Xyro77
Unity Ruleset Committee Member
Smash had 183 players, right? What about halo and tekken?
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16 teams? No, 16 pro teams.then its 16 iirc
so if your an amataur team how do you win teh tournament? and no offence was taken lolSorry. I apologize if I came off rude. Halo has 256 team passes. They have 16 seeded pro teams and then seeds 16-32 are considered "semi-pro" teams. Then everyone below that is "amateur".
You have to play through Open Brackets and make it into the Winners Brackets (where the top 16 teams start) and then beat them all. Not one team (in Halo or Gears of War) has even won a tournament out of the Open Bracket. Teams have been close, but they have never won.so if your an amataur team how do you win teh tournament? and no offence was taken lol
If smash community continually has god attendance to MLG brawl will no doubt thrive
well, 256 teams. Each pass is for 4 people + a coach(which not every team has)Yea smash had a 256 cap but i thought i read that halo sold out. That means(if its true) that halo had 256 players.
whoa whoa whoawell, 256 teams. Each pass is for 4 people + a coach(which not every team has)
lol I knew halo was complicated but when I start hearing things about a coach and what not... WTF. I mean, I had no idea halo can be such a complicated game, though. And what would it even take to become a coach? He must be good as well to memorize spawn times and whatever else he's meant to do.Halo normally brings about 1000+people.... I used to follow it... depending on how many teams attend. Normally between 200 and the cap of 256....
At m@v. Almost any halo team trying to win has a coach... in halo its a necessity because a coach sees all 4 players screens of the team... therefore can see almost exactly what's going on, can help callout other players positions on the map (helps a lot) keeps the team focus'd, weapon tracking is his main job... in halo the power weapons and custom powerup are set on certain glitched respawn times... custom powerup is 2min, rockets are loke 3min with a 4 second delay and the snipers are 2;30 with 4 sec delays but a good coach will keep track if the glitch time gets "dirty" which is when the weapon got picked up before touching the ground from its "drop spawn" and delays the spawntime next drop by 30secs to a min... and help keep the team on track with timing overall cuz it cud screw u over if u get there too early cuz then ur a sitting duck waiting on a wep spawn... he pretty much keeps the teams mindset straight and adds a 3rd demension to a haloteam...
Lol I just rambled but id say 3/4s of halo teams utilize a coach including pros.... so yeah lots of ppl go for halo.
At whoever asked about amateur teams... there are like a lot of amateur teams... like ovr a 1000 forsure.... top16 are pro, most likely have full sponserships to all mlg events and top8 win money and normally they don't play other tournaments then mlg cuz they just practice for the next mlg event [cuz prizes r banging as u saw]... top32 just means ur semipro, that ur amoung the best in the world... semi's go to mlg to get known and hope to go pro... they normally find sponsers easy aswell, and win local and regional tournaments like its a ic slapping gannon...
Amateur teams are players that go for the mlg experiance much like majority of the brawls top like 49 in a regular national [cuz mlgs brackets where lamee] and lower... like they didn't expect to win but go for the practice and experiance... am teams r still good n win or do well in local/regionals as well....
I just realized I read what u said wrong...
AM teams play thru the "open bracket" which is a huge bracket... and if u make it thru the 8 rounds or whatever u advance into the championship bracket where ur seeded against semipro teams and pretty much get r4ped... am teams never win... maybe they place top 16 but almost nvr top8..... [I think 1 time]
monitoring spawn times for weapons and powerups dates back to quake 3....Snip...
True, though not really fair in Smash's end because of Wifi's crappyness.Also since halo's online scene is huge like id say 25times bigger than smash... like there are lots of online players who are waiting to step up to the mlg pedalstal that watch live stream and stuff I'm almost positive last year mlg dallas had like a million online viewers its huge...
Both Halo and Smash are equally complex, just in different ways. While I do agree that coaches will always have importance in Halo, on another note, the competitive scene for Halo isn't as big as you say. Halo is essentially limited to MLG and the US. Halo is only big in MLG and the US, unlike many other games (namely fighters, which are competitive in more than one country, usually).And take it from me... a coach is viable part of a team... he does a lot more than what you think... and halo is not just run and gun... there are mindgames [mlg plays no radar... u can fake out your opponents to where you went, and do stuff], predicting your opponent, "spacing" (a team push on one side of the level), understanding player respawn areas and when they will spawn, decision making... a bunch of propertys of competetive brawl and more... the game has just as much if not more depth than brawl and top 8 teams such as str8 rippin, td, instinct ect all use coachs... like I really am sorry to say... but smash's competetive scene is like an ant to halos.... they overpower us in numbers but if we can rep big numbers at mlg hopefully brawl will be a great secondary game for mlg and stay on the ciruit for a couple years... 2-3 like melee probly...
Possibly, but both communities have both top players/teams and unknown players/teams. You really can't measure it.And yeah halo is team based... but even if you compair 1 team to one brawl player, they still outnumber us by a great amount...
Not really, it didn't sell out 3 times last season and only had 120 teams at the first event this season.Halo 3 is always sold out.
You clearly don't, so don't post about it and get out of the thread.who ****ing cares?
Affinity hit the nail on the head.
As for Smash being 183 or 184: There were under a handful of people who signed up at the door. I did not take their registration (JV did). At one point I thought the bracket was done with 183, but I remember (vaguely) JV putting one more person in as a late registrat (so it would be 184). However many names are in the results thread is how many there were officially (since it was the list of every entrant).
I'm actually very impressed with Affinity because most people are clueless when it comes to numbers, so getting the numbers more or less right for all three games is nice work.
In terms of % of cap:
Smash 183/256 = 71.4%
Halo 104/256 = 40.6%
Tekken 64/128 = 50%
Halo though at a minimun had 416 players, probably closer to 500 since almost every single team will have a coach. Throw in the 16 pro teams and you can add another 80 players to that total (every pro team has a coach I believe, so 64 + 16).
The best any Halo team has done coming from Open bracket is 3rd place.