Smash Wii U & 3DS director Masahiro Sakurai says "Pic of the day. You missed me, because you attacked my illusory copy from my Double Team move!"
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Maybe that move could be marths multiple side b or maybe his fmashLooks like Marth's Shield Breaker move is the crappy poke version from Brawl. I want the overhead melee version back.
I love Melee, but you can't deny how generic that move was. Brawl's actually looks more like a "shield breaker" IMO.Looks like Marth's Shield Breaker move is the crappy poke version from Brawl. I want the overhead melee version back.
It's definitely Shield Breaker, you can tell from the purple trail just behind Marth's back. It follows the sword thrust.I love Melee, but you can't deny how generic that move was. Brawl's actually looks more like a "shield breaker" IMO.
EDIT: On second thoughts, that picture could just as easily be him in the middle of a fsmash.
It doesn't matter if it was generic it had more utility in Melee and that's the only thing that really matters for a characters' moveset.I love Melee, but you can't deny how generic that move was. Brawl's actually looks more like a "shield breaker" IMO.
EDIT: On second thoughts, that picture could just as easily be him in the middle of a fsmash.
I disagree, I think the moves a character utilises, have to really capture the essence of the character (his personality, quirks etc.) and in a sense the mechanics of his game.It doesn't matter if it was generic it had more utility in Melee and that's the only thing that really matters for a characters' moveset.
Haha, Nah **** that. Marth has enough moves that already function as just big ****ing hitboxes. I'm all for utility, but when he has several other moves that do the same ****, adding one that just does it better won't add much.It doesn't matter if it was generic it had more utility in Melee and that's the only thing that really matters for a characters' moveset.
So you'd rather sacrifice a move's viability as an option just so it could look cool? That's a terrible mentality to have for a fighting game.I disagree, I think the moves a character utilises, have to really capture the essence of the character (his personality, quirks etc.) and in a sense the mechanics of his game.
If moves look generic, the character just doesn't feel quite right...
That's exactly where I fall on it. His Shield Breaker doesn't do anything particularly special in it's Melee iteration, so if it's been buffed to be a stronger, uh... shield-breaker, then it has a unique utility now. It's limited hitbox compared to Melee now serves as a balancing thing more than anything. AND, it doesn't hurt that it looks cool/unique compared to the rest of his "I'm gonna slash at you" moveset.Haha, Nah **** that. Marth has enough moves that already function as just big ****ing hitboxes. I'm all for utility, but when he has several other moves that do the same ****, adding one that just does it better won't add much.
I can confirm it's most likely the brawl shield breaker animation though. Sakurai early made some mentioning of the shield breaker in brawl's shield breaking abilities not being good enough, so he beefed up the power a bit. I can't imagine it being his melee shield break animation, but with more piercing power then brawls.
There aren't any moves that function like Marth's Melee shield breaker. His fair generally sends people vertically in most of its hit boxes, and you can't use Marth's f-smash in the air. Long story short, his shield breaker isn't "the same ****" because it can be used to cover options both on the ground and in the air and cause horizontal knockback, a function that no other move in his set can do. A good example of this would be the set that Dr. PP had with M2K in Big House 3 where in Marth dittoes PP finished his combo with a shield breaker to send M2K farther from the stage. He couldn't use forward smash because he was in the air.Haha, Nah **** that. Marth has enough moves that already function as just big ****ing hitboxes. I'm all for utility, but when he has several other moves that do the same ****, adding one that just does it better won't add much.
Logical fallacy, Straw man: "Instead of arguing against your opponent's points, you instead create a scenario within your opponent's argument to specifically make it easier to argue against."So you'd rather sacrifice a move's viability as an option just so it could look cool? That's a terrible mentality to have for a fighting game.
Logical fallacies aren't a matter of philosophy... But that aside, you still attacked an implication by stating it as if that's what the person had said.@ KayB That definitely isn't an example of a straw man argument. Just because he didn't say that it would sacrifice viability doesn't mean that isn't the implication of keeping the Brawl shieldbreaker which ultimately was the original point.
Your right, it isn't. But you made it sound like his argument was sided at two extremes, which is false. He isn't saying that one is necessarily better than the other, but that it's bad to disregard applying the other at all. You literally said "you'd rather sacrifice a move's viability as an option just so it could look cool," which is NOT what he was arguing. He's not arguing that he should sacrifice anything really.Just because he didn't say that it would sacrifice viability doesn't mean that isn't the implication of keeping the Brawl shieldbreaker which ultimately was the original point.
It isn't about "looking cool", it's about keeping the game as "Nintendo" as possible. I have no idea how Marth's Shield Breaker works in his series, or if he even has an option to shield break. However, this rule does apply to other characters, at least. If Brawl's Shield Break fits Marth more, than so be it. That's perfectly fine by me.So you'd rather sacrifice a move's viability as an option just so it could look cool? That's a terrible mentality to have for a fighting game.
I believe Marth already has enough tools to make his opponent fear his spacing game. You can argue that there are small variations between his f-smash andThere aren't any moves that function like Marth's Melee shield breaker. His fair generally sends people vertically in most of its hit boxes, and you can't use Marth's f-smash in the air. Long story short, his shield breaker isn't "the same ****" because it can be used to cover options both on the ground and in the air and cause horizontal knockback, a function that no other move in his set can do. A good example of this would be the set that Dr. PP had with M2K in Big House 3 where in Marth dittoes PP finished his combo with a shield breaker to send M2K farther from the stage. He couldn't use forward smash because he was in the air.
Marth didn't really have a Sheild Breaker in the Fire Emblem series. (There really weren't any "shields" to break in FIre Emblem.) What his move in Brawl is based on is that Rapier type swords are very effective against high-defense enemy units compared to other swords. The Falchion he uses in Brawl is his ultimate sword he obtains in his original game and is incidentally a Rapier. Sakurai basically translated Rapier swords being effective against high-defense enemy units in Fire Emblem as a move Marth uses to severely reduce or break through opponents' shields in the Smash Bros. series. It's a translation that makes sense.I have no idea how Marth's Shield Breaker works in his series, or if he even has an option to shield break. However, this rule does apply to other characters, at least. If Brawl's Shield Break fits Marth more, than so be it. That's perfectly fine by me.
Because the move properties are different, and overall the overhead B was more useful.Why are people so obsessed with his overhead B special? It looks damn near like his forward smash. At least the Brawl version looks different from his other moves...
That's fair, I can agree with that. I think that is an interesting mechanic and I didn't think of that. I don't really play much Brawl.Stuff.
Lol.That's fair, I can agree with that. I think that is an interesting mechanic and I didn't think of that. I don't really play much Brawl.