battleship | DS Tart Top |
Nimbus Arena | Wii Funky Stadium |
Great Ring of Kong | NS Dragon Palace |
New | Retro |
---|---|
Castle Grounds | N64 Double Deck |
Boo Gardens | GBA Battle Course 4 |
Grumble Core | GCN Tilt-A-Kart |
Wonder Factory | Wii Delfino Pier |
Great Banana Temple | NS Dragon Palace |
Special Cup | Spiny Cup |
---|---|
Luigi Casino | NS Cloudtop Cruise |
Koopa Clown Carnival | N64 DK's Jungle Parkway |
Castle Bowser | Wii Bowser's Castle |
Rainbow Road | GBA Rainbow Road |
Special Cup | Spiny Cup |
---|---|
Wario’s Arcade | GCN Wario Colosseum |
Shy Guy Temple | NS Cloudtop Cruise |
Bowser’s Castle | DS Bowser's Castle |
Rainbow Road | GBA Rainbow Road |
I want to add that we can easily create a track from some other games rather then Nintendo. For example: create track for NFW series or Gran Turismo. I would sell my soul to see Gran Turismo in Mario KartJob #01: I don't think we'd really need a particular gimmick, but I do have one that might work well for set dressing - akin to the Zero-Gravity gimmick back in Mario Kart 8. Specifically, Temporal Jumps - which allow you to transition between different "time periods" in a stage's history, a little like the time travel in Sonic CD.
Every stage would have a "past" and "future" variant, which could be switched between by passing through a Temporal Gate. Notably, Temporal Gates can either be over the entire track - meaning everyone would pass through it - or only over part of the track, meaning you could choose whether to enter it or not, but they're featured in some form or another on every track. A stage's "past" and "future" forms would have slightly different appearances and layouts, the specifics of which could change from stage to stage. Some (purely hypothetical) examples;
Job #02: I think you could easily have 33 tracks at launch - 16 of them (four cups) as new and also have self drive car rental dubai that I saw recently, 16 of them (four cups) as retro, and then a "Minus World" (or thereabouts) which mashes up all kinds of elements from the other tracks into one giant one.
- A stage set in some woodlands, with the "past" variant during spring, and the "future" variant in autumn.
- A stage set in a shipwreck. Its "past" variant is still sailing, but the "future" variant is sunken underwater.
- A Bowser's Castle stage, with the "past" variant being a more traditional castle, while the "future" variant has been redecorated.
- A Retro stage where the "past" variant is more accurate to its original version, while its "future" variant has more changes overall.