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Smash Wii U Smash Wii U Challenge Notes (Spoiler Alert)

Mario & Sonic Guy

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Well, these challenges keeps you away from beating the game 100% in a week.
That is IF you can even beat them in the first place. Brawl's challenges were never THAT absurd, nor were Smash 3DS's challenges.

On a side note, unlike in Smash 3DS, where collecting all the custom specials, headgear, and suits is a single challenge, they are split into three separate challenges now.

That one shouldn't be too bad for me. On 3DS, I did Classic Mode on 7.5 with most characters.
You must remember though that in Smash 3DS, you could choose to avoid facing Master Core if the intensity level is below 8.0; Master Core never appears if you're only fighting against Master Hand. There's no avoiding Master Core in Smash Wii U at intensity levels 5.5 and higher.
 
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Old Man Nintendo

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It's probably too early to know, but does anyone know if there are any money-based achievements? Like if I have 100,000 coins, I get a trophy or something like that?

I've been insanely frugal with my coin spending, thinking about this... Currently have about 70k in the bank.
 

the8thark

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There's apparently a challenge where you have to clear Classic Mode on intensity level 7.0 or higher with all the fighters. That truly feels absurd if you're lousy with certain fighters.
My does Sakurai insist on putting unfairly hard stuff like this in the game?
 

Rew

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Here's another whopper (and those who detest artificially long all-character challenges will be particularly displeased):
Clear All-Star on hard with all characters.

I **** you not.
 

the8thark

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Here's another whopper (and those who detest artificially long all-character challenges will be particularly displeased):
Clear All-Star on hard with all characters.

I **** you not.
Can it be hammered?
 

Mario & Sonic Guy

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So far, only six challenges have been confirmed to be Golden Hammer immune. Ironically, one of those challenges isn't even all that hard to do if you're very good with Trophy Rush.
 

R0Y

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This is how I feel about challenge difficulty:

9.0 Intensity SSB Wii U
6.0 Intensity SSBB
6.0 Intensity KI:U
4.5 Intensity SSB 3DS

Some of the Wii U challenges are just insane. I was unlocking loads of challenges doing absolutely nothing on 3DS in KI:U and SSB 3DS, and on Wii in Brawl.
 

Mario & Sonic Guy

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I bet the other 5 are all unfairly hard.
So far the following is Golden Hammer immune...

*Clear Classic at intensity 9.0 without losing a single life.
*Clear the true Solo All-Star mode on hard while playing as Duck Hunt.
*Clear the true All-Star mode on hard difficulty.
*Play alone and as Mr. Game & Watch and destroy 100 blocks in a single game of Trophy Rush.

There are two more, but the objectives haven't been revealed yet.
 

the8thark

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So far the following is Golden Hammer immune...

*Clear Classic at intensity 9.0 without losing a single life.
*Clear the true Solo All-Star mode on hard while playing as Duck Hunt.
*Clear the true All-Star mode on hard difficulty.
*Play alone and as Mr. Game & Watch and destroy 100 blocks in a single game of Trophy Rush.

There are two more, but the objectives haven't been revealed yet.
The top one in the spoiler tags is just cruel that it's not hammerable. Maybe the PAL people will get lucky like they did with Intense boss battles in Brawl. But I will not hold my breath. I don't know why Nintendo does this. Make something so hard only a few people will ever be able to do it to enjoy the reward.
 

Snagrio

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You must remember though that in Smash 3DS, you could choose to avoid facing Master Core if the intensity level is below 8.0; Master Core never appears if you're only fighting against Master Hand. There's no avoiding Master Core in Smash Wii U at intensity levels 5.5 and higher.
Eh, assuming you master reading all of Master Core's attacks it can be taken down rather quickly if you use hyper-offensive equipment.
 

guedes the brawler

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So far the following is Golden Hammer immune...

*Clear Classic at intensity 9.0 without losing a single life.
*Clear the true Solo All-Star mode on hard while playing as Duck Hunt.
*Clear the true All-Star mode on hard difficulty.
*Play alone and as Mr. Game & Watch and destroy 100 blocks in a single game of Trophy Rush.

There are two more, but the objectives haven't been revealed yet.
what do you ean there are 2 more? if you try to use a golden hammer quit e afew ar elocked.
 

Kotor

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So far the following is Golden Hammer immune...

*Clear Classic at intensity 9.0 without losing a single life.
*Clear the true Solo All-Star mode on hard while playing as Duck Hunt.
*Clear the true All-Star mode on hard difficulty.
*Play alone and as Mr. Game & Watch and destroy 100 blocks in a single game of Trophy Rush.

There are two more, but the objectives haven't been revealed yet.
9.0 Classic without losing a single life... I pray Bowser Jr will save me. He was the reason I was able to beat 9.0 on the 3DS version after so many failed attempts as Ganondorf.
 

Mario & Sonic Guy

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I used Rosalina to clear intensity level 9.0 on Smash 3DS, but I've never been able to do it without losing any lives.

The top one in the spoiler tags is just cruel that it's not hammerable. Maybe the PAL people will get lucky like they did with Intense boss battles in Brawl. But I will not hold my breath. I don't know why Nintendo does this. Make something so hard only a few people will ever be able to do it to enjoy the reward.
In a way, it's just about as absurd as Tropical Freeze's Hard Mode, along with Donkey Kong Country Returns's Mirror Mode. You expect us to clear everything with only one heart? That's almost impossible to pull off on certain levels and bosses.

Sure, Donkey Kong Country Returns 3D may give you two hearts for Mirror Mode when playing New Mode, but since you can't heal yourself at all in Mirror Mode, that still doesn't help against the more atrocious levels and bosses.

what do you ean there are 2 more? if you try to use a golden hammer quit e afew ar elocked.
This is just what's been confirmed so far. There might be other Golden Hammer immune challenges, but the image source only showed five.
 
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LancerStaff

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I get the feeling people are overblowing the Pit challenge, although it'll be tedious at the very least. CPUs are still pretty dumb when it comes to ledge camping. I'll give it a go now that I know about it.

Edit: I haven't exactly had a ton of time to really try, but a few goes of ledge camping got me two KOs. Go for the ledge, wait for them to come over, getup attack, repeat. It'll probably come down to spacing properly long enough to get enough of them to 130% for an Upperdash KO. Like I said, tedious, but not necessarily hard.

Me, I'm having trouble with a few challenges. Namely:

Jiggs All-Star in 6 minutes (48 secs per round)
Shulk All-Star in 6 minutes
Duck Hunt All-Star Hard
20 Crazy Order turns as Mario (It's worth noting the timer goes away for the final battle, so 30 secs per round)

I won't be touching the Classic challenges until much later so I can get some better equips.

Oh, has anybody noticed the Wii U version Equipment is alot stronger then the 3DS stuff? I grinded for hats on 9.0 for a while and already I have equipment just about equal to it. Dang, can't wait to get some Risky Respawn stuff.
 
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TopSecretZone

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http://www.ssbwiki.com/List_of_challenges_(SSB4-Wii_U)

Do we know if this list is accurate in terms of breakable and unbreakable squares? It seems like there should be some more unbreakable squares.

If this is accurate, then it's not too bad. Most of this stuff looks easy and there's not as much grindy stuff. I already did the tedious, grindy challenges on 3DS so I'll break those ones. Glad the Home Run, 100 Man, etc stuff isn't required this time around. Especially since I just had to re-do Classic, Adventure, All-Star, Target Test, Boss Battles etc clears with everyone again in Melee and Brawl for a second time due to corrupted data. Backing that up and never worrying about it again.
 

Densho

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I get the feeling people are overblowing the Pit challenge, although it'll be tedious at the very least. CPUs are still pretty dumb when it comes to ledge camping. I'll give it a go now that I know about it.

Edit: I haven't exactly had a ton of time to really try, but a few goes of ledge camping got me two KOs. Go for the ledge, wait for them to come over, getup attack, repeat. It'll probably come down to spacing properly long enough to get enough of them to 130% for an Upperdash KO. Like I said, tedious, but not necessarily hard.

Me, I'm having trouble with a few challenges. Namely:

Jiggs All-Star in 6 minutes (48 secs per round)
Shulk All-Star in 6 minutes
Duck Hunt All-Star Hard
20 Crazy Order turns as Mario (It's worth noting the timer goes away for the final battle, so 30 secs per round)

I won't be touching the Classic challenges until much later so I can get some better equips.

Oh, has anybody noticed the Wii U version Equipment is alot stronger then the 3DS stuff? I grinded for hats on 9.0 for a while and already I have equipment just about equal to it. Dang, can't wait to get some Risky Respawn stuff.
Actually, it's not as tedoius as I thought first, specially the one with 8 KOs. Almost the same strategy, ledge, wait, grab and throw them to your back and repeat the move with the closest one. 90% of the time they'll fall to their deaths. Easily did 4 KOs in a row with this technique. Just be careful with the gunners or they'll screw you entirely.
 

Mario & Sonic Guy

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After seeing all of this game's challenges, and how absurd a good portion of them are, I've often wondered what it would've been like if I could alter the game's challenges to be less absurd.

One thought was reduce the number of challenges to 120, and offer up to 6 Golden Hammers. Basically, if the challenges were more like what's on the image below, I'd likely tolerate them more.



But obviously, that's just wishful thinking on my end.

Edit: Image is put inside spoiler tag, despite not being the real deal.
 
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TopSecretZone

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The only thing that looks kinda hard is Classic 9.0 without losing a life, but the right equipment should help steamroll that. We've already seen really clever solutions to stuff like 8 Kos in Cruel Smash with Lucina and some of the Homerun contest clears. Stuff like Event Matches might be harder, and Classic 9.0 without any customizations isn't too hard seeing as you get a second chance for that.

All of the unbreakable ones on this seem fairly manageable to do and the only one in Brawl that I recall being sorta difficult was Intense Boss Battles. But enough practice with that and anyone can do it.

Really the good thing about the challenge board is that by asking you to do so many different things, you'll learn all kinds of tricks and strategies with most of the roster in all kinds of different situations, stages, game modes, etc.

You might not be running the gauntlet on For Glory or taking tournaments by storm but you'll definitely improve a lot.
 
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LancerStaff

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It's also worth noting the challenges that don't say "solo" on them mean they can be done in co-op. Just did no equips with 2 players.

Wasn't exactly a walk in the park, but it felt more manageable then Boss Battles intense. Rather then 10ish difficult fights, you have 6 easy ones and a tough one.

Also did Jiggs and Shulk in 6. Spam the heck out of Bairs with Jiggs and hope for the best. Spam smashes with Shulk and don't use Monado Arts! Smash deals too little damage to KO All-star enemies at low %s due to how KB scaling works. Managed to get under five minutes as Monado boy first try after figuring this out, heh.

Oh, and I just realized All-star hard with everybody not only can be done 2-player, it doesn't need to be the true All-star. Can we erase unlockable characters separately like before? Or can we punch in the Konami code to go back to the default or something?

Edit: Wow. Just got 6 crewel KOs as Pit and 10 as Lucina. For Pit, getup attack, grab when there's one alone, Bthrow. For Lucina, grab ledge, jump off, double jump underneath the stage and Uspecial. There's some boxes made of pillars or w/e underneath the right side of the stage. Kinda like this:
--
||
--
|
-
Double jump for the bottom one and Uspecial when you get there. You'll cut through the stage and fling them off at 0%.
 
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the8thark

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After seeing all of this game's challenges, and how absurd a good portion of them are, I've often wondered what it would've been like if I could alter the game's challenges to be less absurd.

One thought was reduce the number of challenges to 120, and offer up to 6 Golden Hammers. Basically, if the challenges were more like what's on the image below, I'd likely tolerate them more.
But obviously, that's just wishful thinking on my end.
Thanks for this but next time please put things like this in spoiler tags. And can you edit the post of yours I linked to put that image in spoiler tags. (My quote of yours has the image in spoiler tags, apart from that I didn't change your post in my quote of it)
 

Mario & Sonic Guy

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Thanks for this but next time please put things like this in spoiler tags. And can you edit the post of yours I linked to put that image in spoiler tags. (My quote of yours has the image in spoiler tags, apart from that I didn't change your post in my quote of it)
It wasn't the real deal, but I guess if it spoils anything that IS in the game, then I can see where you're coming from.
 

Xiivi

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I don't even see the need for the hammers. These challenges aren't hard more as they are tedious. The only ones I have left are the most tedious ones such as "Unlock everything" "Play this boring mode as everyone" etc...

None of the cruel smash, target blast, trophy rush, smash tour, etc... things are even worth considering hammering.
 

Mario & Sonic Guy

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I don't even see the need for the hammers. These challenges aren't hard more as they are tedious. The only ones I have left are the most tedious ones such as "Unlock everything" "Play this boring mode as everyone" etc...

None of the cruel smash, target blast, trophy rush, smash tour, etc... things are even worth considering hammering.
In the end, it comes down to experience, and not everyone has what it takes to conquer these intense challenges. What might be easy for one person may be a total nightmare for someone else.
 

TopSecretZone

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I don't even see the need for the hammers. These challenges aren't hard more as they are tedious. The only ones I have left are the most tedious ones such as "Unlock everything" "Play this boring mode as everyone" etc...

None of the cruel smash, target blast, trophy rush, smash tour, etc... things are even worth considering hammering.

That's the thing, some people are tired of doing every stadium event over and over with several characters. It's easy, just tedious. Those are usually what I hammer since I like to do the hard stuff anyway to prove to myself that I can because I'm a loser.
 
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