Sticker Star was one of the rare times I traded in a game before I even finished it. I just couldn't handle it! You can't do ANYTHING in battle without stickers, and the best part? Stickers are consumable! Screw it up and no matter what sticker you used, you just lost one sticker. Same goes for the non-battle scenes. Use a sticker to place in a part of the world to alter it but if it's the wrong one, POOF! It's gone! You have to reacquire it ALL OVER AGAIN. And just the icing on the whole cake? NO EXPERIENCE POINTS! You can battle all you want, but NOT ONCE will you get a single experience point, because leveling up and experience points are nonexistent, just like the plot, therefore there is no incentive to battle. I usually stick through to the end with games I play, no matter what, but not this one. This one was a jumbled up mess of a game that I just couldn't fathom how it could have gone so wrong, especially from Nintendo, usually known for top notch games. I eventually had enough and traded the thing in. I don't even think I'd pay $10 for it... but then again, I wouldn't pay anything for it. And I didn't either... it was a gift.