Louie G.
Smash Hero
Job 74: Add a Fire Emblem character
Since BritishGuy and dartvortex honed in on some of the more general prospects I'd like to see tackled, I'll make it very specific. The fact that we're 30+ characters in and only have one character of a series that has sustained eight in Smash Ultimate is a little bit ridiculous. I doubt we will, nor do I want to, reach that number again but I think it's fair to bring in one or two more this way. Not even a FE fan but c'mon.
Job 75:
I'm obviously not gonna map out their entire kits, but I do have ideas for both of these characters and I'll try and get the idea across.
Since BritishGuy and dartvortex honed in on some of the more general prospects I'd like to see tackled, I'll make it very specific. The fact that we're 30+ characters in and only have one character of a series that has sustained eight in Smash Ultimate is a little bit ridiculous. I doubt we will, nor do I want to, reach that number again but I think it's fair to bring in one or two more this way. Not even a FE fan but c'mon.
Job 75:
I'm obviously not gonna map out their entire kits, but I do have ideas for both of these characters and I'll try and get the idea across.
Disclaimer, I came up with a lot of these ideas before Mr. Krabs was added to NASB. These two definitely have some things in common, which is natural since the money saving gimmick DOES stem partially from another Ludosity game (Slap City) as well as Shovel Knight in Rivals of Aether.
Tom Nook is slow like the other AC characters, but he's also heavier. Villager and Isabelle are light, but Nook is gonna be somewhere around Mario's weight if not a little bit heavier. He's got a gut, it can't be helped.
Nook's central mechanic is Bell Investment. He can collect bells through the course of the match, and then utilize them to enhance his moveset. His bells build up the more damage he delivers and through his Neutral Special, Pocket. Which might sound familiar... and it is, this is the Animal Crossing shared equivalent to the Star Fox crew's Blaster. Except here, Nook pockets the projectile and exchanges it for bells. When his pocket is full, he instead drops a Bell that can be used as a throwable item.
His Side Special, Bell Bag, has Nook swing out a giant bag of bells which naturally gets a hell of a lot more dangerous the more cash you've got. Hitting it costs about half your bells, but whiffing it makes you drop about a quarter of them. So only use it when you're sure you can land it... with a full bag, Tom Nook has super armor so you'd best not challenge him. Down Special is Money Tree, where Nook buries an amount of bells for safe keeping. After a period of time, it sprouts into a Money Tree and drops around double the bells. Just so long as you can grab them in time... be too careless and your opponent can toss the cash right offstage, or topple your tree before it bears fruit.
Tom Nook carries himself with a bit more of a posh demeanor compared to Villager and Isabelle, utilizing high end furniture and referencing more lavish activities. Similarly to Robin or Min Min, he has light and heavy aerials to determine whether or not to exchange bells for raw power. Heavy aerials are slightly slower, but when applicable will summon more expensive furniture items like say, an expensive lamp that delivers far more damage than the average lamp he'll pull out otherwise. For his Down Air, Tom Nook drops a statue. Normal variant is a small bust operating similarly to Hard Knuckle, and the Investment variant is a full sized statue that Tom Nook will propel downward with. Which rings similar to a certain classic Mario ability.
So if you didn't figure it out, Tom Nook utilizes various cheeky references to the Tanooki suit from Mario 3. His jab is the standard tail flip, and a handful of tilts and aerials also utilize this asset. The statue parallels the ability to turn to stone, and even his Up B allows him to get a bit of air-time by flapping that tail like there's no tomorrow. It's not much - recovery is not his strong suit, but it's something. For his grab and smash attacks, the Nooklings come out to assist. I generally don't like doing summon type attacks like this, but I think it makes sense here right? And then for his Final Smash, Nook punishes his opponent with crippling debt. A cruel fate, yes yes.
Tom Nook is slow like the other AC characters, but he's also heavier. Villager and Isabelle are light, but Nook is gonna be somewhere around Mario's weight if not a little bit heavier. He's got a gut, it can't be helped.
Nook's central mechanic is Bell Investment. He can collect bells through the course of the match, and then utilize them to enhance his moveset. His bells build up the more damage he delivers and through his Neutral Special, Pocket. Which might sound familiar... and it is, this is the Animal Crossing shared equivalent to the Star Fox crew's Blaster. Except here, Nook pockets the projectile and exchanges it for bells. When his pocket is full, he instead drops a Bell that can be used as a throwable item.
His Side Special, Bell Bag, has Nook swing out a giant bag of bells which naturally gets a hell of a lot more dangerous the more cash you've got. Hitting it costs about half your bells, but whiffing it makes you drop about a quarter of them. So only use it when you're sure you can land it... with a full bag, Tom Nook has super armor so you'd best not challenge him. Down Special is Money Tree, where Nook buries an amount of bells for safe keeping. After a period of time, it sprouts into a Money Tree and drops around double the bells. Just so long as you can grab them in time... be too careless and your opponent can toss the cash right offstage, or topple your tree before it bears fruit.
Tom Nook carries himself with a bit more of a posh demeanor compared to Villager and Isabelle, utilizing high end furniture and referencing more lavish activities. Similarly to Robin or Min Min, he has light and heavy aerials to determine whether or not to exchange bells for raw power. Heavy aerials are slightly slower, but when applicable will summon more expensive furniture items like say, an expensive lamp that delivers far more damage than the average lamp he'll pull out otherwise. For his Down Air, Tom Nook drops a statue. Normal variant is a small bust operating similarly to Hard Knuckle, and the Investment variant is a full sized statue that Tom Nook will propel downward with. Which rings similar to a certain classic Mario ability.
So if you didn't figure it out, Tom Nook utilizes various cheeky references to the Tanooki suit from Mario 3. His jab is the standard tail flip, and a handful of tilts and aerials also utilize this asset. The statue parallels the ability to turn to stone, and even his Up B allows him to get a bit of air-time by flapping that tail like there's no tomorrow. It's not much - recovery is not his strong suit, but it's something. For his grab and smash attacks, the Nooklings come out to assist. I generally don't like doing summon type attacks like this, but I think it makes sense here right? And then for his Final Smash, Nook punishes his opponent with crippling debt. A cruel fate, yes yes.
I'll make this one a bit more brief since I went all in with Nook, but DJ Octavio is a heavyweight with one of, if not the lowest ground speeds in the game. He cannot jump very high. What he lacks in mobility, he makes up for in range and power. Think of him moving a bit similar to Shuma Gorath in MVC. He's an octopus and we're gonna lean into that.
So many of Octavio's normals involve long range tentacle slaps, and throwing himself around like a land ridden cephalopod might. He's also got his wasabi roots, which he will raise up into the air or bang in front of him like drumsticks. I think we really want to stress how unique an octopus character could move, Smash needs more diverse fighter builds anyway. His smash attacks and specials involve spinning turntables, sending out soundwaves and scratching records. Chorus Kids are already here to sustain a more rhythm based kit, but Octavio would not neglect his musical roots. Naturally he is also capable of expelling ink for other specials, in patterns not unlike his minions and potentially tossing out obstacles from Splatoon's campaign as well. His final smash would be summoning the Octobot King, and sending out two giant punches from the background not unlike Giga Bowser.
So many of Octavio's normals involve long range tentacle slaps, and throwing himself around like a land ridden cephalopod might. He's also got his wasabi roots, which he will raise up into the air or bang in front of him like drumsticks. I think we really want to stress how unique an octopus character could move, Smash needs more diverse fighter builds anyway. His smash attacks and specials involve spinning turntables, sending out soundwaves and scratching records. Chorus Kids are already here to sustain a more rhythm based kit, but Octavio would not neglect his musical roots. Naturally he is also capable of expelling ink for other specials, in patterns not unlike his minions and potentially tossing out obstacles from Splatoon's campaign as well. His final smash would be summoning the Octobot King, and sending out two giant punches from the background not unlike Giga Bowser.
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