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Smashboards Creates: Video Game Brawl of Fame! A platform fighter with no Nintendo!

darkvortex

Smash Lord
Joined
Jul 1, 2023
Messages
1,575
Heavy Moveset

  • Dash Attack - Hevay Charge: Heavy runs forward using his machine gun like a battering ram.
  • B (grounded/midair): Sasha - Heavy pulls out his trusty minigun Sasha, as he proceeds to open fire on his opponent. The player can hold down the button for up to 6 seconds. Depending on which direction the player is holding determines which direction Heavy will fire Sashat. The minigun has around a 10 second cooldown before Heavy is able to fire it again. If the heavy attempts to fire before the cooldown is done he will pull out the gun but it will not fire only making a clicking noise.
  • Forward + B (grounded\midair): Family Business - Heavy takes out his secondary weapon, his shotgun aims it forward to take a shot. The shotgun fires a quick and powerful blast. If fired up-close the special will deal higher DMG and knockback. If fired at a distance it will deal less DMG and mediocre knockback to just flinching DMG. After every shot, Heavy needs to re-**** the shotgun before using it again which can leave him open to attacks.
  • Back + B (grounded\Midair) - Team Fortress: Heavy will whistle and summon a member of his team to do an attack for him. Which one is next will be shown on a little display next to Heavy's health. There is a cooldown between each one. These are
    • Scout: Scout runs out and bonks his opponents with his baseball bat
    • Soldier: Soldier shoots at the opponent with a rocket
    • Sniper: Sniper shoots at the opponent from a distance
    • Demoman: Demoman creates an explosion
    • Medic: Medic heals Heavy
    • Engineer: Engineer builds a small building heavy can hide behind
    • Spy: This one is rare. Nothing will happen for a minute then Spy will appear behind a random opponent and stab them.
  • Up + B (grounded) - Killing Gloves of Boxing: Heavy puts on his Killing Gloves of Boxing and performs up to three vicious uppercuts, each one activated by pressing B during the move.
  • Down + B (grounded/Midair) - Sandvich: Heavy pulls a sandwich from his pocket and begins chowing down. This animation lasts five seconds, and heals 50% once finished without being interrupted. The Sandvich must wait thirty seconds to recharge. Heavy has a increasemeter that will increase his attack power.
  • Up + B (Midair) - Grappling Hook: Heavy uses his grappling hook. tnks is a tether recovery so he’ll shoot it at the closest ledge so he can recover, but using it on an opponent, he’ll hammer the opponent downward with a strong punch that will spike regardless of percentage.
 
Last edited:

MartianSnake

Smash Apprentice
Joined
Aug 30, 2023
Messages
158
Alright! So! It's been a while, hasn't it? Yeah... sorry about that. The holidays came up and I haven't had time to come back to this since, bit I'm back now!

Let's pick up where we left off with...

Job #71: Submit a set of 10 alts for The Heavy!

FazDude FazDude 's list wins with two votes out of three going to it, congrat!

Job #72: Submit a Music List for N.Sanity Beach!

And for this job, two out of the three votes went to Qwerty UIOP Qwerty UIOP 's list! Let's look at the full music list!

  1. Main Theme - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
  2. Hog Wild - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
  3. Hub - Crash Bandicoot 2: Cortex Strikes Back (Audio from Crash Bandicoot N-Sane Trilogy)
  4. Tiny Tiger - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  5. Dr. Neo Cortex - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  6. Wizards and Lizards - Crash Bandicoot: Wrath of Cortex
  7. N Sanity Island - Crash Twinsanity
  8. Rude Awakening - Crash Bandicoot 4: It's About Time
  9. Dingodile - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  10. Polar Pass - Crash Team Racing: Nitro Fueled
============
Now, let's look at the submissions!

Job #73: Submit a Moveset for The Heavy!

Now, we only got one submission for this job, so it'll be added by default! Congrats to D darkvortex !

==========
New jobs!

Job #74: Submit a fighter for the roster that debuted in the 90s!

The 90s was a great time for gaming full of innovation, from the legends of the 16-bit era to the first steps of 3D gaming, I can't wait to see what you'll Submit!

Job #75: Submit an Item!

Let's rerun this simple job to get us back into the swing of things!

Also, moveset submissions for Steve are now open!
yeah, we're moving back to this system of moveset submitting
 
Last edited:

MartianSnake

Smash Apprentice
Joined
Aug 30, 2023
Messages
158
90s fighter submission:
Spyro_the_Dragon.jpg

Spyro the Dragon
An icon of the 90s 3d platformer scene, I don't know what else to add, he's a classic!

Item Submission:

Trident.png

Enchanted Trident (Minecraft)

Throw this item at a foe to strike them with lightning via the Channeling enchantment! Be careful though, it doesn't have the Loyalty enchantment, so if your foe is quick enough they can pick up the trident themselves and get revenge!
 

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,407
Welcome back, will be fun to continue this thread. Anyway,

90s Fighter - Sub-Zero (Mortal Kombat)

An iconic series started in 1992 & still going today. Think Sub-Zeros ice powers would be more unique & easier to tone down if needed although i am biased as a Sub-Zero main in classic MK games. Also would be great to have him fight Ryu who is already here.

Item - DDR Mat

Activated similar to special flag or bomber in Smash. When activated game of ddr will occur in area of stage where it was activated with arrows doing damage to anyway caught in between & extra damage done at the top.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,018
Location
Wherever good books are sold.
Great to see the thread back!

90s Fighter: PaRappa (PaRappa the Rapper)

I think it's about time that Sony gets a fighter on the roster. Plus, I think having a rhythm game rep would be fun and open up some interesting opportunities for a moveset.

Item: Sega Activator

I think it'd be cool to have some items which are console peripherals, and this weird novelty would be a cool add. When used, it acts similarly to the Healing Field from Smash.
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,005
Location
the building from smash mouth's astro lounge
Alright! So! It's been a while, hasn't it? Yeah... sorry about that. The holidays came up and I haven't had time to come back to this since, bit I'm back now!

Let's pick up where we left off with...

Job #71: Submit a set of 10 alts for The Heavy!

FazDude FazDude 's list wins with two votes out of three going to it, congrat!

Job #72: Submit a Music List for N.Sanity Beach!

And for this job, two out of the three votes went to Qwerty UIOP Qwerty UIOP 's list! Let's look at the full music list!

  1. Main Theme - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
  2. Hog Wild - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
  3. Hub - Crash Bandicoot 2: Cortex Strikes Back (Audio from Crash Bandicoot N-Sane Trilogy)
  4. Tiny Tiger - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  5. Dr. Neo Cortex - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  6. Wizards and Lizards - Crash Bandicoot: Wrath of Cortex
  7. N Sanity Island - Crash Twinsanity
  8. Rude Awakening - Crash Bandicoot 4: It's About Time
  9. Dingodile - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
  10. Polar Pass - Crash Team Racing: Nitro Fueled
============
Now, let's look at the submissions!

Job #73: Submit a Moveset for The Heavy!

Now, we only got one submission for this job, so it'll be added by default! Congrats to D darkvortex !

==========
New jobs!

Job #74: Submit a fighter for the roster that debuted in the 90s!

The 90s was a great time for gaming full of innovation, from the legends of the 16-bit era to the first steps of 3D gaming, I can't wait to see what you'll Submit!

Job #75: Submit an Item!

Let's rerun this simple job to get us back into the swing of things!

Also, moveset submissions for Steve are now open!
yeah, we're moving back to this system of moveset submitting
Aw, hell yeah! Glad to see this thread back.

Job #74
Character Name: Lemming
Character Origin: Lemmings (1991)



I think this one's a pretty iconic candidate that'd have a lot of potential despite being woefully underdiscussed in a lot of fields. Lemmings was a pretty significant Amiga release at the start of the decade, and went on to have a long-running lineup of ports as well as a couple of spinoffs and sequels here and there. Not only this, but we technically get to represent two brand new genres with this character - namely, puzzle games and strategy games.

In terms of moveset, we could easily make the lemming you play as a composite of different types of lemmings found throughout the series, with their different functions being (retroactively) made into attacks. Whether it be by falling gracefully with an umbrella, mining into the ground with a pickaxe, or reflecting projectiles and even moving players with the Stop command, there'd be a lot of potential for a simple but unique fighter here.

Job #75
Item Name: Ender Pearl
Item Origin: Minecraft (2011)


A fairly simple throwable item that warps the player who throws it into the location in which it lands. Notably, this doesn't occur if it's thrown into a bottomless pit, but the generally walled-off design of the game would mean these are rare occurences. Additionally, you can attack right out of a warp animation.

Steve Moveset
One of the larger issues with Steve that's come up from his inclusion in Super Smash Bros. is his mechanical complexity, with quite a lot of elements being necessary to consider while playing as him... which, personally, while I think it's really cool, I also think is antithetical to the inherent simplicity of Minecraft. With that in mind, I'd suggest a moveset that does have elements inspired by different elements of the game, but doesn't overcomplicate things too much. Even so, he'd still have a versatile toolkit that'd use a number of items from Minecraft to give him a unique vibe.

Side note, but I'd suggest that this interpretation of Steve would take more inspiration from his appearance in advertising and trailers for Minecraft as opposed to his in-game appearance. This gives him a little more room to have some more obvious animations and feel like he gels better with the rest of the cast, but without having to worry too much about his design being changed beyond the point of recognisability.

Attack NameButton ExecutionDescription
Sword Swing​
Tap B (Air OK)​
Repeatedly tapping B has Steve swing his Diamond Sword in front of him, which would be a fairly weak but spammable attack. You can also use this while walking or jumping, and if you repeatedly tap B while walking backwards, you continue to swing in front of you.

However, unlike other spammable attacks, you wouldn't want to spam this one too much. Similar to in Minecraft's Combat Update, it would have a slight nerf in its attack power if used too quickly.

Additionally, if used while sprinting, airborne, or falling, it deals slightly more damage than on the ground. This is intended to mirror the Critical Hit system within the game.
Axe Swing​
Hold B (Air OK)​
This one's effectively just a buffed version of his Sword Swing, which uses a Diamond Axe instead. It has a sweet spot toward its tip, unlike the Sword, and takes slightly longer to swing - but deals more damage. It also has similar unique properties such as the Critical Hits and the anti-spam system.

Notably, this isn't a charge attack, just a hold attack.
Fishing Rod​
← OR → + Charge B (Air OK)​
Charge B while holding forward or backward for Steve to charge up his Fishing Rod, then release to have him use it. The distance he'll throw the lure will depend on how much you've charged it, and the direction does too - holding forward throws it further forward, holding backward throws it further upward.

Items hit by the lure are immediately dragged in to Steve and used automatically (if applicable), but opponents are dealt a small amount of damage and dragged back too. Then, he can use another attack on them.
Flint & Steel​
↓ + Tap B (Grounded)​
Steve pulls out a Flint & Steel, using it on the ground directly in front of him to create a region of fire that lasts for a short time. Projectiles that hit it are destroyed, and enemies are multi-hitted - similar to Ness's PK Fire, but a little less annoying due to its limited range.
Anvil​
↓ + Tap B (Airborne)​
Steve places an Anvil at his feet and it drops down at high speed, acting as a stall-and-fall. You can choose to fall with it, or break away from it by tapping jump - though only one Anvil can be on-screen at a time. It lingers for a moment after hitting the ground.
Place Block​
↑ + Tap B (Air OK)​
Tapping up and B allows Steve to place a block of dirt below his feet, which pops him up on top of it if placed on the ground, or remains in place if placed in the air. This effectively acts as both a wall and a platform of sorts.

Similarly to in Smash, it breaks after a short time, which is quickened if Steve is actually on top of it. Unlike in Smash, however - the Block is not connected to a resource, but only two Blocks can be on screen at any given time. Additionally, if the Block takes more than 5hp of damage, it'll break.
Shield​
Shield​
Steve pulls out a Shield (with a similar appearance to how it looks in Minecraft) and holds it in front of him. While this Shield is unable to block attacks from behind, it reflects projectiles that hit it so long as the shield input was perfectly timed.
 
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