Funny, because I hear lots of #ButItsNotMelee talk about the lack of inescapable combos in Smash 4 and Brawl, and yet you're telling me that you can minimize or avoid followups with DI in Melee. If that's true, it sounds a lot like Smash 4 to me. Being hit in the air and being below an opponent, or being hit off stage where you're being edgeguarded put you at a disadvantage too. This isn't escaping a bad situation for free. How is this different.
The hallmark of a competitive game is one where the best players will consistently win. We see this in Melee, Brawl, and Smash 4. We(mostly) all agree that ZeRo won because he was the best player at Apex. This shouldn't even be an argument because it's ridiculous.
I'm not saying you can escape all bad situations in Sm4sh; it is similar to Melee after all. I'm just saying in Melee, there is more pressure on the person being combo'd, as they can't just double jump+airdodge out of most combos. In Sm4sh, after the first hit, follow ups are harder than defenses to follow ups, encouraging a one-hit-then-neutral playstyle that made Brawl terrible. Melee's neutral game matters because of the hard punishes you can get off of movement reads in the neutral. Sm4sh's neutral game doesn't matter as much if you lose one encounter because you can just return to neutral for almost free, then try again. Sm4sh makes the neutral simultaneously over-centralizing while at the same time low-stakes.
I might be exaggerating/comparing to Brawl too much, but that paragraph still applies to Sm4sh, even if it applies moreso to Brawl.
You see this is where i disagree with you, melee is competitive yes, but calling a game like sm4sh not competitive because it dosen't have an offense-centric style is like saying that USF4 is not competitive because UMVC has more offensive combos
as far as lack of creativity
https://www.youtube.com/watch?v=MMuYDCiXEb0
i'd say that people can still be pretty creative
1. In Melee, offense and defense were viable styles, with offense being more viable. You can still play puff, or a defensive Sheik. It's somewhat balanced, with more favor towards the more exciting playstyle, making a good defense hard to pull off, so it's still exciting to watch.
2. I'm not putting down Boss, but the only two creative parts of that combo were the late nair-> grab and the swaggin edgeguard. My other point was not that Sm4sh can't be creative, I'm saying that the design doesn't allow for as much creativity as Melee.
I'm actually not trying to say that Sm4sh is a bad game, because it isn't. I'm saying Melee's better.
I don't see how someone can say that literally everyone from Melee had a reason to be pissed at Brawl when obviously that wasn't the case. Stop using that word haphazardly because it just makes you an open target for a rebuttal very easily. Were people upset about it? Yes. Was everyone pissed at the game? No. They adapted and moved on to play it or not play it. And now it isn't that they were cheering sarcastically or anything, it's because he finished a set fast? I didn't know we have a person who could see into each and every person's mind and heart and know what they are thinking here. As far as I know a game didn't make the staff of Apex stream the game first through mind control. But please continue blaming it for everything under the sun. Since obviously it stole your first newborn. Basically, blame the APEX staff for the mismanagement of time, not the damned game. Unless that's too hard for some people (and honestly going by the responses in this thread, it isn't too surprising that it could very well be)
As far as I've seen, most everyone here has been complaining about the Apex management, not the game itself. I know I've gotten sidetracked, but I didn't come in here piping mad at Sm4sh, I came in here angry at the people who pushed Sm4sh onto me when I wanted to see the better, more popular, more exciting top 8 at a decent hour.
Let's assume that Sm4sh vs Melee is just personal opinion, with none of my bias. More people play/watch Melee. This is not my opinion, this is fact. Right now, for the competitive scene, Melee is more popular. Now the majority of people's personal opinions was that they wanted Melee top 8 during the better timeslot. Now this is just preference, as I'm sure the Sm4sh fans wanted the better timeslot too. This is normal. Now, what should Apex have done?
They should have streamed the popular game during primetime. What did they do?
Stream the less popular game during primetime. Why?
Because they wanted to suck Nintendo's sponsor ****. They don't care if esports means frustrating the MAJORITY fanbase, or if it means quietly dropping PM. They'll just tell their commentators to try and make Sm4sh hype, turn on subscriber mode, blame "Le toxic Melee h8rs" and hope nobody will notice.
What will happen if VGBC's sugar daddy tells them to stop streaming Melee? Would they just go to Sm4sh so they can get sponsorship moneys? Because something tells me instead of #OneUnit, those guys should start using the hashtag #OneDollar.