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Social Smash 4 Social Thread 5.0: ITT - ANYTHING CAN CHANGE! Including the page we end at.

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Trick or Treat

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Yeah, I am busy today and tomorrow. So I don't even have a choice to watch it.
 

WolfieXVII ❂

stay woke
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Decisive sucks because you can't cancel. Shulk gets punished HARD if he gets hit in any mode except speed, and even then, it's not good. If you're locked in say, jump, and you get hit, normally, I'd cancel as soon as possible. With decisive, I can't do that. You're just stuck with a massive damage debuff. How would you come back from that? Use buster. Oh wait, you got hit again gg.
pfffft speed and shield are usually the arts most worth using
Being stuck in those is usually a benefit
Jump isn't that bad because you can outcamp or chase those who try to do camp
I wouldn't use buster or smash with normal Shulk anyways unless I had a really great opportunity
Risk/reward isn't awesome when defensive options are great this game
 

Knight Dude

Keeping it going.
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Finally got a good look at the Blaziken Trailer in Pokken. I'm really liking his moves. He's actually got a little bit of Law's moves and some Street Fighter stuff.
 

Coricus

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Hmph.

I've been feeling dissatisfied with myself and my procrastination.

I want to start my (pathetic) webcomic SO BAD, and I keep NOT DOING IT.

So two questions: What image hosting sites do you guys use and what sort of thing would make a good promotional image for "testing the waters"?
 

Kirbyfan391

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I basically read that post as "This is a Tumblr user". Because they complain the most. And everyone complains about them.
tbh the people complaining/making fun of them are imo the ones that do it the most.
I wouldn't have even known about sjws, privilege and otherkin if not for the backlash.
 

Luggy

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I've been playing Shovel Knight a lot lately. The game is so good, even perfect can't describe it.
Shovel Knight Master Race.
 
D

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pfffft speed and shield are usually the arts most worth using
Being stuck in those is usually a benefit
Jump isn't that bad because you can outcamp or chase those who try to do camp
I wouldn't use buster or smash with normal Shulk anyways unless I had a really great opportunity
Risk/reward isn't awesome when defensive options are great this game
Buster is actually good (if you can hit, and usually I do) because of the damage output. Hyper Buster takes that up to eleven. Just landing one hit in hyper buster deals enough damage that you can cancel. Shield damage is also amplified. If you're locked into it though, you lose all the benefits. Sure you deal slightly more damage, but then you get hit. Want to cancel to avoid taking more damage? Too bad.

Smash sucks though, and should never be used unless:
  1. you have rage
  2. you have 2 stocks left
  3. your opponent is on their last stock and is at kill percent.
Hyper Smash is slightly better because it doesn't last as long and you can kill most of the cast near the ledge at around 80%, but if you get hit, you're dead. Hyper Smash is easier to kill than Jigglypuff. It's a gamble that I hardly ever use.

In regards to risk, when you select anything in Decisive, you're putting yourself at risk for an extended duration. Jump means you take more damage even if you combo slightly better. Your grab still sucks though. Speed is probably the least risky, but it is important to note that you deal less damage. In most matchups though, you'll want to be stuck in speed, so I'll give you that. Shield is good if your opponent doesn't know how to beat it. If you're locked into shield and your opponent knows what they're doing, you're going to die due to Shulk's poor recovery, the inability to switch to jump, and the ease of combing shield Shulk. If you pick Decisive Buster or Smash (especially the later), god help you. The risk is not necessarily removed with default or hyper (Hyper Arts amplify the debuffs after all) but they are more flexible because you can cancel. It gives less time for the opponent to adjust to the mode and figure out a counter.

I mean, picking Shulk is in an of itself, a risk. You'll come across Sheik sooner or later. I like being risky though.

tl;dr version: Decisive Arts make speed and shield (assuming your opponent sucks at edgeguarding) good, but everything else suffers due to the inability to cancel arts.

But hey, I'm not that good anyway. Decisive Arts just don't work for my playstyle. Customs are banned in my local scene now, so I'm going to have to use default regardless. (Yay, Smash is even more useless again)
 
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TJ-Works

Smash Hero
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I've been playing Shovel Knight a lot lately. The game is so good, even perfect can't describe it.
Shovel Knight Master Race.
Huh, what a coincidence. I just started replaying it on a new file. I'm going for a bit of a challenge run by not upgrading health or magic.
 

Knuckles the Knuckles

Here's a taste of the remedy
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