TheLastJinjo
Banned via Warnings
Toad is the fastest playable character in SMB2 and the Wii U game Super Mario World 3D. This is why I believe that Toad is one of the best characters to embody Mariokart, a game of speed.
That's a stretch.
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Toad is the fastest playable character in SMB2 and the Wii U game Super Mario World 3D. This is why I believe that Toad is one of the best characters to embody Mariokart, a game of speed.
To sort of play the Devil's advocate here, character scaling in Smash Bros. is poorly executed anyway. I don't think each character needs to be roughly the same size. Ridley could take good advantage of this if there's gonna be a bigger difference between the sizes and they take to actual canon. It would take some certain tropes away, like swordies all playing a similar game of using their range optimally to keep others away. It would increase crazy combo potential on certain characters as say, Pikachu or Kirby.Off-Topic:
I honestly have to agree with Daddy Sakurai here. Ridley is better off a threatening boss type instead of a fighter. Ridley is too big, seeing it in the actual Metroid games and in Subspace it looks two in a half of Samus's size. Ridley would have been weird looking indeed, making him small just does not feel right. Sorry if I upset any Ridley supporters, I just wanted to point out my personal opinion. I am a Bandanna Dee supporter though.
True, except that Ridley has been in EVERY Smash game in some form, having a more prominent role with every new release. In Brawl he was a boss in Subspace Emissary and now he's a major stage hazard. And, considering he was made a part of the recent Samus Returns and also has a huge fanbase, it would be strange not include him in the upcoming Smash game.If they remove Pyrosphere, they could just, ya know, remove Ridley. They don't have to keep him. You don't need every villain in a smash game.
About as much of a stretch as Rosalina and Bowser Jr.'s translation into Smash.That's a stretch.
I also don't think many people have read the manga. At this point, Ridley could be likely though, because Sakurai might be shot because of how many people support it. I personally think it's a terrible idea, but there's always people.To sort of play the Devil's advocate here, character scaling in Smash Bros. is poorly executed anyway. I don't think each character needs to be roughly the same size. Ridley could take good advantage of this if there's gonna be a bigger difference between the sizes and they take to actual canon. It would take some certain tropes away, like swordies all playing a similar game of using their range optimally to keep others away. It would increase crazy combo potential on certain characters as say, Pikachu or Kirby.
But unless a major overhaul in character scaling is present, I doubt Ridley is ever gonna happen. And I honestly doubt they are gonna throw the scaling off, seeing as they will probably use a very similar engine to Smash Wii U anyway. Especially with a new director, who might not be too excited to make any big risks when it comes to these things.
If there's gonna be a director that's gonna make Ridley playable, it's Sakurai. And pure out of ultimate stubbornness, as a sort of ultimate challenge to overcome of sorts. But as it stands? Ridley is easily one of the most popular characters with the least chance of inclusion ever. And honestly, I never really "got" the support for him anyway. He's hardly a properly fleshed out character if you don't take the manga into consideration. He's a wild wicked beast who gets resurrected and is purely out for revenge. There's no real debt to the overall character. I'd hope Prime 4 would change this, but I doubt it.
Metroid is already lucky enough to have Zero Suit Samus.
No. How dare you even imply that offhandedly as if you made a reasonable argument.About as much of a stretch as Rosalina and Bowser Jr.'s translation into Smash.
Bowser Jr. actually uses a mech in the games. That's a character trait that is actually unique to him.I recall wanting Bowser Jr. in a mechanized fighting robot if he did get in, rather than with a paintbrush and ability to transform into evil paint Mario. Unpopular idea, but it happened.
I disagree. Bowser Jr. was a main character in multiple games, and Rosalina was in Galaxy. Toads are a species. The only toad I really think would get into Smash would maybe be Captain Toad, but that's unlikely.About as much of a stretch as Rosalina and Bowser Jr.'s translation into Smash.
I recall wanting Bowser Jr. in a mechanized fighting robot if he did get in, rather than with a paintbrush and ability to transform into evil paint Mario. Unpopular idea, but it happened.
Every year on Groundhog Day I draw a rendition of a groundhog moniker.Okay. I'm sorry that this is off-topic. But what in the actual h*ll is that pfp?
Besides Tails, I'd also want to see a Classic Sonic (the one from Sonic Generations and Forces, apparently also from Mania). I guess it'd be a lighter version of Sonic with more speed and less damage.To give my insight, I believe Tails might appear in the next game. They've added Sonic, so why not Tails? Sure, it's SEGA's property, but they already got Sonic. Besides, you don't see him much in other games. Perhaps there is a reason? Chances are probably not, but I'd like to present the idea.
I dare. Rosalina's moveset borrowed heavily from Galaxy's theme. Hardly any of her Smash moves are things she has done.No. How dare you even imply that offhandedly as if you made a reasonable argument.
So basically like as Toon Link is to Link?Besides Tails, I'd also want to see a Classic Sonic (the one from Sonic Generations and Forces, apparently also from Mania). I guess it'd be a lighter version of Sonic with more speed and less damage.
Yep, something around that. Maybe even with a retro costume (basically the original sprite from Sonic Mania)!So basically like as Toon Link is to Link?
Indeed. But that only really works well if he's given a good design in canon. Literally the closest to one is his sprite form in the original Metroid, where he's actually not severely huge. Wouldn't really work, though.Ridley is cloned, spliced and mechanized in his games.
Already hoops have been jumped through to bring in back from the dead.
A Ridley clone that is sized for Smash is acceptable to me.
Sakurai has not been confirmed as the director of any later Smash game. We solely got a rumor that somebody else is directing it(or at least developing it, which the rumor is more referring to). In addition, this doesn't mean he won't be part of it. It's possible he might be just a consultant. We don't know.Just something I wanted to toss into the Ridley discussion:
What if Pyrosphere is cut in the Switch version? This is something I can see easily happening. Nintendo is well aware of the dislike for Metroid Other M and since then we've had Samus Returns and an announced Metroid Prime 4. Instead of keeping a stage based on an older, disliked game, it would make more sense to replace it with a stage based on the newer Samus Returns or Metroid Prime 4. And if the Pyrosphere stage is cut, then obviously the stage hazard Ridley would be too as well. Then what role would Ridley have in Smash Bros.? Could this open the door a little bit more for Ridley?
Furthermore, it is rumored that Bandai Namco is helping develop Metroid Prime 4. They also helped develop Smash 4, and could very well be working on the new Smash Bros. as well. So there's that...
Finally, as I understand it, Sakurai is supposedly no longer going to direct or directly work on any more Smash games, but instead will go with a 'consulting' role. I can't say for sure, but I imagine he very well might be making less definitive decisions during the new Smash development. Which means he is less likely to "veto" a decision to include Ridley if it comes up, IF he still believes he shouldn't be a playable character... Unlike Villager.
Of course, this is speculation based mostly on rumors, but it seems to me that circumstances are lining up for Ridley to have a *believable* chance at being a playable character. But who knows? I'd love for Ridley to be a playable character, but we won't know for sure until the game is released or the roster is leaked. I'll be buying it either way, like I'm sure most of you will be too.
The thing is, what if they don't remove Pyrosphere? That's likely. And if they do, they can just make another map for him. That's like removing Onett from Smash 5 and saying "Oh the cars are gone and cars hit people alot and there's a ton of em in real life, car is playable Smash 5 character CONFIRMED!"True, except that Ridley has been in EVERY Smash game in some form, having a more prominent role with every new release. In Brawl he was a boss in Subspace Emissary and now he's a major stage hazard. And, considering he was made a part of the recent Samus Returns and also has a huge fanbase, it would be strange not include him in the upcoming Smash game.
However, the difference is that Ridley is an actual character, unlike the cars that appear in Onett.The thing is, what if they don't remove Pyrosphere? That's likely. And if they do, they can just make another map for him. That's like removing Onett from Smash 5 and saying "Oh the cars are gone and cars hit people alot and there's a ton of em in real life, car is playable Smash 5 character CONFIRMED!"
Well then, yeah, I'm totally hyped to play as the Yellow Devil.However, the difference is that Ridley is an actual character, unlike the cars that appear in Onett.
That being said I'd KILL for a car character in Smash.
The way I could see this working is a boss battle mode with asynchronous multiplayer where everyone picks a normal character and one player picks between Ridley, Rayquaza, Galleom, Duon, Porky, Master Hand, Crazy Hand, Tabuu, Ancient Minister, Yellow Demon. Maybe even Giga Bowser and Giga Mac. And of course, Bosses have HP instead of percentage.Got an idea in regards to Ridley. Part of the issue is balance, right? Well what if balance for Ridley is thrown out the window? Make him the equivalent to Bowser in Mario Party 10. If he's overpowered, the competitive scene can just ban him. The issue of multiple Ridley's can be solved by a specific mode that makes him playable and only lets one player be him. If he doesn't comfortably fit on all stages, just restrict the stage list like 8 player smash does. Better for him to be partially playable than not at all, right? Except for those who'd want an all or nothing deal.
I didn't even think of the randomized partners for 64, that's a good point. And I completely forgot about Brawl tying Yoshi and DK together >_< bleh, wasn't a fan of Brawl's Classic anyways. The only minigames I personally miss are the character specific Target Smash, Board the Platforms and the general Race to the Finish. Didn't care for the Trophy Grab in Melee but then I don't care for trophies period.I can answer a point about 64's Classic VS Wii U's.
64's has a ton more to do than just battles. While it's true the battles are repeated, the mini-games are at least somewhat different(two of the three will always be dependent on your character). You also get randomized partners when facing Giant Donkey Kong and the Mario Bros. In addition, the Polygon Fighting Team is randomized every time you fight them, including Race to the Finish.
Wii U doesn't have mini-games. At all. Even Brawl had some, but it was severely long while having no real unique mini-games to speak of. It got even more repetitive because you had to go through over 30 times to get every trophy. Same with All-Star. Yes, you needed to do so with each individual Transformation too. This was severely tedious and the randomization is barely there even then in Brawl. Wii U is actually less of the same than Brawl. 3DS Classic is a bit better, but not by much. The problem is only Melee and 64 had any remotely unique mini-games to go through, and weren't heavily long either. Each time you play as one of the 12 in 64? You're going to have a different overall experience, where difficulty doesn't heavily change that beyond, you know, how hard someone is to knock off. 3DS and Wii U have random opponents, but that's... it. The lack of mini-games makes it too repetitive. Like, worse than Brawl in that department, but Brawl also had two breaks between fights, with two of the same Target Smash, depending the difficulty. Meaning that you'll be going through Target Smash 1-5 over 20 times. This is significantly more annoying than just going through different Target Tests 1 per character(or, well, slot, technically. Since Zelda/Sheik has the same one in Melee, and same idea with Brawl, as the Target Smash doesn't count transformations, treating it as a slot thing, not the individual character, unlike the Trophies).
Honestly, each Classic Mode(all 5) are hardly perfect and they have enjoyable points in their own rights, but downsides too. 64's is nearly the same with some slight variation, but it doesn't exactly change it up heavily. Melee's is the most varied, but they also removed a mini-game, making it a bit longer(though at least they added an extra in return). Brawl's was severely repetitive with almost no variation, as it was completely engulfed by the series, but unlike 64, didn't feel unique enough due to mini-games being, you know, varied. It removed the variance of mini-games, but had a little more variance in series. But you want to experience some older styles? You want Metal Mario or Giant DK? Even Metal Luigi? Good luck! You'll get Giant Yoshi nearly every time with DK and Diddy as the partners, or VS DK and Diddy with Yoshi as your partner. Oh, you wanted unique partners like previous games? Nope. It's all that hardset with the only chance that you get in a team battle with a series that has more than 3 characters total(well, sub-series, if you will). And let's not forget some series have one character, so you barely get to fight them differently at all. But then they combined those series again(much like Yoshi and DK) to try and "deviate" a little, but this also ties your partners to them. As repetitive as 64 was, it tried to at least not hard code your partners either, which is kind of a godsend when it came to keeping it a unique experience each time. Sure, you're going to get maybe about 12 varied partners VS Mario Bros., and a decent amount of combination VS Giant Donkey Kong(don't feel like doing the math, but you get the idea of how likely it is to have a different setup).
What Classic honestly need to really do more is try to focus on keeping it a bit more varied. Removing all the mini-games does not make it inherently more fun, even if it speeds it up a little due to having over 30 characters to go through with. But that doesn't mean the mini-games are bad either. It just keeps you from doing fights over and over and gives you a quick break to use a different strategy.
Long post, but overall, yeah, Smash 64 is not as repetitive alone as people make it. It's got stuff that Brawl and Wii U don't have, unique randomness and actual different mini-games(Melee at least kept this, to mostly the same degree).
I'm not against the idea of a 'playable boss mode' at all, I just specifically targeted it towards Ridley since he's a character so many people want in Smash. If they add the likes of say Eggman in a mech, Master and/or Crazy Hand, Andross, Rayquaza and heck, even Ganon, I'd be down with that.The way I could see this working is a boss battle mode with asynchronous multiplayer where everyone picks a normal character and one player picks between Ridley, Rayquaza, Galleom, Duon, Porky, Master Hand, Crazy Hand, Tabuu, Ancient Minister, Yellow Demon. Maybe even Giga Bowser and Giga Mac. And of course, Bosses have HP instead of percentage.
The problem is asychronous multiplayer really peaked on Wii U.
The solution is much like “pac man vs” uses... just get a second switch involved.
It's more that Wii U does keep it far more random than Brawl, making it, imo, superior. The fights are highly different with a lot of variation and such. Combined with the fact you can still at least get drops and you can use some strategy to get those characters to drop stuff, plus the rival system. It's overall better because of the variance.I didn't even think of the randomized partners for 64, that's a good point. And I completely forgot about Brawl tying Yoshi and DK together >_< bleh, wasn't a fan of Brawl's Classic anyways. The only minigames I personally miss are the character specific Target Smash, Board the Platforms and the general Race to the Finish. Didn't care for the Trophy Grab in Melee but then I don't care for trophies period.
The character specific stuff likely isn't coming back due to how big the roster is and I've seen people suggest separating it by series but, I don't know, that seems kinda bias. Like, R.O.B., Shulk, Little Mac and Captain Falcon would all get unique ones but then high jumping Luigi, floating and item spawning Peach and big ol' Bowser are stuck with one that compensates for the others? I'd rather it be categorized moreso based on what certain characters are capable of if that route were taken. Like have one with high up platforms for the high jumpers like Falco and Ness, keeping the likes of Mac and Ganon away from it. A more horizontally spaced one for the fast grounded characters like Mac, Falcon and Sonic. Maybe one that requires wall jumping for some wall jump chararcters. Even then, DLC could make that complicated.
Wii U Classic is repetitious in that it's just fight after fight after fight but then, All-Star has the same issue and it's always the same opponents in the same order on the same set of stages. I'll gladly take the freedom of choice Classic gives me despite the randomness over the set in stone crap that All Star has become Brawl onwards. Plus, I at least like what Sm4sh Classic did for the end. Master Core is a pretty fun boss rush. Can't sing the same praise for the final dungeon thing since it's set in stone in design and enemy placement.
I'm the opposite way. I think Brawl has the worst event matches in the series and that SSB4's were a step forward. SSB4 does have really annoying and balls-hard event matches like Kirby's Crazy Appetite, but at least those are memorable. Brawl has... well, um, it has Two Trouble Kings. And the one where you're Zelda and have to climb Rumble Falls. And... hold on, I'll remember something eventually.I will say this, though; Brawl has, imo, better Event Matches. Not as good as Melee, but 4's just honestly felt annoying with few exceptions. Custom equipment hardly helped either, and some were just a severe pain, which is pretty much how it normally is when trying to KO someone under extremely specific conditions.
The thing is though you only mentioned one Super Smash Bros 4 event match, and two brawls. Care to explain?I'm the opposite way. I think Brawl has the worst event matches in the series and that SSB4's were a step forward. SSB4 does have really annoying and balls-hard event matches like Kirby's Crazy Appetite, but at least those are memorable. Brawl has... well, um, it has Two Trouble Kings. And the one where you're Zelda and have to climb Rumble Falls. And... hold on, I'll remember something eventually.
SSB4 event matches, off the top of my head: The Original Heavyweights, that one random Bunny Kong one, The Big 7580 (forget the actual number), That Elusive 9, Unwavering Chivalry, Yellow Devils, Below the Belt, Kirby's Crazy Appetite, the Duck Hunt one with Falco, It's Past Your Bedtime aka the worst event match ever made, In the Name of the Hero-KingThe thing is though you only mentioned one Super Smash Bros 4 event match, and two brawls. Care to explain?
I can't say I really care for the drops. Equipment and customs are grouped together making custom farming unreliable (was a bit better in the 3DS version since you could cheat to guarantee getting as high of a wrench number as you could), gold is plentiful as it is and only goes towards trophies, more Classic, Trophy Rush which just gets you more trophies and Crazy Orders. Already said my piece on trophies and then Crazy Order tickets are just a decent early replacement for gold. Didn't care for the Rival system either. Just guaranteed you a fight vs a specific random character that you knew wouldn't go giant or metal.It's more that Wii U does keep it far more random than Brawl, making it, imo, superior. The fights are highly different with a lot of variation and such. Combined with the fact you can still at least get drops and you can use some strategy to get those characters to drop stuff, plus the rival system. It's overall better because of the variance.
And yeah, Target Tests aren't coming back obviously. I get why. It sucks, but it's understandable. However, that doesn't excuse Brawl not having other mini-games. Where's Race to the Finish? Trophy Grab was much needed due to how Brawl throws Stickers at you severely while making Trophies very difficult to get if you just want some random ones. All-Star, imo, is not very fun in Brawl or 4. 4 is slightly better since it tries to keep the number of opponents nearly the same each around, instead of making it feel completely asinine in the way Brawl does it(oh, great, 6 fighters when fighting Pokemon...). And then you get crap stages like WarioWare(it's not a bad stage, but it is ridiculous when the mini-games can kill you easily, same with Mario Bros.) etc. that do not help. All-Star's best point by then was at 2 Player, but then you have two annoying factors; If either gets KO'd, you autolose(it should be both, to keep it somewhat challenging but more fun), and the fact that you only are considered to have finished All-Star with whoever the 1st Player is. Not both. Trophy bit is nice, but that's all you get a little faster. Go with Ganondorf and Link? Only counts as Ganondorf properly finishing it.
I will say this, though; Brawl has, imo, better Event Matches. Not as good as Melee, but 4's just honestly felt annoying with few exceptions. Custom equipment hardly helped either, and some were just a severe pain, which is pretty much how it normally is when trying to KO someone under extremely specific conditions.
Well, being memorable doesn't mean being good. The Nazis are pretty darn memorable, but were they good people? No.SSB4 event matches, off the top of my head: The Original Heavyweights, that one random Bunny Kong one, The Big 7580 (forget the actual number), That Elusive 9, Unwavering Chivalry, Yellow Devils, Below the Belt, Kirby's Crazy Appetite, the Duck Hunt one with Falco, It's Past Your Bedtime aka the worst event match ever made, In the Name of the Hero-King
SSBB event matches, off the top of my head: Literally just the two I listed
Smash 64 could get away with you fighting the same opponents because you only had to do it with 12 characters. It wasn't any more repetitive than playing Punch-Out!! which also has you fighting the same opponents.Kinda surprised how all written responses (admittedly, a puny 3 but still) have been negative to my Ridley idea. Not sure how much those posters are for Ridley getting in but I'd still see it as a 'better than nothing' sort of deal. The only immediate part of my idea was what if Ridley got added, balance be damned? Let him be OP. But then I got thinking of his issues of working on small stages and multiple Ridley's possibly being too much for the Switch. I'm personally just a casual fan of Ridley and that's really just due to my love for Metroid, namely the Prime games and Super.
Also TheLastJinjo you and I have differing opinions on the different Classic modes where I much prefer the Wii U version and you prefer the older version. Just wondering what exactly you like about it. 64 specifically was very repetitious, fighting the same opponents on the same stage in the same order every time. As far as I recall, Melee randomized the opponents, just keeping them restricted to their respective series' stages (or Temple for the FE characters iirc). I remember with Brawl, the first fight was always something to do with Zelda, be it a 1 on 1 or a team battle and was always on one of the Zelda stages. Past that, I don't recall how Brawl handled it entirely. I know the minigames in 64/Melee/Brawl were always at the same intervals but then Sm4sh took those out completely from Classic. Not trying to **** on your opinion or anything but just genuinely curious what you liked about it or perhaps how you'd change it to make it better?
And you mentioned wanting more clones so here's where I needlessly shoehorn in more discussion of my personal most wanted clones and ask what you think of the addition of Galacta Knight or Toon Zelda? :3
I have a few thoughts on this point.Going into another tangent, it goes without saying that Sakurai will never change his mind on Ridley. For that matter, why would any potential director? Metroid as a franchise sells terribly so the chance of finding a director with a fondness towards Metroid, let alone Ridley, are silm and even the most ardent of Ridley supporters will agree that he will be especially difficult to work on. It's wise for everyone to accept Ridley as one of the big examples of a permanently disconfirmed character and for that matter, we shouldn't expect another Metroid character either simply because even if that sells well, that sales won't be reflected in Japan.
No, he was still very large in the Melee opening. He only looks smaller due to camera perspective.Smash Bros normally makes him bigger anyway, except Melee, which he was much closer to a workable.