And your thinking is exactly what I find detestable about the current situation: we, the obviously inferior, have to take your word for it that Marth's Final Smash is unavoidable. I don't care if people have played the Japanese Brawl; there are differences between the US and PAL versions of Melee. That's strike one for your argument.
Brawl is not Melee. And you think that they'll have enough time to nerf broken FS:es in time for the American release because it's 2 months later? Do you think pressing and shipping only takes a few days?
Also, why would they nerf the FS:es? They obviously don't really care about competitive play and focus mostly on the casual players. And the casual players like the FS:es because they're flashy and don't really care that much about balance.
No one ever said it was unavoidable. It's just
broken. You can combo into it, at which point it becomes unavoidable once that first fair/d-tilt/u-tilt/u-air/f-tilt/jab hits you. It
kills you at 0%.
Yes, we do need to test out EVERY POSSIBILITY for tournaments. Look at Bowser's so-called 'infinite jump'; that got past playtesting, did it not? There is a whole world of possibilities that we are guaranteeing that we will miss out on if we don't look for them. Your shortsighted 'well, we have Melee experience, so it automatically transfers to Brawl experience with no entropy' argument has a fatal contradiction that, no matter how much we say it, you will never understand: Brawl is not equatable to Melee, and thus neither is experience. We need to explore every avenue.
What's wrong with banning
obviously broken things that will break competitive gameplay until such time that worksaround have been found?! Why purposely have broken tournaments when it can be avoided?
What's wrong with banning it
for now? And
if you or someone else finds a magical workaround, we'll unban it.
And Brawl doesn't have any magical backdoors against FS:es besides what we already know. Or do you really think there are magical FS-canceling Advanced Techniques where if you hit a special sequence, all FS:es become useless? Unless we find some gamebreaking glitch, there's no way to get around getting comboed into a
one hit KO-move at 0%.
Bowser's "infinite jump" got past playtesting? And that's got what to do with anything? A lot of stuff gets past playtesting because the people who tested Brawl obviously didn't play Melee competitively.
And about testing in controlled settings... I certainly hope that's a joke. Again, playtesting was done in a carefully controlled environment, and look what we've broken already! The whole REASON we need to have tournaments with rules like 'Final Smashes On', 'All Items', and 'All Stages' is expressly to undermine the controlled environment and allow people to find out what is different this time around. Of course you'll get the same results from Melee if you always play no items on already tournament-approved stages! The whole point of scientific testing is to explore avenues that haven't been tested yet! Is this so hard to understand?
Umm... you need a better grasp of the English language and logic.
The people who playtested Brawl for Nintend of Japan = Random people who work for Nintendo.
The people who will playtest Brawl to determine competitive rules = Us, the players
Obviously broken things obvious to anyone who's played anything competitively = Needs to be banned first and then allowed if workarounds can be found
At least there are people who are willing to TRY to make things better, or at least different enough to know what better is. As it stands right now, we're looking at Melee with a couple new viable characters. Whoopee. We should all be so proud of ourselves.
I
am willing to try. I
have and still
am testing Brawl to find out new techniques and ways to play it.
But unless we
find any, there's no reason to allow FS:es in tournaments! Why spend money, time, effort, travel expenses and work on entering tournaments that allow everything when a brunt of it is obviously broken? And to what purpose? So the few who like the brokeneness can have more fun?
What's wrong with playtesting it outside of tournaments in "controlled" environments of "A lot of competitive players playing each other and analyzing the game"? You think it's impossible to find new ways to play the game outside of tournaments? Have you ever played
any game competitively?
How hard is it to realize that Pit's stage is broken? Break the platforms, smash the enemy off stage. They are now forced to recover simply by DI:ing and air controlling towards the stage. If they at any time get below the stage by even a smidge, anyone with a tether-only recovery is dead.
The Wario Ware Stage: "Win" one of the minigames and get a powerup like a Super Mushroom (which will allow you to kill people at exceptionally low percentage...
and deal out more damage). Certain minigames can kill you at really low %s unless you're standing in the right spot.
New Brinstar: Sometimes, a flood of lava will come and kill anyone who's not inside of that capsule-thingie. Both players will rush to it and the one who can throw the other one out will win because it's a one hit KO.
Other New Brinstar: The stage randomly turns upside down. Tether-only chars have to camp the ledges to never get killed by the turning. You can never do anything that lags even remotely because you might die because of the turn-around.
And so on and so on and so on.