The game is definitely better than Brawl already, as a base concept. It's unfortunate that one of Smash's gameplay highlights, the off-stage and ledge game, is basically gone, but the on-stage game is more engaging than Brawl's by a long-shot. The ground game especially is where the game shines, being very fast. The new pivot mechanics may be our wave-dash replacement, and if so, that's fine by me. However, the game is still far, far closer to Brawl than Melee, which I hope they change because I want this to be its own thing.
The Pro controller is certainly usable, but it's obviously not built for the game like the GameCube controller or N64 controller are. It'll definitely be a viable pick, as the Classic Controller Pro is, but tournament players will certainly prefer the GameCube controller, as always. No shame there. Definitely give the Pro a shot if you liked using the Classic Controller, though.
Little Mac is satisfying. Very satisfying. I only got one match as him, but everything about him just feels right. Landing attacks has this great feeling of impact and really feels like you're delivering powerful blows. This extends to other characters, as well. Every attack has a very appropriate, satisfying impact and exaggerated sound effect, much like 64 or Melee. Swords actually sound and feel like they're cutting and slashing, not like you're whacking a pillow with a newspaper roll, like in Brawl. The sound effects have always been one of the most enthralling elements of Smash, in my opinion, and I really don't like how nothing in Brawl felt very satisfying. In this game, everything feels like it should. Explosions feel like explosions. Villager's dash attack actually feels like you're smashing a ceramic pot in the opponent's face. Little Mac's KO uppercut is the most satisfying thing in existence. Yes, even more than the Falcon Punch (which I am very excited to see adapted into this game).
The new ledge changes are something I'm very skeptical about, but the potential depth that this game has as a doubles event has me pretty excited.
The Nintendo rep was at my location both days. I got a pretty good impression of him. He was taking notes (both mental and physical) when I gave him my feedback. He seemed genuinely curious about any and all opinions, and recognized the elements that Melee players were looking for. He did seem pretty skeptical, however, whenever I mentioned things such as the odd hitstun/hitlag, speed, and knockback, as if he felt like these problems weren't problems at all. When I said that it was probably still a bit too much like Brawl, his reply about tripping being gone and the game being (just a tad) faster than Brawl had a surprised tone, and gave off this vibe that makes me suspect that Nintendo expected these changes would be "enough". It's certainly a start, which I was very quick to express my gratitude for, but it's a bit worrying that that's supposed to be "enough". All things considered, the game is still very close to Brawl. Anyway, the rep was very pleasant and I couldn't be more appreciative of his curiosity and understanding.