Job 289
Jester Monkey is an oddball character, namely due to their status as a psuedo-stance fighter. See, rather than their upgrades giving them boosts to a standard set of specials, each upgrade is a new move in of itself! Each move has different applications, with none having more of an advantage than the other, so feel free to experiment and find what moves suit you best!
What's more, the Jester Monkey's upgrade tree is completely randomized - While each path correlates to the Neutral, Up, and Down Special, the upgrades within set path swap order with each match. As such, the Jester Monkey will start each match with one of several different move combinations!
This makes Jester Monkey a rather unpredictable character who's mainly designed for casual mayhem rather than a serious tournament setting. But what's wrong with that?
Oh, look, it's the Bloons Blowout competitive community! Sup, guys? What's with all the torches and pitchforks?
- Neutral Special: Projectile
- Juggling Mayhem - The Jester Monkey begins juggling three balls, with a second special input causing them to fly outwards from where they were before the input. The balls are pretty strong and versatile, but you'll need to get the timing down to make the best out of them.
- Crazy Dart - The Jester Monkey throws a dart in a short arc (or diagonally downwards if in midair). This dart, though, bounces in a random direction/arc every time it hits the ground or an opponent. This makes it more of a stage control tool than a standard projectile.
- Bomb Roller - The Jester Monkey jumps onto a bomb and starts rolling it around with their feet. While rolling, the Jester Monkey cannot jump, but they become much faster and create a strong explosion upon hitting a fighter or projectile! However, said explosion will also damage Jester Monkey if they're intercepted by a projectile, so be careful!
- Chaos Orb - The Jester Monkey summons a magical orb which flies around in random directions. The orb deals light damage and knockback to opponents who come in contact with it, but it lasts a rather long time.
- Up Special: Recovery
- Jester-in-the-Box: The Jester Monkey crams itself into a box before popping out of it and flying into the air. This recovery has a strong hitbox and gives Jester Monkey super armor while charging, but only goes straight up.
- Teleport - A generic teleporting move.
- Float -The Jester Monkey enters a state where they can freely fly around and perform any of their aerials. This move lasts for a few seconds before Jester Monkey enters freefall.
- Corkscrew Dive - The Jester Monkey spins upwards in a corkscrewing motion, dealing multiple hits of damage to opponents on the way up.
- Down Special: Wild Card
- Banana Peel - The Jester Monkey takes out a banana peel and places it in front of themselves. This works like Diddy Kong's Down Special in Smash.
- Wild Card - The Jester Monkey throws out a wild card. The card itself deals light damage and no knockback, but it can deal one of several negative status effects to opponents hit by it.
- Copycat - The Jester Monkey takes a mocking stance. If they are hit by an attack in this state, they will temporarily transform themselves into whatever fighter was responsible for the hit, copying their moveset and upgrades for a short while! This move does have a cooldown once the Jester Monkey returns to normal.
- Applause - The Jester Monkey starts rapidly posing in place, causing an off-screen audience to throw cash at them and raise their money.
- Super Move: Completely Bananas
- To make up for the lack of proper upgrades, the Jester Monkey's Super Move makes all of their attacks more powerful and gives their specials extra properties.