If I had a Wii right now, I'd play on Wi-Fi anyway just because I don't have many people to play with in the first place. But my Wii is not with me
I didn't think I'd have to mention options Falco gained, but his bair feels even better than before, his pivot ftilt is none too shabby, his jab finisher is usable, his recovery is significantly improved, his reflector's #3 strikes me as more useful than his standard (irrelevant if custom moves are banned), his usmash does more damage, hits, and (As I mentioned above), true combos out of dthrow (and it does more damage), his fair feels better and has less endlag, and his nair feels more useful as well. His fsmash seems stronger (and may be possible to use if you can set up airdodge traps). His dtilt also seems stronger, from what I've seen (it didn't KO below 150% in Brawl, but I've seen it KO at like 135% in the new one). Fire Bird is also much harder to gimp thanks to new ledge mechanics (you can use its maximum range much more easily).
You seem to be a lot more of a Brawl player than you first came across, since your post read vaguely like you were trying to make Smash 4 look bad by comparing it to Brawl. Frankly, I think the game is somewhat similar to Brawl as well, but I think it's different enough (pivot ftilt, different survival/combo defensive mechanics, though they DO have similar end results - you live a little longer and aren't combo fodder like in Smash 64, some movesets and global changes making most camping less effective and gimping safer but trickier for those who rely on ledge rolls, but still ledge sweetspots smaller, faster fastfalls, airdodges seeming to have less lag, making them better higher up, but landing low worse, no tripping/RCO lag/gliding) that it shouldn't just be called Brawl 2.0.
Perhaps more simply, [and why I posted at all] I try to problematize the label "Brawl 2.0" [despite liking Brawl, and I would be very satisfied with Brawl 2.0, which would be just the ledge i-frame changes, no tripping or RCO lag and a rebalanced cast] because I think it makes many people turn away from a game that is very good, simply because of the [unjustified] stigmas associated with Brawl. If Brawl were well-loved on SWF by the vast majority of people [and in general], I would simply let people call it "Brawl 2.0" all day long [though I feel the label is not completely accurate, as I've described above]. Or if people called it "Melee 2.0", I would zip my lips even if that was blatantly false, because people would actively support the game even fi they knew next to nothing about it [which is far preferable to people hating on a game they know nothing about]. But too many people hate on anything labeled "Brawl", and I feel that Brawl and Smash 4 are different enough that Smash 4 deserves to be known as "Smash 4", not "Brawl 2.0", if that makes sense.
On an unrelated note, I want to test phantasm some, because I think it MAY function like Mach Tornado - if so, IAP would of course still be lame, but phantasm reasonably high up might still result in almost no endlag - though I do not know this for sure of course.
See my second and third paragraphs above. As far as mindset... I go into every smash game with the same mindset - don't get hit. And remove their stocks before mine are all gone. Less facetiously, I think Melee and Smash 64 have different mindsets required from Brawl and Smash 4 primarily because recoveries are less terrible. Not being one bad hit away from death (in the first two playing Fox at 0%! though Little Mac is a notable exception) and being unable to efficiently abuse and wear down an opponent's shield in one go (as of now from what we know) probably most fundamentally affect your mindset, because they are (in my opinion) crucial factors in understanding how to approach, pressure, and kill someone that differ noticeably from game to game. Brawl and Smash 4 are similar in those facets, which is why I think a Brawl player mentality will still function well in Smash 4 [as you've stated yours does]. I'm not sure if I'm expressing this very well, but I think you will probably grasp what I'm trying to say.