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Social Smash 4 Social Topic 2.0

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DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
They stand out well enough from your standard menu select to work for me.
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
@ Soul. Soul. Like I said before, ZippCast (I work for them, actually) neither vStream will succeed. I mean, those alternatives will get shut down in just a matter of time, so why spend a lot of time there? Besides, YouTube has lots of content, no matter if it has the bad homepage / channel layout.
That's true. YouTube has everything, those alternatives don't.
Besides, why would someone waste their time on a site full of roleplay relationships. That doesn't make sense. They'll shut down eventually, so there's nothing to be surprised about.
Anyways, lol. Keldeo is probably going to S-Rank.
 
D

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That's true. YouTube has everything, those alternatives don't.
Besides, why would someone waste their time on a site full of roleplay relationships. That doesn't make sense. They'll shut down eventually, so there's nothing to be surprised about.
I think it's because of the DK guy, he's just there to ''protect'' himself from the identity-stealing troll. Of course, I think the current YT homepage / channel layout is really bad, but I got used to it. It's also time to move on, not everything can be from the past.
 
D

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A bit late, but when I check the PotD this morning, I was kinda sorta disappointed that the Prince of Sable isn't playable. At the very least he does have involvement though.

My sympathies @BluePikmin11
I'm just glad that more obscure characters have been getting larger roles than just trophies or stickers. Maybe we'll get a Sukapon assist trophy?
 
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Soul.

 
Joined
Jul 7, 2014
Messages
19,659
It's about time. It apparently has no bad matchups and stuff. So yeah, it's going to be an S-Rank Pokémon.

Mega Gardevoir is a "god" in a metagame without Aegislash, apparently. It hits so hard it's not even funny. Mega Heracross is good too.
I think it's because of the DK guy, he's just there to ''protect'' himself from the identity-stealing troll. Of course, I think the current YT homepage / channel layout is really bad, but I got used to it. It's also time to move on, not everything can be from the past.
Lol, so if that DK guy moves there, everyone has to move there just because of him there. I can't wait for that site to shut down so I can see his reaction.
"I don't want to go to ZippCast because it has no private channels! I'm gonna go to VidigoSocial!"
 
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D

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It's about time. It apparently has no bad matchups and stuff. So yeah, it's going to be an S-Rank Pokémon.

Mega Gardevoir is a "god" in a metagame without Aegislash, apparently. It hits so hard it's not even funny. Mega Heracross is good too.
The "yeah" was a jab at Keldeo's voice in Smash 4. I don't follow competitive Pokemon so I have no idea how good it is. :p
 

DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
A snack cake? I thought it was rat ****. The more you know, I guess.
Just reminded me of like a hostess snack cake when I looked closer, whether the shape is suppose to look like... I can only assume and I'd rather not.
 
D

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Well, atleast Sable is in the game as an Assist Trophy / normal Trophy. It's nice to see retro characters making appearances on Smash Bros..
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
The "yeah" was a jab at Keldeo's voice in Smash 4. I don't follow competitive Pokemon so I have no idea how good it is. :p
Yeah, I know. It's fine.
I wonder what will happen if Paper Mario is confirmed to be a Trophy. I don't think his hammer will be his symbol to represent his series. If anything, it will be the same Mushroom all Mario characters have.
Of course, the most depressing disconfirmation would be Ridley's. Everyone wouldn't get the game.
 

TewnLeenk

Can pick up a boulder with relative ease
BRoomer
Joined
Aug 25, 2012
Messages
3,934
Location
Canada
Oh hey, my 1000th post.

Thank you to everyone I've every interacted with on Smashboards. I like you all and you're all sexy.
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
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9,724
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Canada, Quebec (or Rogeuport if you want)
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Exactly. As long as they're easy to navigate, who cares what they look like.
That...means more than what you might think.

The UI of a game is like his presentation. If the presentation is appealing, it will change the way you would see the game for the positive. Having a presentation that isn't appealing might do the opposite and that's really just a feeling you would maybe not pay attention to.

For example, it really was significant for me when I played melee which is my foundation of my gamers interest. The menu gave me the feeling I was in control of the game and it feels like I was inside a computer or the Gamecube itself and it has to do with the background and the C stick along with the form of the buttons. It felt like a printed circuit board when you would navigate in it. The sound effects also gave me this same feeling and all this resulted me that I wanted to use the menu and plsy just because it reminded me that I was in control of the game.

Not to mention the music that I could describe it by one words: universal. It felt like the experience wasn't just this game, but something more global.

It really was significant on how I viewed melee and it;s one of those reasons that it lead me to love video games in the first place because they are so well tough that it can be considered as an art.

Another one was TTYD. Not only the UI felt very true to the game having the paper as the theme, but also bright colors. The colors I love the most are the one that are very bright and my favourite being Cyan green. I love also when the colors are unified meaning that it has practically no shade or has no transparency. Finally, I like better lines that are straight instead of curves since it seems simple and straight forward for me. Most of the UI and even the whole design of the game was exactly like that and I can tell you that it was VERY significant on my view of it. I became addicted mainly because of how it match those tastes perfectly and the UI being of course included.

You could put the same for wind waker since it had so much Cyan green that I just loved to press start.

Basically, the appearance of menus are quite important because you can be more tempted to use them and that's a big factor. Being encouraged to use them is like the game prompting you to play more as it is quite a big portion of the presentation.

It's like if I do an introduction in an essay, it has to be well written to make the essay interesting just by reading it which will make the essay encouraging to read. The opposite might not reflect the message of my essay if I want to deliver quality which will influence the way the reader see it. My presentation is always the music Earthbound Sanctuary Guardians as because I listened to it in loop while writing my essay, it reminds me to think carefully and the readers to consider carefully as it can be crucial in debate. That is my whole debate philosophy and I want to reflect this in my essay.

I told a lot, but some time, simple things are way deeper when you think about them.

EDIT: and you just got 1k posts, well, take it as a gift :)
 
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D

Deleted member

Guest
So, uh, I made this for MKW.com along with an user, in May. The user designed the flat Mario, and I did the rest. The guys on that site strongly disliked the banner, but I understand why. This was my last contribution to MKW.com before my ''departure''.

 
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TewnLeenk

Can pick up a boulder with relative ease
BRoomer
Joined
Aug 25, 2012
Messages
3,934
Location
Canada
That...means more than what you might think.

The UI of a game is like his presentation. If the presentation is appealing, it will change the way you would see the game for the positive. Having a presentation that isn't appealing might do the opposite and that's really just a feeling you would maybe not pay attention to.

For example, it really was significant for me when I played melee which is my foundation of my gamers interest. The menu gave me the feeling I was in control of the game and it feels like I was inside a computer or the Gamecube itself and it has to do with the background and the C stick along with the form of the buttons. It felt like a printed circuit board when you would navigate in it. The sound effects also gave me this same feeling and all this resulted me that I wanted to use the menu and plsy just because it reminded me that I was in control of the game.

Not to mention the music that I could describe it by one words: universal. It felt like the experience wasn't just this game, but something more global.

It really was significant on how I viewed melee and it;s one of those reasons that it lead me to love video games in the first place because they are so well tough that it can be considered as an art.

Another one was TTYD. Not only the UI felt very true to the game having the paper as the theme, but also bright colors. The colors I love the most are the one that are very bright and my favourite being Cyan green. I love also when the colors are unified meaning that it has practically no shade or has no transparency. Finally, I like better lines that are straight instead of curves since it seems simple and straight forward for me. Most of the UI and even the whole design of the game was exactly like that and I can tell you that it was VERY significant on my view of it. I became addicted mainly because of how it match those tastes perfectly and the UI being of course included.

You could put the same for wind waker since it had so much Cyan green that I just loved to press start.

Basically, the appearance of menus are quite important because you can be more tempted to use them and that's a big factor. Being encouraged to use them is like the game prompting you to play more as it is quite a big portion of the presentation.

It's like if I do an introduction in an essay, it has to be well written to make the essay interesting just by reading it which will make the essay encouraging to read. The opposite might not reflect the message of my essay if I want to deliver quality which will influence the way the reader see it. My presentation is always the music Earthbound Sanctuary Guardians as because I listened to it in loop while writing my essay, it reminds me to think carefully and the readers to consider carefully as it can be crucial in debate. That is my whole debate philosophy and I want to reflect this in my essay.

I told a lot, but some time, simple things are way deeper when you think about them.

EDIT: and you just got 10k posts, well, take it as a gift :)
All good points. I never really looked too deep into menus, so thanks!

Also, I wish I had 10k posts. Maybe in a few more years.
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
So, uh, I made this for MKW.com along with an user, in May. The user designed the flat Mario, and I did the rest. The guys on that site strongly disliked the banner, but I understand why. This was my last contribution to MKW.com before my ''departure''.

Did they ever use it or said that it was boring and instead used their boring ones that don't have this stuff you used?
 

RamOne

Mr. Blue Sky
Joined
Nov 29, 2006
Messages
8,704
Location
The Netherlands
NNID
Mr.Baron
3DS FC
3926-5004-2681
So, uh, I made this for MKW.com along with an user, in May. The user designed the flat Mario, and I did the rest. The guys on that site strongly disliked the banner, but I understand why. This was my last contribution to MKW.com before my ''departure''.

Looks pretty good to me.
 
D

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Guest
Just realized that I've made more posts here than I did on [CLASSIFIED]

The blue psychic is dead forever.

 
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