Yoshi-hara
The Good Dinosaur
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I think you got the wrong Phil Spencer there, mate.
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See, that's where I get confused.I know that, its just that the general consensus from what I see is that people think that having exclusive DLC only for the N3DS versions of Smash 3DS is more of a **** move.
I'm kind just like "I don't really care as long as they're playable either way"![]()
That would help, but then again, blame Nintendo for the 3DS' power. Now, if it was just like the Vita, then there wouldn't be problems.30 FPS Nana with 60 FPS Popo on 3DS, 60 FPS both on Wii U.
meh
Because Mario Party isn't canon(?)Can someone please tell me how Koopa Kid
<--- That Guy![]()
is NOT blood-related to Bowser in any way
How is that possible
Point taken, but I'm pretty sure I read somewhere that in MP, Koopa Kid is sorta just a slave that happened to look exactly like Bowser out of sheer coincedence.Because Mario Party isn't canon(?)
That's another thing that confuses me.On another note: one timeI had a dream that Koopa Kid was the 9th color swap forand had orange for his color.
If you ask me, I think it's because Nana is more advanced than that of Pikmin. When you really think about it, she's basically another character; just controlled by the computer. With that logic, there would technically be eight characters maximum at one time. And taking that into consideration with everything else (items, Assists, moving levels, etc.), that's a lot for one system to handle.I doubt that they didn't consider lowering Nana's FPS though. The Pikmin run at a lower rate as well, so they definitely toyed with that idea before and I would guess did try to apply it to the ICs. On top of that, the ICs are not characters that they just shoved aside at the slightest instance of trouble, they must've worked on them for a while considering that they were working on the Wii U beforehand and I doubt that they'd throw away that work at a moment's notice. Due to that, I don't think it's that simple a fix, there's probably a more innate problem in the 3DS that's not allowing their use.
That's not to say that they can't come up with a solution, but I don't think it's that simple a fix, there's something with the hardware that's not cooperating with these two and it's preventing their return.
Waiting for what?...Waiting....![]()
Thank you for showing me this.Poor, forgotten DK series... although I'm not sure I can say that anymore, seeing as I'm playing DK64 on my Wii U as we speak.
Also, @The Drilling Juggernaut , check this out: http://www.nintendolife.com/news/20..._rated_by_the_australian_classification_board
Conker for Smash.Waiting for what?
Why not make them likeIf you ask me, I think it because Nana is more advanced than that of Pikmin. When you really think about it, she's basically another character; just controlled by the computer. With that logic, there would technically be eight characters maximum at one time. And taking that into consideration with everything else (items, Assists, moving levels, etc.), that's a lot for one system to handle.
You mean turn Popo into a puppeteer character? That would take away everything the ICs are known for.Why not make them like?
Because they play differently. While they both have a similar concept, Nana acts more like a character than Luma does.Why not make them like?
MEWTWO.Waiting for what?
That's impossible, obviously. Most people would be against it.Why not make them like?
It's not that simple, Nana mirrors every movement Popo makes and Luma while different than Rosalina has more a simplified moveset, he can't grab enemies or items. Nana is controlled by a CPU and can move by her own freely, she has a more advanced AI, she can grab enemies and items, her model is detailed unlike Luma.Why not make them like?
Mechanically, Nana is a CPU Popo that you control in conjunction with the other Climber, not really a puppet character like Luma. It's hard to make something like that work on the 3DS, since the ICs are actually two characters in one.Why not make them like?
They could lower Nana's framerate to 30, and have her physics run at 60, like ATs and stuff, but that's not happening.Well I mean, they lowered the framerate of the Pikmin on the 3DS version, and that didn't hurt Olimar/Alph's gameplay.
I'm pretty sure they can do the same with the ICs.
Again, not that simple, Pikmin are pretty much weapons that you throw and follow you, their AI isn't complex. Nana on the other hand, is basically a CPU controlled female Popo, she's a full fledged figher.Well I mean, they lowered the framerate of the Pikmin on the 3DS version, and that didn't hurt Olimar/Alph's gameplay.
I'm pretty sure they can do the same with the ICs.
I mean two characters. Nana and Popo would be clones with different properties.Well if Sakurai does go with the "Popo only" idea, he could make Nana an alt.
No one really cares about Nana being a full fledged fighter. She's a CPU. You're playing Popo, not Nana. Her framerate can be scaled down.Again, not that simple, Pikmin are pretty much weapons that you throw and follow you, their AI isn't complex. Nana on the other hand, is basically a CPU controlled female Popo, she's a full fledged figher.
Well I'd hate to play the opposite site here, but it wouldn't make a lot of sense. Technically they're the same barring appearances. What could you really do to make them different?I mean two characters. Nana and Popo would be clones with different properties.
Actually, it's not as trivial as you think. As in order to play the character well, it requires being about to use both to their best.No one really cares about Nana being a full fledged fighter. She's a CPU. You're playing Popo, not Nana. Her framerate can be scaled down.
No, you're technically playing both. Despite her nature as a CPU helper of sorts, Nana responds to your inputs and fights in conjunction with Popo, bringing her down to 30FPS wouldn't really work well, because as stated before, she is in essence another Popo.No one really cares about Nana being a full fledged fighter. She's a CPU. You're playing Popo, not Nana. Her framerate can be scaled down.
Popo has more weight, hits harder, slower...Well I'd hate to play the opposite site here, but it wouldn't make a lot of sense. Technically they're the same barring appearances. What could you really do to make them different?
Yes, she's a CPU, but still she's just as complex as any other playable character, she has a full moveset, she can grab enemies and items (and use them), she can be KO'd, she's affected by statuses like being frozen or eating curry, etc. Heck, in some alts you play as her with Popo as the CPU. The Pikmin are just there to use as weapons, but Nana is pretty much a fighter that aids you.No one really cares about Nana being a full fledged fighter. She's a CPU. You're playing Popo, not Nana. Her framerate can be scaled down.
Not to mention younger people may only know the Ice climbers because of Smash bros...Don't forget that the cutting of the Ice Climbers had TWO reasons: The other reason is them being a low priority due to lack of a significant reboot.
Ice Climbers only had the following games between 1985-1988:
Vs. Ice Climber (arcade)
Ice Climber (NES)
Ice Climber (Disk version) (Famicom Disk System)
And all three are pretty much the exact same game.
Plus one can argue that the 1986 Game & Watch game "Climber" (which never saw a Japan release) is an Ice Climber game:
Of course enough fan demand MIGHT help (look at)
But you still need a tad more than that. Even Dr. Mario has plenty of differences from Mario apart from playstyle.Popo has more weight, hits harder, slower...
Basically Nana=Mario
Popo=Dr.Mario
Not having a new game (instead, NES game re-releasesDon't forget that the cutting of the Ice Climbers had TWO reasons: The other reason is them being a low priority due to lack of a significant reboot.
Ice Climbers only had the following games between 1985-1988:
Vs. Ice Climber (arcade)
Ice Climber (NES)
Ice Climber (Disk version) (Famicom Disk System)
And all three are pretty much the exact same game.
Plus one can argue that the 1986 Game & Watch game "Climber" (which never saw a Japan release) is an Ice Climber game:
Of course enough fan demand MIGHT help (look at)
lol. It's either that or no Ice Climbers. I don't know how would they work in a game where chain grabs no longer exist anywayNo, you're technically playing both. Despite her nature as a CPU helper of sorts, Nana responds to your inputs and fights in conjunction with Popo, bringing her down to 30FPS wouldn't really work well, because as stated before, she is in essence another Popo.
Nerfice Climbers?lol. It's either that or no Ice Climbers. I don't know how would they work in a game where chain grabs no longer exist anyway
Dr. Climber hype, now we need Dark PopoPopo has more weight, hits harder, slower...
Basically Nana=Mario
Popo=Dr.Mario
R.O.B. DIDN'T EVEN HAVE A **** GAME!!Don't forget that the cutting of the Ice Climbers had TWO reasons: The other reason is them being a low priority due to lack of a significant reboot.
Ice Climbers only had the following games between 1985-1988:
Vs. Ice Climber (arcade)
Ice Climber (NES)
Ice Climber (Disk version) (Famicom Disk System)
And all three are pretty much the exact same game.
Plus one can argue that the 1986 Game & Watch game "Climber" (which never saw a Japan release) is an Ice Climber game:
Of course enough fan demand MIGHT help (look at)