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Social Smash Wii U/3DS Social 7.0

praline

the white witch
Joined
Feb 16, 2014
Messages
50,853
Location
the underworld
Switch FC
6178 82674988
I really hope that they reveal an actual dark type pokemon and not just an alolan form that make them dark type
 

Yoshi-hara

The Good Dinosaur
Joined
Jul 30, 2012
Messages
3,401
Location
LeBlanc
NNID
jpkurihara
3DS FC
4227-1292-9283
So it's like Halo 2 Legendary where you can be killed instantly upon starting a level by the damn Jackal snipers.
Yup. Exactly. There's a ton of parts where enemies ambush you and you need to quickly get into cover and it just devolves into mashing the circle button everytime you respawn and pray you get into cover quickly enough.
I mean, I wouldn't have much of an issue if the number of enemies was smaller, but there's usually five people shooting at you and taking an entire AK-47 clip to be put down.
The game stops being fun and just turns into you sitting back while your invincible AI friends kill the enemies for you while you take potshots using blind fire.
 
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-crump-

Smash Champion
Joined
Feb 12, 2015
Messages
2,060
Location
Pepperoni Secret
3DS FC
1590-4951-5915
Switch FC
SW-4366-1207-0908
I'm super late on this, but I seriously love Type: Null.

I don't know if it's the bizarre name, the creepy, mysterious design, or just pure curiosity on my part, but I want one.
 

Coricus

Woom-em-my?
Joined
Feb 19, 2015
Messages
14,055
Switch FC
SW 4794 7152 2904
I really hope that they reveal an actual dark type pokemon and not just an alolan form that make them dark type
*checks list*

Oh dang, we really haven't had one.

*checks list again*

Is that the only type missing? . . .No, we're missing Ice, too. The other 16 types are all there.

I can't see those two types being left completely unaccounted for, though. They'll probably get something.
 

praline

the white witch
Joined
Feb 16, 2014
Messages
50,853
Location
the underworld
Switch FC
6178 82674988
Well I've passed the 200 mark on my pokemon list for my region... That's probably a good stopping point.

If it were a legit game that'd be 202 new pokemon and 6 new types.
 
Last edited:

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
Yeah, certainly bummed me out. But think of it this way: just like William A. before him, Caesar went out giving Joseph unique help in the end (Namely the antidote for his heart rings).
Yeah, his sacrifice wasn't for nothing.
Still, right in the feels. :(
 

jarbAin

Smash Journeyman
Joined
Dec 13, 2015
Messages
371
Location
Snooping as usual
3DS FC
4124-6082-4371
I really hope that they reveal an actual dark type pokemon and not just an alolan form that make them dark type
Wouldn't it be cool if it was a pirate pokemon?
Like something you find by going into a shipwreck.
Because there is lot of water, and where is water, is shipwrecks.
And shipwrecks shall have unique pokemon in them.
And what are better pokemon for Shipwrecks than pirate pokemon?
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617
HI (I know I have been there more frequently lately, but I jsut like to talk about my dev stuff with dolphin).

FalKoopa FalKoopa so he can read it :)

Basically, I got what? 4 (technically 5, but one doesnt; count much) prs merged now and one that shoudl egt merged very soon.

So yeah, I keep contributing and I do have other ideas to contribute. All is related to the dolphin debugger btw, more on it later, but I found out why my fixes were actually more worthy than I thought.

These merges are:
  1. The insert nop/blr fix (the feature works withotu a manuall jit cache clear)
  2. A font fix (cause I didn;t see hey gorgeous on stuff and it made me sad :( )
  3. A crash fix when adding a memcheck while the emulator is running (that one thank god, it drove me crazy.....)
  4. A fix where the puase/play button woudl jsut not update when you reach a breakpoint, it might sound trivial, but believe me, when it breaks and you see "pause" instead of "play", it's so freaking annoying like even I knew the bug existed on master and I still had the feeling it was running.
The one that are pending:
  1. A fix when if you add a memcheck via the memory viewer, it woudln;t update the list (this is likely goign to be merged soon)
  2. Add the feature of deciding how to add a memcheck via the memory viewer (it was always with read, write, log and break which you mgiht not want)
  3. A fix when the registers wouldn't update when stepping over and steppign out (it\s very annoying lol)
  4. Fix a "double memcheck break" bug (more on it later, it was a very weird one).
  5. FORMAT THE REGISTERS WOOOOOOOOOOOOOOO (it's a 301 lines changes lol)
So yeah, as you can see, I went from "OOOOH I got a thingy merged!" to "oh I got like manyu ideas and soem get merged". Like seriosuly, I went from idk the experience of contributing to FOSS to I am a member of the dolphin organisation and I submit prs and they get merged. Seriosuly I even got featuered on their progress report ( here: https://dolphin-emu.org/blog/2016/0...and-50-471-debugger-improvements-by-aldelaro5 ) so you kinda see how quickly I get from litterally jsut a month. I mean look at this issue psoted by me before I started to submit codes:

https://bugs.dolphin-emu.org/issues/9743

And if you check the pr that got it switched to fix pending, I am the author of this pr (I even had to ask josjuice to update that issue for me).

And then I see actuall random comments about peopel wanting my prs, lol check that one:

https://github.com/dolphin-emu/dolphin/pull/4013#issuecomment-245293580

:)

So, how the heck did this happened while I jsut thought I was doign very trivial and small contributions that won;t be noticed by much?

Well, bare the registers format one (that one is huge and not trivial), they actually are trivial because they do simple things, but the key here is they are related to the debugger.

You see, I had a lengthy chat in the dev irc and basically, the debugger is very old code that eventually, not much people knew what to do with it. People knew there was several bugs with it (it works most of the time, the problem is there's very annoying ui and usability issues that just......they're frustrating). So that meant that the debugger is kinda unmaintained, there's improvements and features that comes from time to time, but as far as these issues goes.....not much happens.

I mean @Jdaster64 can even attest to that part (he uses the debugger for lots of stuff). i saw a thread he made saying where he can get a recent version where memchecks on write workls (they were broken since like beginning of 4.0 and fixed litterally some days ago becuase the merge took a month). The response he basically got was that it broke, so the onyl way is get an old version build......so he was stuck on VERY old build (we are talking at max, somethign like 4.0-3000 ish) only to have his memchecks works......that's annoying. I mean to put this in perspective, to get that thign fixed, I had to do lots of regressions test, find out what made it break, talk about it in the dev chjannel and one came with a fix and that fix was merged a month later on my request because I needed that fix to test another pr and the original dev didn;t had tiem to respond to a code review........yikes.

So, not much worked on it simply because.....not much had interest in it. It's like the TAS tools, it;s very uswefull, but limited to use case which explains why it would be less of a priority than soemthign big like "OMG THIS THING FIXES 5 GAMES GRAPHJICAL GLTICHES AHHHHH!"

Until I came and started to actually fix these things. I was litterally told that no one but me works on fixing it and it might delay the code review and merge stuff.

So now this explains everything. These fixes ARE very wanted, so much that 2 small one were on the progress report. The actuall reason these fixes are more than welcome is because someone finally is starting to work on fixing them. That, is why I underestimated the importance of my contributions.

So, what about that double memcheck break issue?

Well, to summarise my pr message (the full and technical version is here: https://github.com/dolphin-emu/dolphin/pull/4198 ), there was a bug with breakpoints and memchecks, it would just break.....but at innapropriate times.

Well what actually happened is......very weird. The game woudl break not once, but twice if you hit a memcheck and press play immediately after while it;s still enabled. That second break is obviously wrong so I looked at where that break comes from and it turns out it jsut came from the fucntion that checks your memcheck......but......you already checked it once, why you need to redo it again?

Well, the thign is, when you unpause, the code does a single step to fix a possible issue with having breakpoints at certain places. The problem is that single step will be performed on the instruction the previous memcheck would break to in this scenario which means it would perform the same read/write instruction. Because of that, it does another check if there's any memchecks that needs to be hit, but that will of course pass, it;s the same isntruction where it broke in the first palce and that break happens just as you unpause which is why it breaks a bit later.

That was quite fun to debug, but when doing the fix, I found a silly msditake showing me how needed the debugger is for fixes.

You can have an option to have a memcheck break, or not break (which you woudl think it;s a toggle switch). ERRR, it actually did.....nothing, it was set appropriately thorough the code, but nothing checks for it.......all this time, not one noticed it....lol :)

So that's it for now, I will do other fixes and stuff for the debugger but the ONE thing I really am starting to want desperately is.......having memcheck out of debug only build......cause it;s annoying and there;s not mcuh reaosns to keep them there anyway.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
HI (I know I have been there more frequently lately, but I jsut like to talk about my dev stuff with dolphin).

FalKoopa FalKoopa so he can read it :)

Basically, I got what? 4 (technically 5, but one doesnt; count much) prs merged now and one that shoudl egt merged very soon.

So yeah, I keep contributing and I do have other ideas to contribute. All is related to the dolphin debugger btw, more on it later, but I found out why my fixes were actually more worthy than I thought.

These merges are:
  1. The insert nop/blr fix (the feature works withotu a manuall jit cache clear)
  2. A font fix (cause I didn;t see hey gorgeous on stuff and it made me sad :( )
  3. A crash fix when adding a memcheck while the emulator is running (that one thank god, it drove me crazy.....)
  4. A fix where the puase/play button woudl jsut not update when you reach a breakpoint, it might sound trivial, but believe me, when it breaks and you see "pause" instead of "play", it's so freaking annoying like even I knew the bug existed on master and I still had the feeling it was running.
The one that are pending:
  1. A fix when if you add a memcheck via the memory viewer, it woudln;t update the list (this is likely goign to be merged soon)
  2. Add the feature of deciding how to add a memcheck via the memory viewer (it was always with read, write, log and break which you mgiht not want)
  3. A fix when the registers wouldn't update when stepping over and steppign out (it\s very annoying lol)
  4. Fix a "double memcheck break" bug (more on it later, it was a very weird one).
  5. FORMAT THE REGISTERS WOOOOOOOOOOOOOOO (it's a 301 lines changes lol)
So yeah, as you can see, I went from "OOOOH I got a thingy merged!" to "oh I got like manyu ideas and soem get merged". Like seriosuly, I went from idk the experience of contributing to FOSS to I am a member of the dolphin organisation and I submit prs and they get merged. Seriosuly I even got featuered on their progress report ( here: https://dolphin-emu.org/blog/2016/0...and-50-471-debugger-improvements-by-aldelaro5 ) so you kinda see how quickly I get from litterally jsut a month. I mean look at this issue psoted by me before I started to submit codes:

https://bugs.dolphin-emu.org/issues/9743

And if you check the pr that got it switched to fix pending, I am the author of this pr (I even had to ask josjuice to update that issue for me).

And then I see actuall random comments about peopel wanting my prs, lol check that one:

https://github.com/dolphin-emu/dolphin/pull/4013#issuecomment-245293580

:)

So, how the heck did this happened while I jsut thought I was doign very trivial and small contributions that won;t be noticed by much?

Well, bare the registers format one (that one is huge and not trivial), they actually are trivial because they do simple things, but the key here is they are related to the debugger.

You see, I had a lengthy chat in the dev irc and basically, the debugger is very old code that eventually, not much people knew what to do with it. People knew there was several bugs with it (it works most of the time, the problem is there's very annoying ui and usability issues that just......they're frustrating). So that meant that the debugger is kinda unmaintained, there's improvements and features that comes from time to time, but as far as these issues goes.....not much happens.

I mean @Jdaster64 can even attest to that part (he uses the debugger for lots of stuff). i saw a thread he made saying where he can get a recent version where memchecks on write workls (they were broken since like beginning of 4.0 and fixed litterally some days ago becuase the merge took a month). The response he basically got was that it broke, so the onyl way is get an old version build......so he was stuck on VERY old build (we are talking at max, somethign like 4.0-3000 ish) only to have his memchecks works......that's annoying. I mean to put this in perspective, to get that thign fixed, I had to do lots of regressions test, find out what made it break, talk about it in the dev chjannel and one came with a fix and that fix was merged a month later on my request because I needed that fix to test another pr and the original dev didn;t had tiem to respond to a code review........yikes.

So, not much worked on it simply because.....not much had interest in it. It's like the TAS tools, it;s very uswefull, but limited to use case which explains why it would be less of a priority than soemthign big like "OMG THIS THING FIXES 5 GAMES GRAPHJICAL GLTICHES AHHHHH!"

Until I came and started to actually fix these things. I was litterally told that no one but me works on fixing it and it might delay the code review and merge stuff.

So now this explains everything. These fixes ARE very wanted, so much that 2 small one were on the progress report. The actuall reason these fixes are more than welcome is because someone finally is starting to work on fixing them. That, is why I underestimated the importance of my contributions.

So, what about that double memcheck break issue?

Well, to summarise my pr message (the full and technical version is here: https://github.com/dolphin-emu/dolphin/pull/4198 ), there was a bug with breakpoints and memchecks, it would just break.....but at innapropriate times.

Well what actually happened is......very weird. The game woudl break not once, but twice if you hit a memcheck and press play immediately after while it;s still enabled. That second break is obviously wrong so I looked at where that break comes from and it turns out it jsut came from the fucntion that checks your memcheck......but......you already checked it once, why you need to redo it again?

Well, the thign is, when you unpause, the code does a single step to fix a possible issue with having breakpoints at certain places. The problem is that single step will be performed on the instruction the previous memcheck would break to in this scenario which means it would perform the same read/write instruction. Because of that, it does another check if there's any memchecks that needs to be hit, but that will of course pass, it;s the same isntruction where it broke in the first palce and that break happens just as you unpause which is why it breaks a bit later.

That was quite fun to debug, but when doing the fix, I found a silly msditake showing me how needed the debugger is for fixes.

You can have an option to have a memcheck break, or not break (which you woudl think it;s a toggle switch). ERRR, it actually did.....nothing, it was set appropriately thorough the code, but nothing checks for it.......all this time, not one noticed it....lol :)

So that's it for now, I will do other fixes and stuff for the debugger but the ONE thing I really am starting to want desperately is.......having memcheck out of debug only build......cause it;s annoying and there;s not mcuh reaosns to keep them there anyway.
I wish I could comment on it, but this is getting way too technical for me to understand... Still, glad to see that your bugfixes are being appreciated. :)

I really hope that they reveal an actual dark type pokemon and not just an alolan form that make them dark type
I'm pretty sure there will be one. Hopefully one based on folklore.


I wanted to respond to this earlier, but I forgot to do so then.

Don't have much to say about the PS4 Pro since I don't follow Playstation news that much.

As for the Applie iPhone 7, I don't mind it. I'm an Apple fan myself, and I'm pretty happy to see the iPhone finally has water resistance. The lack of a headphone jack was a bit worrying at first, but now that we know that an iPhone 7 package comes with a special headphone adapter, I'm OK with that.

I'm definitely getting the 7 soon since it's almost time for me to upgrade my phone, though I'm debating which iPhone 7 I should get and the color. It has the same dimensions as the 6/6S with the only difference being that it is slightly lighter, so the Steven Stone iPhone shield I currently have should still work for it. However, the patterns on the shield wouldn't translate well to the Jet Black color, yet that's one of the colors I'm more interested in getting at the moment. If I wanted to use the Steven Stone iPhone shield for my next phone, I'll probably have to buy a white and silver color.

Then there's also the improved battery life and dual-lense camera for the iPhone 7 Plus. The latter is pretty appealing to me since I like the option of having better quality photos if I need to zoom in.

Decisions, decisions.
[Full disclosure: I tend to be rather critical of Apple.]

Most updates from the iPhone 6 are welcome, but the headphone jack thing bugs me. They said it takes courage to remove the headphone jack, but keeping the adapter sends a mixed signal, that they aren't fully sure if it will catch on.

The phone's inflated price here ($900 for the 32 GB variant) puts firmly it outside my reach, unfortunately.
 

Fruitalicious

Smash Rookie
Joined
Feb 4, 2016
Messages
23
NNID
Fruitalicious
She is!
And nuclear throne is pretty good.
Actually, I just today almost reached the Nuclear throne. It was the farthest I have ever gotten.
Yet I did not reach the nuclear throne.
today i found out YV with a crossbow and throne butt is stupid broken.
like, one-shots little hunter broken
try it sometime

Sorry I'm Late, But I Hate The IPhone7's New Changes.
they don't seem that bad, not for me anyway.
my only set of headphones is USB so i wouldnt lose much if I decide to get one
 
Last edited by a moderator:

jarbAin

Smash Journeyman
Joined
Dec 13, 2015
Messages
371
Location
Snooping as usual
3DS FC
4124-6082-4371
today i found out YV with a crossbow and throne butt is stupid broken.
like, one-shots little hunter broken
try it sometime
It is. I in fact one upped that and one shotted Little hunter with super crossbow.
And be careful with that double posting. You don't want them catching you.
 

Mythra

Photon Edge
Joined
Aug 22, 2014
Messages
27,626
Location
Hel
Switch FC
SW-3407-0751-9511
Tbh the iPhone 7 gives me more reasons to stay away from Apple; those things are expensive, gimmicky and the price inflates even more outside the US.
 

Yoshi-hara

The Good Dinosaur
Joined
Jul 30, 2012
Messages
3,401
Location
LeBlanc
NNID
jpkurihara
3DS FC
4227-1292-9283
I've been replaying Warframe and boy, it's painful when you have several weapons to choose and you don't know what to pick.
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,274
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
I just caught Ho-oh in HeartGold with a Great Ball.
Now onwards to the league!
 

Lord Dio

Smash Champion
Joined
Mar 18, 2016
Messages
2,187
Location
FE Saga (I wish)
3DS FC
1435-7744-1699
Hey guys, speaking of 'mons, just became champ of Kalos and gave AZ happiness. Credits rolling tight now, and then it's Mewtwo-catching time.
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,274
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
After a nailbiting experience, I managed to beat Lance in HeartGold. I can relax now. Gotta say, listening to the Lance/Red's theme with headphones and the volume cranked up made it one of the best experiences ever. Can't wait to beat him again and take on Red!
 
D

Deleted member

Guest
Tbh the iPhone 7 gives me more reasons to stay away from Apple; those things are expensive, gimmicky and the price inflates even more outside the US.
You can get a more powerful smartphone at a cheaper price anyway.
 
Last edited by a moderator:

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
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Kaohsiung,Taiwan
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3DS FC
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Switch FC
SW-5739-4272-0700
You can get a more powerful smartphone for a cheaper price anyway.
I recommend ASUS, well, if you live in Taiwan. Most of ASUS phones are under 10000 TWD(About 300$).I'm not sure your powerful means more battery life or CPU processing power?

Like the ASUS' Zenfone 3 Ultra has bigger screen than IPhone 7 Plus, and it has a decent CPU. Battery life is also better than iPhone 7, with 4600mah.
If you only care about battery life, Zenfone Max is good too. It's even more cheaper here. It has 5000mah battery life, I'm not making this up. It only 6990 TWD( about 220 USD). This is the phone I'm planning to buy. Only if my dad won't mind me spend 6000$ though...
 
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D

Deleted member

Guest
I recommend ASUS, well, if you live in Taiwan. Most of ASUS phones are under 10000 TWD(About 300$).I'm not sure your powerful means more battery life or CPU processing power?

Like the ASUS' Zenfone 3 Ultra has bigger screen than IPhone 7 Plus, and it has a decent CPU. Battery life is also better than iPhone 7, with 4600mah.
If you only care about battery life, Zenfone Max is good too. It's even more cheaper here. It has 5000mah battery life, I'm not making this up. It only 6990 TWD( about 220 USD). This is the phone I'm planning to buy. Only if my dad won't mind me spend 6000$ though...
Yeah, I was talking about processing power. Though a longer battery life would be icing on the cake.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
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Messages
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Kaohsiung,Taiwan
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3DS FC
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Yeah, I was talking about processing power. Though a longer battery life would be icing on the cake.
If it's processing power, there many other phones have a decent processing power compare to iPhone 7. And way more cheaper. It really depends on how you use your phone though. I don't really play mobile games on my phone.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
Samsung is the dominant smartphone company here, because its phones are affordable. There are local companies (notably Micromax), then there's Xiaomi and Lenovo (incl. Motorola).

Chinese companies in general are quite popular here because of their low prices and attractive specifications. Xiaomi especially has been pretty aggressively marketing itself.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
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Messages
9,654
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Kaohsiung,Taiwan
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mario123007
3DS FC
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SW-5739-4272-0700
Samsung is the dominant smartphone company here, because its phones are affordable. There are local companies (notably Micromax), then there's Xiaomi and Lenovo (incl. Motorola).

Chinese companies in general are quite popular here because of their low prices and attractive specifications. Xiaomi especially has been pretty aggressively marketing itself.
So is Taiwan here. There are many people with either Samsung, or Apple. HTC, SONY and barely ASUS are the runner ups.
Well China is often notorious for making knock off phones. Xiaomi's power bank is popular than it's phone here. It's also good, but I rarely see people owning it.
If I really want a Xiaomi phone budget wise I might pick Redmi Note 3 Pro.
 

jarbAin

Smash Journeyman
Joined
Dec 13, 2015
Messages
371
Location
Snooping as usual
3DS FC
4124-6082-4371
Finally reached the Nuclear throne

The boss was surprisingly not too difficult.
But Omg that ending music.
I got shivers and a feel.
It's pretty dope.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
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Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
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SW-2905-0652-6700
Hey FalKoopa FalKoopa .
I am currently writing a "TvTrope" page for a creature in my series The Heart of Ice.
By "TvTrope", I mean that I won't post it on TvTrope of course, but that I write like one.
So since I know you are a fan of TvTrope, do you think you could read it now or later?
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
Hey FalKoopa FalKoopa .
I am currently writing a "TvTrope" page for a creature in my series The Heart of Ice.
By "TvTrope", I mean that I won't post it on TvTrope of course, but that I write like one.
So since I know you are a fan of TvTrope, do you think you could read it now or later?
Later.

I have a test tomorrow. I can do it after that.
 
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