Green Dolphin State Prison
8
Royal Palace of East Gorteau
7
Kamiya Dojo 0
Dark Tournament Arena
11
Penguin Village 1
Southern Cross 3
Green Dolphin State Prison, Royal Palace of East Gorteau, and the Dark Tournament Arena will be added to the stage selection.
Per
Megadoomer
's suggestion, we will now have our first double job -
Job #9: Submit a 2000s character
The 2000s as a whole are somewhat underrated when it comes to new series. The latest Jump crossover, Jump Force, only had one series that debuted in that decade represented at all so I think we'll rectify it this time and go for three at once.
Some notable series that debuted in the early 2000s include -
Bleach (which is already present in our roster through Ichigo)
Death Note
Gintama
D. Gray-Man
Bobobo-bo Bo-bobo
Hitman Reborn
Black Cat
Sand Land
Eyeshield 21
To Love Ru
Neuro: Supernatural Detective
Psyren
Toriko
Bakuman
Kuruko's Basketball
Medaka Box
And more.
Job #10: Discuss Gameplay Mechanics
Since we're titled "Jump Stars EX", it should be noted that we're taking a lot of inspiration from Jump Super Stars and Jump Ultimate Stars. This will be a platform fighter, but I won't settle for just making it a Smash clone but with Jump characters.
The Jump Stars games on the DS had the Koma system, which essentially means you had to put together a bunch of Manga panels before you started the fight. There were three types of panels -
Battle Koma - What it says on the tin. It would basically have whatever character you'd want to play as, although different panels would take different amounts of space and their gameplay would change slightly depending on what you chose. You can also change character mid battle.
Support Koma - You summon a character that performs a certain action that helps you. Most fighters would also have support koma.
Help Koma - Basically stat boosts and the like. The would only take one square.
Now I think this system is flawed (It's pretty overwhelming for new players and it could take a while to put koma together), but I do think we should preserve it, although I think we should discuss how to change it to better fit modern consoles and gameplay sensibilities. On that note, we should also discuss control schemes.