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SmashBoards creates: Super Smash Bros. Ultimate: The Stages Pass

Wario Wario Wario

Smash Legend
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Messages
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Sakurai is done with Smash for a good decade, but Nintendo wants to keep the ball rolling, so they've hired new recruits - Sakurai isn't trusting enough to let us make new fighters, so we're making 50 stages instead and releasing them under the shared umbrella of the Stages' Pass!

The current planned lineup of stages is:

5 returning stages
5 competitive stages (examples: FD, Fountain of Dreams, Smashville)
5 scrolling stages (examples: Rainbow Cruise, Pac-Land, Rumble Falls)
5 retro stages (examples: Mario Bros., Pac-Maze, 75m)
5 big stages (examples: Temple, New Pork, Great Cave Offensive)
5 gimmick rule stages (examples: Midgar, Golden Plains, WarioWare)
5 transforming/travelling stages (examples: Delfino Plaza, Castle Siege, Pokémon Stadium)
5 boss stages (examples: Pyrosphere, Streetpass Quest, Wily Castle)
5 "sequel" stages (examples: Corneria to Sector Z, Mushroom Kingdom Melee to Mushroom Kingdom 64, Pictochat 2 to Pictochat)
5 "wild cards" that can be any or none of the above (1/5)

There can be overlap between these, and what category the stage is placed into is dependent on what they were submitted for. (so you can submit a scrolling retro stage for the retro prompt and that'll be one less slot for retro stages but not scrolling, or a scrolling retro stage for the scrolling prompt and that'll be one less slot for scrolling stages but not retro) Non-playable series can make the cut, including 3rd parties. The Nintendo connection fan rule is not enforced here and licensed game content (DuckTales Moon for example) is allowed if stripped of its origins.

Submissions and voting will be handled differently from Smash Infinite's stages - first a location is submitted, then a stage is built around it, and finally the music to be bundled with the stage is decided upon.

CONFIRMED STAGES:
  1. Tropical Resort
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  50. ?]
 
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Wario Wario Wario

Smash Legend
Joined
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Messages
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Location
Cheese Wheels of Doom

Arena Pack #1
"Wild Card" Stage 1/5

To start us off, let's have a free submission so we can understand the ropes. Please submit a location, an image of the location, and what game it is from. Do not submit any details for how the stage will be layed out or its gimmicks unless it is utmost essential to the stage's concept - should you mention this, please still try to leave a lot of room for creative liberties. However, you can describe the location in question and lay out basic facts about its origin if you desire.
 
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Wario Wario Wario

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Keep up these awesome submissions! Not a single dud so far, if momentum keeps up I may close submissions and move on to voting early.

If the Crazy Taxi stage wins, we will hold an extra vote when it comes to music, on whether to license out the songs used in Crazy Taxi, use miscelaneous Sega songs to substitute, or go for a mix of both.
 

Wario Wario Wario

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Submissions for Arena Pack #1 have closed!

Please vote for your top 3. Ranked voting is on and your own can be third. Please try to vote for stage concepts you not only like, but also think you could make a good layout/hazard submission for.
 

Wario Wario Wario

Smash Legend
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Messages
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1. Pyramid of Power
2. Bowser's Castle
3. Tropical Resort

Will we add music for other stages as well?
Yep! The current plan is to add 20 songs with each stage, with each user being able to submit 10 songs which will be voted on through strawpoll, with each voter getting unlimited votes. If there are any objections to this way of handling music please tell me!
 

Wario Wario Wario

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Messages
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Saturn Valley: 8 votes
Tropical Resort: 8 votes
Bowser's Castle: 7 votes
Pyramid of Power: 6 votes
Suburbia: 6 votes
Big Shell: 4 votes
Crazy Taxi: 3 votes

Following a last second upset, Saturn Valley and Tropical Resort are in a tie! Here's the strawpoll. You know what to do, and feel free to vote for your own if you are Speed Weed Speed Weed or Janx_uwu Janx_uwu . (I wouldn't be able to tell either way)
 

Wario Wario Wario

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Joined
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Messages
12,078
Location
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Tropical Resort has been declared the winner!

Arena Pack #1
Submit a pitch for Tropical Resort

Submit a concept for how Tropical Resort should be played - this includes the layout, gimmicks, and hazards. You can also detail aesthetic details and cameos if you desire. It'd be prefered if you could make a rough mockup of the stage's layout. (even geometric shapes would be acceptable) I have attached some videos that could help jog your mind for inspiration if you are unfamiliar with the Sonic franchise or the "Boost era".
 
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Janx_uwu

Smash Master
Writing Team
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May 17, 2020
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your mother's sleeping quarters
Alright, so I don't have easy access to any editing software, nor have I used any before, so I'm gonna do my best to describe what I'm going for here.
Around the 5:57 mark of this video is what I envision the layout to be-a walkoff with three platforms spaced out and positioned at a slight upward incline from each other. (It's hard to see since Sonic is boosting past, just slow the video and you should be able to see it). The stage itself is pretty long-to give you an idea, it takes Sonic about one and a half seconds to run from one end of the screen to the other. As far as the background goes, there are a few fake palm trees near the fighters, the giant Tropical Resort globe is visible as well as some attractions like ferris wheels, Welcome and Enjoy signs, torches, real palm trees, and Egg Pawns who are either standing happily or chasing down Wisps.
For cameos, you have Tails, Metal Sonic, Eggman, and Orbot and Cubot, who will fly over the globe (which is at the center-top area of the screen) at somewhat random times and intervals. (Eggman would be in his Eggmobile obviously)

(I know the DS game had other characters as well, but this stage is based off the Ultimate version)

At random spaces on the stage, and at somewhat random times, a Wisp capsule will spawn, which holds one of four wisps. Breaking the capsule with a strong enough attack will free the wisp, and they will go into the body of the fighter who freed them, who will begin to glow the color of the wisp. The fighter can then press A + B to unleash their Wisp power. There are three different types of wisps, and they will not appear if hazards are turned off.

LAZER: The Lazer wisp, when activated, will cause the fighter to pause. Then, a line appears in front of them, stretching out past the blast zone, which they can use to aim their trajectory. They can aim for up to three seconds, and when those three seconds have passed, the player will zoom forwards at high speeds in the direction they selected, as well as turning into a cyan wisp-like figure as they move. They will ricochet off of players (in which case, they will deal 9% and do medium knockback), platforms, and the edges of the screen. They'll do this for hitting about 6 times before the wisp power is deactivated.

ROCKET: The Rocket wisp, when activated, will cause the fighter to pause. Then, they turn into the Rocket wisp, facing upward, and smoke comes out from underneath them. They will charge for a second or so, then blast upwards speedily and with a strong hitbox that can kill at high percents (or even mid percents if the opponent is hit while they are high enough). Wisp power is deactivated once they hit the top of the screen-but after deactivation they will enter freefall.

SPIKE: The Spike wisp, when activated, will cause the fighter to pause. Then, they start to spin around and transform into a spiky pink ball. It is slow moving, but deals a hearty 13% upon touching anyone with it's spikes. If A or B is pressed and held, the spike ball will start a spindash-like charging animation. When the button is let go, the player will activate a slightly stronger version of Sonic's spin charge that cannot change direction and is slower (even if fully charged).

When activated, all of these wisps will make the screen slightly darker, like a less intimidating version of Gigaflare. The wisps can also be canceled at anytime with the shield or grab buttons, adding on some more competitive layers to the wisps.

Occasionally, Eggman will have one of his semi-famous announcements over the Tropical Resort intercom.
There is also a new, Smash-specific announcement, voiced by Mike Pollock:
"Welcome, all Smashers, to Doctor Eggman's Interstellar Amusement Park! Enjoy yourselves, but please, don't damage the infrastructure with one of your 'crash attacks' or whatever they're called. And if there is someone in your ranks with the last name of "Hedgehog" please let one of our robotic attendees know-he has won a prize for being the 1,000th patron and must come to the front of the park to reclaim his prize! Immediately. No excuses."

All of these announcements can be muted by holding down after selecting Tropical Resort. Their volume will be slightly increased if up his held.
 
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